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Thread: DriveClub

  1. #621

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    Δεν ειπα οτι οπωσδηποτε εχει downgrade. Σε αυτες τις φωτογραφιες ετσι φαινοτανε. Γι αυτο ειπα, ας ειναι καποιος αλλος λογος που το παιχνιδι φαινεται ετσι και οχι το downgrade στα γραφικα


  2. #622
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    Βιντεο απο την beta:







    Εντυπωσεις:

    - Image quality and AA is not an issue. This is playing the beta on a 50" Panasonic Plasma that has been calibrated (though I have sharpness up to 15). Aliasing is definitely visable, but it's not distracting and is barely noticeable while racing.

    - Gameplay really is fantastic. I've played a lot of racing games. From Burnout, PGR, Need For Speed series, Motorstorm, Gran Turismo, Forza (though not the Horizon series) and more. The car handling feels semi realistic, so a mix or realism and PGR style arcade, though I think it leans more towards realism.

    - Plenty of content/events/challenges. I'm not going into details on these, you'll have to wait until release.

    - Graphically it is the best racing game I've played (haven't played PC racing games). At first I didn't think it looked that great, but then you keep racing and it just hits you. It's stunning, and just feels so rich. The environments just feel like they've had so much attention and it really brings the races to life. I haven't really experienced this before, it's just very dense. Motion blur is really well implemented, it doesn't feel distracting at all.

    - Sound quality is obviously amazing.

    - There is no rubber banding. Though the AI does remind me of Motorstorm in how aggressive the other drivers can be. No mercy here.


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  4. #623
    Forum GOD Lefteris_X's Avatar
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    και η ερώτηση του 1 εκατομμυρίου ευρώ (όχι δολαρίων) : με άλλα αυτοκίνητα AI ή/και με ανθρώπους-οδηγούς παίζεις; και αν ναι, πως;

    δηλαδή η ΠΙΟ crucial ερώτηση, δεν έχει απαντηθεί με σαφήνεια. ΟΡΘΑ ΚΟΦΤΑ: ναι παίζεις, και παίζεις ΕΤΣΙ (μας δείχνουν επιτόπου). Βάζω δισκάκι, φορτώνει παιχνίδι, πατάω αυτή την επιλογή και τσακ-μπαμ παίζω ενάντια στην AI ή σε άλλους ανθρώπινους παίκτες. Όχι βάζω δισκάκι, φορτώνει παιχνίδι, και μετά σπαζαρχιδέ κατάσταση, φτιάξε προφίλ, φτιάξε clan/club, και πλακώσου σε time/drift/slipstream μπονουσάκια, επί μιας διαδρομής. Ghost cars από AI ή από άλλους ανθρώπους, σόρρυ, αλλά δεν το λες επ' ακριβώς gaming, αλλά προπόνηση...

  5. #624
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    Νομίζω ότι θα έχει όλα τα παραπάνω...τουλάχιστον έτσι έχω καταλάβει αποτι έχω δει/ακούσει/διαβάσει.

  6. #625
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    Αυτο που ρωτά ο Λευτερης ειναι σωστό. Μα ειναι δυνατόν να μην έχουν αποσαφηνίσει το πιο βασικό;;; Οκ, ωραια γραφικά -αν και κάπως εχω αγχωθει με τα βιντεο της beta-, αλλα πείτε και τι modes θα έχουμε. Ε και να φάμε καμία ξενερα...

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  8. #627
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    PS4 Exclusive Driveclub Gets Four 1080p Screenshots, Mercedes-AMG GT Free DLC and Contest to Win a PS4

    We also learn that Evolution Studios worked side-by-side with AMG engineers to recreate the AMG GT in Driveclub with the best degree of accuracy possible. With access to the Mercedes-AMG GT on the test track, the developer was also able to directly record the car’s sound.
    The press release also reveals that Driveclub will also feature other Mercedes-Benz rides: the A 45 AMG, the CLA 45 AMG, the C 63 AMG Coupe Black Series, the SL 65 AMG and the SLS AMG Coupe Black Series.

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  12. #629
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    Driveclub’s PlayStation Plus Details Clarified: Will Get Weather; US PSN Pre-Orders Coming Next Week

    Rustchynsky clarified that the PlayStation Plus version will have 10 cars and 11 tracks (in a single location), and the cars provided will be two per category. So there will be two hot hatches, two sport cars, two performance cars, two supercars and two hypercars. Incidentally he also mentioned that the breakdown isn’t that even in the full version, but it isn’t “a million miles away from that.”
    Even after launch those that get the PlayStation Plus version won’t need to worry about missing on new features. They won’t get any new cars, but they will get all the new features implemented. Rustchynsky specified that this includes weather.

  13. #630
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    Digital Foundry: Hands-on with DriveClub

    Impressions, analysis and discussion with Evolution Studios.

    http://www.eurogamer.net/articles/di...with-driveclub
    It's a classic trade-off; one in favour of visual integrity over performance, putting the PS4's horsepower to use in different ways. Systems for depth-of-field, the lighting model and reflections have all been upgraded, alongside the eventual arrival of a weather system (coming after launch). But a drive through an overcast Scotland track in a Mercedes SLS screams aloud the team's proudest achievement.

    "It's the whole dynamic nature of the game. Nothing's baked, nothing's faked. We run everything real-time, and some of the demonstrations I've done you can speed the time-of-day to up to 500 times and see all the clouds roll by," Perkins continues. "We've got a fully volumetric cloud system. You play the same track 20 times in a row and you'll get a different sunset every time. It all feeds back, and because of the atmospherics and the draw distances it's all mixed in - from the cars to the roads to the mountains to the skies."
    From a direct digital feed of Sony's live Gamescom demo, it's a convincing, constant 30fps for the Scotland and Norway stages. And thankfully there are no frame-pacing issues to speak of, nor tearing during the PS4-driven gameplay. Save for the introduction of tearing during a debug 'orbital' mode towards the demo's end, it's a perfectly locked experience during regular gameplay.
    To achieve DriveClub's consistency in lighting, reflections and effects across the world, a materials-based system is in place across all cars and tracks. Every surface is built to reflect light according to real-life values;

    "We developed our own system for actually capturing surface data. You find that around the cars and throughout the world as well," Perkins explains. "And then, of course, we've got highly detailed information on the manufacturers. Wherever we can we've used the data actually used to build the cars. So CAD data in particular, [it's as] as good as the engineers have."
    "We'll be adding things like screen-space effects to actually get all the water droplets on the screen. We'll get the wind-screen wipers working [too], that'll have a full simulation pass so that you get proper droplets," Perkins explains, using his own, private debug build to demonstrate. "It's all modelled. Because of the atmospherics system, everything has to be modelled. It all sits in and writes at the same level. It's one of those things that's really subtle and helps tie it all in."
    The game's 1080p resolution is put to effective use too, producing one of the cleanest grades of image quality on PS4. And yet Evolution isn't content to leave it there, backing this full HD setup with an excess of techniques to tackle aliasing from every angle. Asked what anti-aliasing is fit for purpose in this case, DriveClub takes a no-compromise approach.

    "It's a mixture. There's a pixel-based system that we're using, there's a temporal-based system, there's FXAA and there's actually a material-based system as well. We've only got four systems in place and we've got another for the key points that we don't quite hit. We obsess about the small details, so we're getting another one to go on top of that, to get on top of the very final image quality issues."

    Asked if all these added passes for anti-aliasing add to the game's overall controller latency, Perkins quells the concern: "Everything needs to be immediate and direct for the player. We do everything as quickly as we can, because we want to get that across at 30 frames a second."

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  15. #631
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    .

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  17. #632
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    Το συγκεκριμενο τζιφακι δεν το ειχαμε δει προσφατα στην gamescom????????????????

  18. #633
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    Ανατριχίλα έχει γίνει το game,μάλλον από race έκλεισα...

  19. #634
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    Quote Originally Posted by spartan View Post
    Το συγκεκριμενο τζιφακι δεν το ειχαμε δει προσφατα στην gamescom????????????????
    ναι ηταν απο την On Stage παρουσιαση που εκαναν.

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  21. #635
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    Αν δε νιωσω χειρισμο απο in car cam σε racing games δε λεω τπτ!!! :/

  22. #636
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    Το παιχνίδι από γραφικά τουλάχιστον είναι απίστευτο, αλλά δεν με βλέπω να το αγοράζω καθώς δεν είμαι των racing (εκτός κι αν είναι στο στυλ του crash tag team racing ή του mario kart ds), και έτσι θα μείνω με την έκδοση του ps+.

  23. #637
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    Quote Originally Posted by corsaopc3071r View Post
    Αν δε νιωσω χειρισμο απο in car cam σε racing games δε λεω τπτ!!! :/
    Πρώτα βάλε baby seat στο πίσω κάθισμα και μετά βλέπεις το χειρισμό...

  24. #638
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    DRIVECLUB season pass and free DLC plan detailed



    http://blog.eu.playstation.com/2014/...40910_31356716

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  26. #639
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    Μάλιστα... Αλίμονο θα έλεγα. Να γιατί είναι λίγα τα οχήματα και οι πίστες... Δεν θα κάτσω να ασχοληθώ για το ποιος έκανε την αρχή και πως φτάσαμε εδώ που φτάσαμε, είναι αργά πια για αυτό. Κρίμα πάντως... Καθυστέρηση και τσουπ πριν βγει το παιχνίδι ήδη το πρόγραμμα για το πως θα μας οργώσουν τα πορτοφολια. Τέλος πάντων, μακάρι να είναι καλό το παιχνίδι και να είναι σε λογική τιμή το season pass για ένα πραγματικά πλούσιο περιεχόμενο και τα ξαναλέμε. Εδώ θα είμαστε λογικά να τα σχολιάσουμε όταν θα έρθει η ώρα.

    - - - Updated - - -

    25€ τελικά το season pass. Κοντά στο οικονομικό των 20€ που σκεφτόμουν όταν έγραφα το μήνυμα μου. Να δούμε και το περιεχόμενο και τα ξαναλέμε.

    There will also be a Season Pass available for €24.99 so that you can pre-order the DLC packs and get a huge saving. In fact, it works out that with the Season Pass you’ll save more than 60% on the cost of purchasing these packs individually, as the total value of the packs will be €75.84 (based on regular price on PlayStation Store).

    And the best part? All of this is just the start! We keep saying “DRIVECLUB begins on October 8th 2014″ because we don’t know exactly how the game will evolve with each update until you get your hands on the game and start playing!


    Are you on board and are you bringing your friends along with you? We hope you’re as excited about this as we are. We can’t wait to shape the future of DRIVECLUB with you!
    από το link που έβαλε ο BFmarvog παραπάνω.

    - - - Updated - - -

    Τι εστί tour packs I hear you asking?

    ‘Tour Packs’ are mini single-player campaigns featuring new events, new objectives and new trophies. Generally they’ll be based around the latest season pass content, or the latest free car or tracks.
    All of the extra trophies will be associated with the ‘Tour Packs’.

    and what about the plus edition?
    PlayStation Plus Edition owners will be able to get free tracks for India (the featured location) and exciting new game features such as weather, but to access new cars you have to upgrade to the full game.

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  28. #640
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    Δεν ξέρω. Αυτά τα 75€ DLC μου κάθονται πολύ άσχημα.
    Δηλαδή μιλάμε για μοντέλο F2P σε full priced παιχνίδια πλέον.
    Και θα πάρουν το 60άρι για το βασικό game ΚΑΙ θα χρεώνουν ότι θέλουν για να προσθέτουν περιεχόμενο για πολύ καιρό.

    Το πορτοφόλι μου έχει ήδη ψηφίσει όχι σε season crap και DLC!

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