Quote Originally Posted by Lnds500 View Post

Sorry for digging up this thread, but don't know where to post it and don't have thread making priviliges.

Don't know if it's relevant but according to Italian website PC Gaming which interviewed Balαzs Tφrφk, head programmer at CD Projekt RED, they are currently targeting 30 FPS on next generation consoles.
As always, we aim for the highest graphics quality, and this naturally imposes limitations. We haven’t reached the point in time when we’ll be able to divulge details regarding resolutions, but in terms of framerate we’re targeting 30 FPS.

He also commented on what role PhysX based destruction will play in the game.

We’re working to make destructibility an important part of the game. We don’t want to add something just for the sake of technology, therefore we’re analyzing the many situations in which players will be able to interact with objects in the game world. Currently, we’re using a system for destructibility and cloth simulation which is based on NVIDIA PhysX, more specifically using APEX. We’re doing everything we can to optimize in our own, although we are always in touch with NVIDIA to eventually reach the best possible performance.



There are many factors that determine which effects are executed on PC without performance hassles, and the GPU is of course the primary one.

Translation source:
http://www.worldsfactory.net/2013/12...sx-destruction

Original source(in italian):
http://pc-gaming.it/witcher-3-interv...-programmatore

Aκομα παντως δεν ξερω πως πρεπει να διαβασω την ειδηση αυτη.
Ολα αυτα τα PhysX stuff δεν θα υπαρχουν στις console versions? I guess we'll have to wait and see. Θα ξενερωσω ασχημα αν δεν εχει αυτα τα bells and whistles η εκδοση του ps4 και τσουβαλιαστει ελεω console parity. Αν παλι ο λογος ειναι οτι δεν τα σηκωνει, ε κι αυτο θα με ξενερωσει, δεν ειμαστε στο 2018.