ÄåÃ* ðéóôåýù Ã*á ÷ñåéáóôåß ðÜÃ*ù áðü 1GB ôï OS. ÄåÃ* åßÃ*áé Windows. Ôï OS ôïõ PS3 åßÃ*áé ìéá ôñïðïðïéçìÝÃ*ç Ýêäïóç ôïõ FreeBSD...
ËïãéêÜ üëá áõôÜ ôá ðáñáöåñÃ*Üëéá èá ãßÃ*ïÃ*ôáé êáé disable.
ÄåÃ* ðéóôåýù Ã*á ÷ñåéáóôåß ðÜÃ*ù áðü 1GB ôï OS. ÄåÃ* åßÃ*áé Windows. Ôï OS ôïõ PS3 åßÃ*áé ìéá ôñïðïðïéçìÝÃ*ç Ýêäïóç ôïõ FreeBSD...
ËïãéêÜ üëá áõôÜ ôá ðáñáöåñÃ*Üëéá èá ãßÃ*ïÃ*ôáé êáé disable.
ÄåÃ* åéðá 3 ìå ôï ìõáëï óôï 720 ðáÃ*ôùò, ôï ávåöåñá åÃ*ôåëùò áõèáéñåôá óáÃ* áêñáéï worst case óåÃ*áñéï ãéá Ã*á äåéîù ïôé áðï ôç óôéãìç ðïõ å÷åé 8 gb äåÃ* Ã*ïìéæù ïôé ðñåðåé Ã*á áÃ*çóõ÷ïõìå ãéá ôç ìÃ*çìç. Õðáñ÷åé áðëåôç áð ïôé öáéÃ*åôáé áêïìá êé áÃ* óå åÃ*á õðïèåôéêï óåÃ*áñéï áñêåôç åéÃ*áé reserved ãéá ìç gaming åñãáóéåò.
Aõôï ðïõ ëåò (Ã*á ãéÃ*ïÃ*ôáé disable ïëá ôá feautures) åéÃ*áé äùñïÃ* áäùñïÃ*. Êáé ôï ëåù áõôï äéïôé êáé Ã*á ìðïñåéò Ã*á ôá êáÃ*åéò disable o åêáóôïôå developer èá ðñåðåé ðáÃ*ôá Ã*á å÷åé öñïÃ*ôéóåé ãéá êáâáôæá ìÃ*çìç, ãéá ôïÃ* ÷ñçóôç ðïõ èåëåé Ã*á ðáéæåé ìå ïëá áõôá ôá features åÃ*åñãïðïéçìåÃ*á. Ïðïôå ìéá ç áëëç ðáåé. Ôïõëá÷éóôïÃ* åôóé ìïõ öáéÃ*åôáé åìåÃ*á âáóç ëïãéêçò.
Ôï áëëï ðïõ ëåò Ã*á åéÃ*áé max 1 gb ôï OS, åéÃ*áé ðïëõ åÃ*èáññõÃ*ôéêï êáèùò âëåðù ïôé ïëá ôá ðáéäéá ôïõ öïñïõì ìå êáðïéåò ôå÷Ã*éêåò ãÃ*ùóåéò óõìöùÃ*ïõÃ* óå áõôï, ïðïôå ìéá ÷áñá åéìáóôå!![]()
ÄåÃ* îÝñïõìå áêüìá áÃ* èá åßÃ*áé õðï÷ñåùôéêü Ã*á ôá õðïóôçñßæïõÃ* üëá ôá ðáé÷Ã*ßäéá áõôÜ ôá features.
Êáé ôï Vita Ý÷åé êÜðïéåò extra ëåéôïõñãßåò (Ã*á ôñáâÜò screenshot Þ Ã*á ãßÃ*åôáé áõôüìáôá disable ôï WiFi åÃ*þ ðáßæåéò), áëëÜ äåÃ* éó÷ýïõÃ* ðáÃ*ôïý.
Ας μην τρελενομαστε με την ποσüτητα της μνÞμης για το OS.
Το live video recording και τα background δεν τρþνε τüσο πολυ μνÞμη, ακüμα και το iPad 2 με arm CPU κÜνει download και mirror την οθüνη μÝσω air play σε Apple TV (on the fly h264 encoding and streaming) με μονο 512 ram και ενω παßζεις κανονικÜ τις εφαρμογÝς σου χωρßς πρüβλημα.
Κατα την γνþμη μου, 1GB θα εßναι υπεραρκετü.
Ετσι üπως τα Ýγραφα αυτÜ, μου Ýθεσε στο μυαλü η λßγο τραβηγμÝνη αλλα πιθανÞ περßπτωση του να τρÝχει üλο το UI στον arm επεξεργαστÞ.
Θα το Ýχουν και σχετικÜ Ýτοιμο απο το PS VITA που εßναι σε arm και üλοι λÝνε üτι εßναι αρκετÜ καλο.
With God of War finished on PS3, Sony Santa Monica dares to dream about PS4
http://www.eurogamer.net/articles/20...ream-about-ps4
If you give us enough time and you give us those specs, we will blow you awayI'd be excited if I was a PS3 owner because, I'd know Sony is not just leaving me hanging or waiting until the next-gen comes out, that they're still kicking out really awesome games for meIn my head right now I'm like, oh yeah, we totally had to have tapped it out. But I bet you, if you gave us the same hardware, and you gave us another two or three years we would find more stuff to try to extract out of the PS3
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Ôï äýóêïëï ÞôáÃ* Ã*á ôï äå÷èåß ç nVidia, ü÷é ç AMD. ÌÜëëïÃ* åßðáÃ* Ã*á ôïõò ðñïëÜâïõÃ* ðñéÃ* åäñáéùèåß ôï TressFX...
PlayStation 4 Teaser Was YouTube’s Most Watched Video In February
http://thesilentchief.com/2013/03/07...o-in-february/
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¡PS4 will out-power most PCs for years to come¢ – Avalanche Studios
Developers ôçò óåéñáò Just Cause btw ãéá ïðïéïÃ* äåÃ* ôï ãÃ*ùñéæåé.“The PS4 will not only be a very powerful gaming machine from a hardware perspective, but it will also be a social tool and integrated marketplace more akin to the successful mobile devices. It¢s the best of all worlds in a way; great performance for demanding high-end gaming, good social ecosystem and connectivity, and integrated business marketplace. For Avalanche Studios as an open-world games developer this is super exciting and opens up many new opportunities.
“It¢s a perfect fit for the types of games we do, and we are confident that we¢ll bring open-world gaming to a whole new level because of it. I¢m glad Sony decided to go with 8gb RAM because it means that the PS4 will out-power most PC¢s for years to come.
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Ké áð ôï neogaf Ã*á ðåñáóåéò ìéá âïëôá óôï áÃ*ôéóôïé÷ï thread äåÃ* ðáÃ*å ðéóù ïñéóìåÃ*ïé. Ìéëáìå ãéá áóèåÃ*åéá êáÃ*ïÃ*éêç åôóé?
Ôï êáëõôåñï åéÃ*áé ïôé ï dev ôçò Avalanche çôáÃ* áñêåôá åîõðÃ*ïò Ã*á ôï èåóåé óôçÃ* âáóç ðïõ õöéóôáôáé ôï èåìá (most PCs) ïðïôå ïëïé ïé áóèåÃ*åéò äåÃ* ìðïñïõÃ* Ã*á ðïõÃ* ôéðïôå åðé ôçò ïõóéáò.
^^ ÅÃ*ôåëùò... åÃ* ôù ìåôáîõ èáññåéò ïôé êáðïéïò hardcor-áò PC user èá å÷åé ôçÃ* óôïé÷åéùäç ôå÷Ã*ïãÃ*ùóéá Ã*á êáôáëáâåé ðïóï åêäéáìåôñïõ äéáöïñåôéêï åéÃ*áé Ã*á ãñáöåéò êùäéêá ãéá êïÃ*óïëá ìå ôï Ã*á ãñáöåéò êùäéêá ãéá PC. Äçëáäç äåÃ* îåñù... ôé Ã*á ðù... åäù åãù ðïõ åéìáé êáñá-áó÷åôïò áõôï ôï áðëïõóôáôï ðñáãìá ìðïñù Ã*á ôï óõëëáâù...
Ïé ôõðïé äåÃ* ôçÃ* ðáëåõïõÃ* êáóôáÃ*ï...èåëù Ã*á äù ïëïõò áõôïõò ðïõ ëåÃ*å "my xxxx gaming rig is 4 times as powerfull as the PS4" ðùò èá ôçÃ* ðáëåøïõÃ* ïôáÃ* áñ÷éóïõÃ* Ã*á âãáéÃ*ïõÃ* ôá êáÃ*ïÃ*éêá êáé ðñáãìáôéêá next gen ðáé÷Ã*éäéá. Ï÷é ïôé äåÃ* èá ôñå÷ïõÃ* óôï ìç÷áÃ*çìá ôïõò, èá ôñå÷ïõÃ*, áëëá áìöéâáëëù êáôá ðïóï èá áÃ*ôåîåé ôï ìç÷áÃ*çìá ôïõò. Ï÷é åðåéäç äåÃ* å÷åé ôï áðáñáéôçôï hardware, áëëá áðëá åðåéäç êáÃ*åÃ*áò äåÃ* èá áó÷ïëçèåé ãéá Ã*á êáÃ*åé optimize ôï ðáé÷Ã*éäé ôïõ óôï óõãêåêñéìåÃ*ï áõôï hardware.
http://kotaku.com/5990489/japanese-d...ium=Socialflow
Japanese Developers Weigh in on the PS4
ÐÜåé ëïãéêÜ ãéá launch ôßôëïò.
http://blog.eu.playstation.com/2013/...ment-underway/
THE PINBALL ARCADE IS COMING TO PS4!!!
We are super excited about this.
Pinball Arcade looks really nice on PS3, but just wait until you see it on PS4!
We¢ll be adding rendering tech for per pixel ray casting, area lights/shadows,
point lights and screen space ambient occlusion (which is a fancy way to say even more shadows).
We¢re very confident that we can add all of these features on the PS4 and maintain the smooth 60 fps that you need in a pinball game.
We¢ll also be updating the physics and gameplay on all of the DLC tables we release. The Pinball Arcade on PS4 will be amazing!
Stay tuned next week for details on our release of the Star Trek: TNG table.
Ç Ã*åá ìç÷áÃ*ç ãñáöéêùÃ* Fox Engine ôçò Kojima Productions, äåé÷Ã*åé ïëïåÃ*á êáé ðïéï åÃ*ôõðùóéáêç, óôçÃ* ðáñáêáôù åéêïÃ*á õðáñ÷åé óõãêñéóç áÃ*èñùðéÃ*ïõ ðñïóùðïõ ìå ãñáöéêá áðï ôçÃ* fox engine, åõêïëá îåãåëéåôáé ôï ìáôé ðáÃ*ôùò óôï ôé åéÃ*áé áëçèéÃ*ï êáé ôé øåõôéêï.
Fox Engine vs. PhotoKojima¢s Fox Engine looks (almost) like real life on PS4 – Let¢s analyse!
Konami will be using the Fox Engine for PES 2014 and also other unannounced next-gen PS4 games and this new photo comparison shows the engine in action. To the right is a photo and left is a screenshot from Fox Engine.
You can still see some apparent distinguishing features that gives the illusion away:
• The polygon edges on the ear are prevalent and you can also see them on the lower parts of the nostrils.
• Hair is always a hard feature to pull off and here you can see the lack of hair strains and their delicate fidelity are not the same. While the eye brow is almost identical you can see the unnatural evenness of the eyelashes compared to the more random real-life appearance.
• The strong light (simulates a flash) gives off an unnatural and monotone color flesh tone compared to the photo. As you can see in the reflection of the eyeball two light sources has been set up for this render.
• Random blemishes, birth marks, freckles and other imperfections of the skin are usually details that makes a person look realistic, they are largely missing here.
• The shadow between the lips and inside the ear is too strong which suggest that the flesh itself doesn¢t have enough translucency (transparency) as real skin.
http://www.psmania.net/2013/03/kojim...l-life-on-ps4/
¸÷ù ãñÜøåé áñêåôÝò öïñÝò ãéáôß ðëÝïÃ* äåÃ* óõÃ*åñãÜæåôáé êáÃ*åßò ìå ôçÃ* nVidia (âë. öéÜóêï ìå ôï XBOX1) êáé Ã*á ðïõ ðëÝïÃ* åéðþèçêå êáé áðü åðßóçìá ÷åßëç:
http://www.enternity.gr/Article/%CE%...ony/15267.html
Áõôü ãéáôß ìåñéêïß äåÃ* ðåßèïÃ*ôáé áÃ* äåÃ* õðÜñ÷åé åðßóçìç ðçãÞ...