1GB OS. Windows. OS PS3 FreeBSD...
disable.
Ας μην τρελενομαστε με την ποστητα της μνμης για το OS.
Το live video recording και τα background δεν τρνε τσο πολυ μνμη, ακμα και το iPad 2 με arm CPU κνει download και mirror την οθνη μσω air play σε Apple TV (on the fly h264 encoding and streaming) με μονο 512 ram και ενω παζεις κανονικ τις εφαρμογς σου χωρς πρβλημα.
Κατα την γνμη μου, 1GB θα εναι υπεραρκετ.
Ετσι πως τα γραφα αυτ, μου θεσε στο μυαλ η λγο τραβηγμνη αλλα πιθαν περπτωση του να τρχει λο το UI στον arm επεξεργαστ.
Θα το χουν και σχετικ τοιμο απο το PS VITA που εναι σε arm και λοι λνε τι εναι αρκετ καλο.
With God of War finished on PS3, Sony Santa Monica dares to dream about PS4
http://www.eurogamer.net/articles/20...ream-about-ps4
If you give us enough time and you give us those specs, we will blow you awayI'd be excited if I was a PS3 owner because, I'd know Sony is not just leaving me hanging or waiting until the next-gen comes out, that they're still kicking out really awesome games for meIn my head right now I'm like, oh yeah, we totally had to have tapped it out. But I bet you, if you gave us the same hardware, and you gave us another two or three years we would find more stuff to try to extract out of the PS3
Last edited by PDS; 07-03-2013 at 22:22.
.
PlayStation 4 Teaser Was YouTubes Most Watched Video In February
http://thesilentchief.com/2013/03/07...o-in-february/
.
PS4 will out-power most PCs for years to come – Avalanche Studios
Developers Just Cause btw .“The PS4 will not only be a very powerful gaming machine from a hardware perspective, but it will also be a social tool and integrated marketplace more akin to the successful mobile devices. Its the best of all worlds in a way; great performance for demanding high-end gaming, good social ecosystem and connectivity, and integrated business marketplace. For Avalanche Studios as an open-world games developer this is super exciting and opens up many new opportunities.
“Its a perfect fit for the types of games we do, and we are confident that well bring open-world gaming to a whole new level because of it. Im glad Sony decided to go with 8gb RAM because it means that the PS4 will out-power most PCs for years to come.
- - - Updated - - -
K neogaf thread . ?
dev Avalanche (most PCs) .
^^ ... hardcor- PC user PC. ... ... - ...
... "my xxxx gaming rig is 4 times as powerfull as the PS4" next gen . , , . hardware, optimize hardware.
http://kotaku.com/5990489/japanese-d...ium=Socialflow
Japanese Developers Weigh in on the PS4
launch .
http://blog.eu.playstation.com/2013/...ment-underway/
THE PINBALL ARCADE IS COMING TO PS4!!!
We are super excited about this.
Pinball Arcade looks really nice on PS3, but just wait until you see it on PS4!
Well be adding rendering tech for per pixel ray casting, area lights/shadows,
point lights and screen space ambient occlusion (which is a fancy way to say even more shadows).
Were very confident that we can add all of these features on the PS4 and maintain the smooth 60 fps that you need in a pinball game.
Well also be updating the physics and gameplay on all of the DLC tables we release. The Pinball Arcade on PS4 will be amazing!
Stay tuned next week for details on our release of the Star Trek: TNG table.
Fox Engine Kojima Productions, , fox engine, .
Fox Engine vs. PhotoKojimas Fox Engine looks (almost) like real life on PS4 – Lets analyse!
Konami will be using the Fox Engine for PES 2014 and also other unannounced next-gen PS4 games and this new photo comparison shows the engine in action. To the right is a photo and left is a screenshot from Fox Engine.
You can still see some apparent distinguishing features that gives the illusion away:
• The polygon edges on the ear are prevalent and you can also see them on the lower parts of the nostrils.
• Hair is always a hard feature to pull off and here you can see the lack of hair strains and their delicate fidelity are not the same. While the eye brow is almost identical you can see the unnatural evenness of the eyelashes compared to the more random real-life appearance.
• The strong light (simulates a flash) gives off an unnatural and monotone color flesh tone compared to the photo. As you can see in the reflection of the eyeball two light sources has been set up for this render.
• Random blemishes, birth marks, freckles and other imperfections of the skin are usually details that makes a person look realistic, they are largely missing here.
• The shadow between the lips and inside the ear is too strong which suggest that the flesh itself doesnt have enough translucency (transparency) as real skin.
http://www.psmania.net/2013/03/kojim...l-life-on-ps4/
nVidia (. XBOX1) :
http://www.enternity.gr/Article/%CE%...ony/15267.html
...![]()
Bookmarks