Mass Effect Andromeda and the quest for great facial animation
http://www.eurogamer.net/articles/20...is-really-hard

"It could totally have been them. Talk to game developers about the clips of Mass Effect Andromeda's dialogue scenes that have been circulating for the past couple of weeks and you'll get a thousand-yard stare. The kind you see from a soldier who's just been left unscathed by a shell that hit a platoon-mate right beside them. Many of Andromeda's dramatic issues are common to narrative-heavy games, and all developers know they could've equally been victim to the indefensible attacks that have been directed at BioWare and EA's staff.

...Andromeda scrabbles on the scree that lies on the slopes leading out of the uncanny valley. It's far more ambitious than previous Mass Effect games, with more lines of dialogue than Mass Effect 2 and 3 combined (for comparison, Mass Effect 3 has 40,000 lines). And Andromeda features 1,200 speaking characters, which is double the number in Mass Effect 3."


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