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Thread: InFamous: Second Son

  1. #41
    Moderator hakoo's Avatar
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    Καποιες ακομα










    Looks jaw dropping για open world game, ας ελπισουμε οτι τα καθαρα in game γραφικα θα φτανουν αυτη την ποιοτητα.
    Βεβαια ηλπιζα να δειξουν κατι που να ειναι ξεκαθαρα gameplay για να παρουμε μια ιδεα για τα in game γραφικα και για την προοπτικη (ενταξει ξερουμε οτι θα ειναι third person αλλα θα ηθελα να δω την τοποθετηση της καμερας).
    Last edited by hakoo; 08-05-2013 at 23:26.


  2. #42
    Forum GOD messi10's Avatar
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    τα γραφικα ειναι οντως awesome.

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  3. #43
    Stealth Moderator Valkyre's Avatar
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    Πραγματικα δειχνει πανεμορφο....

  4. #44
    PS4forums Fanatic chronohill's Avatar
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    o πρωταγωνιστης δεν σας θυμιζει λιγο κιανου ριβς?Η απλα εμενα μ τον θυμιζει?
    Spoiler!

  5. #45
    Administrator Slay's Avatar
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    Νεες επισημες εικονες σε υψηλη αναλυση













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  7. #46
    Moderator hakoo's Avatar
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    Ps Meeting


    New



    Mου φαινεται ακομα καλυτερο το μοντελο του, βεβαια αυτες ως "επισημες" εικονες πρεπει να εχουν και κατι πειραγμενο δεν μπορει. Το ΑΑ για παραδειγμα ειναι insane.


  8. #47
    Homo Ludens Leon_DiZ's Avatar
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    Creating crowds of people to inhabit a virtual world has never been easy, but as consoles continue to advance, creating digital denizens to populate virtual worlds is becoming a more detailed process. Take a photo tour of how Sucker Punch Xeroxes an extra's face and puts him into Infamous Second Son.

    Sucker Punch began the process of digitizing people by recruiting real life extras. The developer put out the call to friends, family, and casting agencies that they were looking for extras to appear in the game. Using an advanced 3D scanning process, the company was able to scan over 75 people in just three days. This means that nearly every citizen you see walking around Sucker Punch's digital version of Seattle is based off a real person. Here's how that process works.



    Sucker Punch uses to high definition digital cameras to capture a 3D model of each face



    Extras sit down and are told not to move or smile. Even subtle movements will screw up the scanning process, and the process will have to be redone



    Once the cameras fire up, they send out strobe light patterns that help the camera capture the volume and shape of each face



    Here we can see the cameras capturing associate editor Dan Ryckert's soul (Sucker Punch later commented on how small it was)



    This is the view from the hot seat. The lights aren't even on yet. Feel the terror



    Sucker Punch also uses a 360 camera setup to capture the movements of the extras, but mannequins are also useful for capturing different clothing styles



    Sucker Punch's designers take all of the data and begin filling in any holes to compile a complete picture of each extra's face



    Here is the grey polygon model of Dan's face. These models are composed of approximately 1.4 mil polygons



    Since Sucker Punch can't have every character model constructed out of over a million polygons, this data is compressed into a model that will work in the game. Here's the finished product.

    For the secret origins of Infamous and a deeper look at Second Son's new protagonist Delsin, don't miss our Infamous Second Son cover hub.
    Spoiler (παιχνιδια/ταινιες/βιβλια) -δεν πα να χει βγει 100 χρονια η ταινια- = -rep

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  10. #48
    Administrator Slay's Avatar
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    5 νεες εικονες απο το Infamus Second Son δημοσιευει σημερα το ΕDGE, μαλιστα απο μια εικονα ισως να αποκαλυπτεται και η τοποθεσια που θα λαμβανει χωρα το παιχνιδι καθως διακρινεται το Space Needle απο το Seatle, απολαυστε τις εικονες.






  11. #49
    Moderator hakoo's Avatar
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    Βασικα δεν ειναι καινουριες, ολες ειναι stills απο το trailer του meeting.


  12. #50
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    inSIDE Sucker Punch: The Tech of Second Son



    E3 is almost upon us! Seems like yesterday, we revealed inFAMOUS: Second Son to the world. Since the announce event in New York, we here at Sucker Punch have been hard at work so we can show you more of Delsin Rowe, our new protagonist in action. BTW, if you want more info on Second Son and if you haven’t seen the June cover of GameInformer, you might want to check it out! GameInformer created a hub featuring multiple stories that bring Second Son to life on PlayStation 4.
    Today, as part of our lead up to E3, we’re letting you peer into our development process to bring the “E” into Emotion Capture (yep…took us all week to come up with that one) in the first installment of inSIDE Sucker Punch!

    Gamers have grown to expect more than just detailed worlds with high poly-counts and slick graphics. They want more engaging content and a backstory, with great characters and actors that can give them life. This type of cinematic quality can only happen when the actor’s performances can be captured with great detail. At Sucker Punch we have sought to meet this demand by introducing a new facial capture technology to our studio that takes detailed 3D scans of the actor to “learn” unique surface physiology of the actors to help train our system. The overall result is a very natural, organic feel directly tied to the anatomy and performance of the actor instead of something that’s feels very mechanical, linear, repetitive, or just plain unsettling. With the assistance of Digital Domain’s cutting edge motion capture studio, we were provided a high level of expertise and animation polish that helped see our tech all the way to the finish.
    The team is really excited about the possibilities this kind of advancement brings to the table with Second Son. The truly exciting part of our complex facial and motion capture pipeline and all the hard work everyone is putting into new technology is that at the end of the day, it’s the actor’s raw performance showing up on the screen. We’re doing a huge amount of work to make sure that you don’t notice all the work we have to put in. The techniques we use allow us to capture all the actors’ emotions at once, on the same stage. From the moment we say “Action”, we get body, facial, and audio performances. This holistic approach allows us to give the players a deeper narrative experience on PS4.

    After watching the video, some of you may have noticed that Delsin’s character is played by seasoned video game actor Troy Baker (from The Last of Us and BioShock Infinite). Troy’s take on the character captured the restless potential we’d always hoped to see in Delsin. With our new facial technology, we can truly capture the nuance he brings to the character. It can be as small as an eye twitch, but that little bit of motion can make the moment come alive in ways you never expected. The actors bring a lot to the table; it’s exciting to finally have a method for bringing those performances directly to the player.
    As you can see, the team has been able to make great advancements into the realm of performance capture, so they can relay all the nuances you see in everyday conversation. The end result for you? A few steps closer to bringing a cinematic game experience to life on your TV screen.
    You’re going to see a lot of this tech in play next week when we continue unveiling Second Son at E3. Keep your eye here and on our Facebook page for more news and info on Second Son as we approach E3 and beyond!
    http://blog.us.playstation.com/2013/...of-second-son/

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  14. #51
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  16. #52
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  18. #53

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    Τι τρελα Particles ειναι αυτα?? Φαινεται γρηγορο, εντονο, Open-World με την εννοια οτι μπορεις να τους επιτεθεις σε δευτερολεπτα οπως σου αρεσει!!


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  21. #55
    Moderator hakoo's Avatar
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    Looks amazing for open world.




    Tην παλευει καθολου η Sony? Επρεπε να δειξει το demo στην εκθεση!
    Last edited by hakoo; 12-06-2013 at 03:43.


  22. #56

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    Αυτό θα πει nextgen gameplay. Δείτε draw distance που έχει.

  23. #57
    PS4forums Fanatic katsouras's Avatar
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    O Οικονομοπουλος ειναι??Παιχνιδαρα φαινεται!

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  25. #58
    PS4forums Fanatic chronohill's Avatar
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    Μαρεσει που στις δυναμεις θυμιζει cole.σιγουρα δεν ειναι γιος του cole με την Jinx πως την λεγανε?το ειχε πει καποιος αλλος το κλεβω!αν θελει τα δικαιωματα να βγει να μου τα ζητησει!
    Σιγουρα ειναι το πρωτο παιχνιδι ππου με ενδιαφερει απτο ps4...Μακαρι να βελτιωσουν αρκετα πραγματα απτο ιnfamous2 ομως εκει στην SP..
    Spoiler!

  26. #59
    Administrator Slay's Avatar
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    Quote Originally Posted by hakoo View Post
    Tην παλευει καθολου η Sony? Επρεπε να δειξει το demo στην εκθεση!
    μα στην εκθεση το εδειξε! απλα οχι στην δικη της παρουσιαση.

  27. #60
    Forum GOD messi10's Avatar
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    looks great, το μονο που δν μ' αρεσε απο το trailer ηταν οτι η basic επίθεση του νεου ήρωα εινα σαν να εχει ενα gun στο χερι του και να ριχνει

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