Page 9 of 25 FirstFirst ... 567891011121319 ... LastLast
Results 161 to 180 of 491

Thread: Mass Effect Andromeda

  1. #161
    Editor Viper's Avatar
    Join Date
    Sep 2008
    Location
    Athens
    Posts
    4,572
    PSN ID
    kamenos13
    Name
    Κώστας

    Default

    Mass Effect: Andromeda Is 30 FPS on PS4 and PS4 Pro

    Producer Fabrice Condominas shared the detail in an interview with GameSpot this evening at the PlayStation Meeting. The PS4 Pro is more powerful than the existing model. It is in theory capable of delivering higher frame rates, but that won't be the case here, apparently.



  2. #162
    Moderator hakoo's Avatar
    Join Date
    Oct 2007
    Posts
    10,357
    PSN ID
    hakoo_

    Default

    Θα περιμενω και το trailer της N7 day, δεν μπορω να πω οτι αυτο το κομματακι που εδειξαν χθες με εντυπωσιασε παντως.


  3. #163
    Administrator Slay's Avatar
    Join Date
    May 2007
    Location
    Πατρα
    Posts
    13,104
    PSN ID
    Slay2012

    Default

    Quote Originally Posted by hakoo View Post
    Θα περιμενω και το trailer της N7 day, δεν μπορω να πω οτι αυτο το κομματακι που εδειξαν χθες με εντυπωσιασε παντως.
    Μια απο τα ιδια, γενικως δεν εχω ενθουσιασμο για το παιχνιδι με οτι εχω δει, μακαρι να κανω λαθος και το παιχνιδι να βγει πολυ καλο.

  4. #164
    Moderator hakoo's Avatar
    Join Date
    Oct 2007
    Posts
    10,357
    PSN ID
    hakoo_

    Default

    Το trailer της E3 ηταν πολυ εντυπωσιακο αν και μικρο, το χθεσινο δεν με εντυπωσιασε καθολου. Ουτε τα γραφικα, ουτε το περιβαλλον που επελεξαν, ουτε οι χαρακτηρες που ειδαμε ειχαν κατι ιδιαιτερο στον σχεδιασμο (φανεροτατο ακομα και απο αυτο το πολυ μικρο κομματι οτι το asari δεν θα εχει καμια σχεση με την Liara και με τα asari οπως τα ξερουμε αλλα θα ειναι comic relief χαρακτηρας ) ουτε φυσικα το μετριοτατο animation.
    Τι να πω, ειναι ισως το πιο αναμενομενο παιχνιδι μου μετα το Horizon, ελπιζω στην N7 day να δουμε πολυ καλυτερα πραγματα.


  5. #165
    Administrator Slay's Avatar
    Join Date
    May 2007
    Location
    Πατρα
    Posts
    13,104
    PSN ID
    Slay2012

    Default

    Βασικα με ξενισε νομιζω λιγο το γεγονος οτι ειναι μονος του σε αυτο το επιπεδο, και μετα εμφανιζονται οι αλλοι ως δια μαγειας.

  6. #166
    Moderator BillyFlo81's Avatar
    Join Date
    Nov 2007
    Location
    Galatsi
    Posts
    3,716
    PSN ID
    BillyFlo81
    Name
    Βασίλης

    Default

    Απο Neogaf:

    Mass Effect Andromeda art book might have leaked the game release date (Mar 21st)

    Spoiler!


    Amazon link

  7. #167
    Homo Ludens Leon_DiZ's Avatar
    Join Date
    May 2011
    Posts
    14,940
    PSN ID
    Leon_DiZ
    Name
    Λεωνίδας
    Spoiler (παιχνιδια/ταινιες/βιβλια) -δεν πα να χει βγει 100 χρονια η ταινια- = -rep

  8. The Following User Says Thank You to Leon_DiZ For This Useful Post:

    panos74gr (02-11-2016)

  9. #168
    PS4forums Addict panos74gr's Avatar
    Join Date
    Feb 2010
    Location
    Athens
    Posts
    2,000
    PSN ID
    panos74gr
    Name
    Πάνος

    Default

    Την Δευτέρα θα μάθουμε περισσότερα!


  10. #169
    Moderator hakoo's Avatar
    Join Date
    Oct 2007
    Posts
    10,357
    PSN ID
    hakoo_

    Default

    To παιχνιδι κυκλοφορει σε μερικους μηνες και δεν εχουμε δει ακομα ενα proper video με gameplay αν εξαιρεσουμε αυτο για την προωθηση του ps pro που εδειξε ...τιποτα στην ουσια.
    Καιρος ειναι νομιζω.


  11. #170
    Homo Ludens Leon_DiZ's Avatar
    Join Date
    May 2011
    Posts
    14,940
    PSN ID
    Leon_DiZ
    Name
    Λεωνίδας

    Default

    Quote Originally Posted by hakoo View Post
    To παιχνιδι κυκλοφορει σε μερικους μηνες και δεν εχουμε δει ακομα ενα proper video με gameplay αν εξαιρεσουμε αυτο για την προωθηση του ps pro που εδειξε ...τιποτα στην ουσια.
    Καιρος ειναι νομιζω.

    ..α, βλέπω ξέχασα να βάλω την είδηση που λένε ότι "είναι ανοικτοί" στο να το καθυστερήσουν.


    Mass Effect Andromeda still targeted for Q1 2017, but EA is open to delaying it

    Το λέω πολύ καιρό αλλά θα εκπλαγώ αν βγει αρχές του 2017.
    Spoiler (παιχνιδια/ταινιες/βιβλια) -δεν πα να χει βγει 100 χρονια η ταινια- = -rep

  12. #171
    Moderator hakoo's Avatar
    Join Date
    Oct 2007
    Posts
    10,357
    PSN ID
    hakoo_

    Default

    H λογικη αυτο λεει (οτι θα καθυστερησει) απλα ελεγε χθες ο shinobi στο αντιστοιχο thread του neogaf οτι δεν εχει αλλαξει κατι και το παιχνιδι θα κυκλοφορησει 1st quarter...


  13. #172
    Homo Ludens Leon_DiZ's Avatar
    Join Date
    May 2011
    Posts
    14,940
    PSN ID
    Leon_DiZ
    Name
    Λεωνίδας

    Default

    Spoiler (παιχνιδια/ταινιες/βιβλια) -δεν πα να χει βγει 100 χρονια η ταινια- = -rep

  14. The Following 3 Users Say Thank You to Leon_DiZ For This Useful Post:

    panos74gr (08-11-2016),teras1 (07-11-2016),Valkyre (08-11-2016)

  15. #173
    Stealth Moderator Valkyre's Avatar
    Join Date
    Jan 2008
    Location
    Outer Heaven
    Posts
    31,230
    Name
    Δημήτρης

    Default

    Απο το Gameinformer αναλυτικα bulletpoints:

    Backstory
    -Around 2185, at the height of galactic progress, unaware of the impending Reaper invasion (though after Sovereign), several species band together for the "Andromeda Initiative"
    -4 Arks, each carrying a different race, are built, housing thousands of individuals to chart a course to Andromeda
    -Turians are confirmed in the game
    -The Heleus Cluster is noted as having a significant amount of "Golden Worlds", or planets ripe for life
    -Each ark is led by a "Pathfinder"
    -The Pathfinder, recon teams and others onboard are in cryosleep, unaware of what transpires in the Milky Way after they depart
    -You play as either Scott or Sara Ryder, the children of Alec Ryder (pathfinder of the human ark)
    -Alec Ryder is voiced by Clancy Brown
    -Events at the start of the game occur that pass this role down to you, you are untested and unproven, unlike Commander Shepard of the previous trilogy
    -This doesn't mean Mass Effect is Ryder's story from now on, they want the game to feel like a complete story (while teasing other stories that could happen)
    -More customization options than previous games
    -You can customize your father and your sibling, though not as extensively
    -The "Nexus" is basically a forward command center staffed by multiple species that arrives in Andromeda early to pave the way for the Arks
    -The Hyperion (humanity's ark) arrives at an incorrect location that's volatile and loses contact with the other arks and Nexus

    Inspiration
    -The (much improved) Mako of ME1, the loyalty missions of ME2, the multiplayer of ME3

    Combat
    -Global cooldowns are now replaced by individual timers
    -Powers are instead hotkeyed for quick use, no longer pausing to bring up a wheel and aim (you can still pause the combat but it's not how BioWare intends combat to function)
    -Dynamic cover system (ala TLOU)
    -Still a cover based shooter with a goal to get the player moving around the battlefield more
    -Jetpack allows for more movement variety; you can quick dash instead of rolling
    -Jetpack has a hover function that allows you to hit enemies seeking cover or survey your surroundings
    -Less emphasis on linear, clearly telegraphed environments that tell you a combat encounter is coming (though linear areas are still in the game)
    -Game Informer's hands on was positive, feel the game has a clearer identity in combat than previous games
    -You still queue up attacks, combos, order your squad, etc
    -All key elements are still intact but the studio wanted to encourage more experimentation and wider variety of abilities

    -Class system is gone; instead you have full access to abilities from all classes, you can mix and match skills from tech, soldier or biotics
    -Goal is to allow players to try different approaches to combat without being locked in at the start
    -However, you can still specialize once you invest enough points into a category of skills, you unlock a profile that can get you bonuses for your particular play style
    -This is where class names like "Vanguard" (invest in combat and biotics) and "Adept" (invest in biotics) resurface
    -Invest in multiple categories and you unlock the "Explorer" profile
    -There is a narrative reason that allows you to reconfigure your points throughout the game so that you can try out multiple gameplay approaches without making multiple characters
    -You can customize your helmet, chest, shoulders, arms and legs, more extensive than previous trilogy
    -Many familiar weapons return, as well as new melee options like swords and hammers

    -The 'Kett' are the main enemy
    -The team wanted players to experience the first time encountering a new alien species vs already having it established in prior games
    -Rather than painting them as mortal enemies, BioWare wanted to make them feel foreboding but not ugly as they want you to also empathize with them
    -Instead of having "linear slices" of planets that you land on, you explore these planets from the surface to their underbelly
    -Critical paths, optional planets, major hubs, loyalty missions return
    -Your land vehicle is designated the "Nomad", and the team got special guidance from NFS developers on its handling.
    -The Nomad isn't sluggish and cumbersome like the Mako, it's very fast, still boosts and maneuvers much better
    -The Nomad doesn't have weapons, you can customize things like its speed and appearance
    -BioWare did not want to repeat having things like mineral nodes and multiple identical outposts scattered across planets
    -Points of interest include combat encounters, puzzles, narrative beats etc on planets
    -One planet, called 'Elaaden', is flagged as a possible habitat zone, however the surface is hazardous (no water, extremely hot); you can be pointed in this direction in multiple ways, for example, a Krogan can request the Pathfinder to find a missing colony ship or you can just choose to land on the planet yourself and see what you find
    -On planets, one of your priorities is to scout for drop zones for your crew that drop "forward stations" that establishes a foothold for you
    -These stations allow for changing up your loadout, fast travel point, etc
    -Planets can have multiple dangers like acid pools, burning wreckage, weather etc that can all kill you
    -Most planets have at least one major enemy base
    -Planets can have areas, encounters and "super bosses" that are too tough for you to handle at first, encouraging players to come back later
    -Since Andromeda is a new galaxy, Ryder can actively scan and discover things in the environments; that gets sent back for analysis and unlocks new technologies for the player
    -Scanning and discovering these things also allows you to obtain blueprints to craft weapons and armor for yourself
    -You can create a wide array of items, not just ammo types and weapon mods, items that haven't been seen before in the Milky Way (thanks to new alien tech)
    -Some plot threads and missions lead you across multiple planets

    Squadmates
    -Peebee (nickname): Asari squadmate shown in previous footage. Went off on her own after arriving on the Nexus and described as having a "bubbly personality". She's smart and not concerned with social norms and "niceties".
    -Liam: Arrived with the Pathfinder, former police officer and described as having a "light attitude", bringing levity to situations

    The Tempest (Your Ship)
    -Important to harken back to the Normandy as it was a fan favorite
    -There are no loading screens as you move through the ship
    -Galaxy map returns but rather than piloting a mini ship on a map, it is more immersive, you select a planet, the game gives you sense of traveling towards that planet, and when you back out, you're immediately at your destination
    -You don't pilot the ship manually, but it feels seamless as you go from planet to planet and see them from your bridge getting closer in the window
    -They wanted a seamless experience from picking a planet to walking down to your cargo hold, hopping into the Nomad and landing on a planet. There is a landing sequence and you get off the ship. No more loading screens and instantly popping up on the surface of a planet.

    Relationships/Characters
    -There are more relationships in the game than any other Bioware game (as they noted fans make a big emphasis on romance in the games)
    -The squadmate with the least amount of lines in Andromeda has more lines than the squadmate with the most amount of lines in ME3
    -Due to complications in the awakening process, your sibling won't join you in combat but you can interact with them and build a relationship
    -Many of these dealings are optional, and discovering more about the Ryder family is a plot thread
    -BioWare is confident the details of this story are what differentiates it from a traditional "hero's journey"
    -Loyalty missions return but they are not critical to the ending of the game; you can complete them after you complete the main story path for example
    -Emphasis that relationships don't just culminate in a sex scene, but rather characters can just want to get in the sack, while others are interested in long term relationships and others still aren't interested at all. Bioware wanted to capture more "shooting bottles with Garrus" moments in the game, of which there are plenty

    Multiplayer
    -More evolved and refined form of ME3
    -Card based economy where you earn XP and credits
    -There are microtransactions but no real world money is required, you can unlock normally
    -You still set the map, enemy, as before but you can also activate modifiers that can give you decreased health (for greater reward) or more damage (less reward)
    -Bioware also plans to release custom crafted missions with unique modifiers that players can't change themselves
    -These custom missions give you a 3rd currency, "mission funds" which allow you directly purchase items and weapons vs the mercy of random card packs; however these items are only available for a limited time in the store and can change often
    -In MP, you play as the "Apex Force", a militia strike team from the Nexus
    -Different enemies require you to use different tactics (some are shield heavy, some use heavy biotics etc)
    -Playing MP will have advantages for the single player but it absolutely does not affect the ending of the game
    -New "Prestige" mechanic added: With several types of characters, you earn regular XP and prestige XP. The prestige XP goes into every character of that 'type', for example 'tanky' characters. Earning enough prestige can grant you added health for all tank characters, etc.

    Choices
    -No more Paragon/Renegade system
    -They want more nuance and subtlety and giving the player more opportunity to express themselves
    -You can agree or disagree with someone without being punished or cornered into a paragon or renegade choice
    -Dialogue option tones: heart, head, professional and casual.
    -These don't affect you or sway a meter one way or another, rather they allow you freedom without worrying about unintended consequences
    -"Narrative actions" (previously "interrupts) return but rather than giving a "red"=bad or "blue"=good choice, it can say "shoot", leaving more ambiguity to your choice
    -Decisions aren't necessarily obvious "right" or "wrong", there are pros and cons to each and you'll just have to play the game the way you want

    The future
    -Mass Effect: Andromeda leaves the door open for more games (obviously)
    -New game+ mode allows you to change your gender if you choose
    -BioWare is coy about multiple endings; "it's a suprise", "it's different than the trilogy"


    Το θελω.

  16. The Following 5 Users Say Thank You to Valkyre For This Useful Post:

    DJTaurus (08-11-2016),Kane (08-11-2016),obione (08-11-2016),panos74gr (08-11-2016),teras1 (08-11-2016)

  17. #174
    Επίτιμο Μέλος Forum GOD WolfRathmA's Avatar
    Join Date
    May 2007
    Posts
    13,722
    PSN ID
    WolfRathmA_GR
    Name
    Αποστόλης

    Default

    LG OLED 65C3 | Marantz SR5015 | Klipsch R-620F , R-51M , R-34C - SVS SB1000Pro - Elipson IC6 [5.1.2] Dolby Atmos | PS5 |

    Follow me!



  18. #175
    Homo Ludens Leon_DiZ's Avatar
    Join Date
    May 2011
    Posts
    14,940
    PSN ID
    Leon_DiZ
    Name
    Λεωνίδας

    Default

    Το βλέπεις πάντως ρε παιδί μου το βίντεο και καταλαβαίνεις ότι η τριλογία (και το ένιωθα και όπως έπαιζα στο PS3), ήταν απλά μια γεύση του τι ήθελε να δημιουργήσει η Bioware. Βλέπεις τώρα τον κόσμο και τους χαρακτήρες και είναι παραπάνω από "άλμα γενιάς" για μένα. Το ίδιο και στο DA.
    Spoiler (παιχνιδια/ταινιες/βιβλια) -δεν πα να χει βγει 100 χρονια η ταινια- = -rep

  19. The Following 2 Users Say Thank You to Leon_DiZ For This Useful Post:

    obione (08-11-2016),panos74gr (08-11-2016)

  20. #176
    Homo Ludens Leon_DiZ's Avatar
    Join Date
    May 2011
    Posts
    14,940
    PSN ID
    Leon_DiZ
    Name
    Λεωνίδας

    Default

    -Dynamic cover system (ala TLOU)
    Spoiler (παιχνιδια/ταινιες/βιβλια) -δεν πα να χει βγει 100 χρονια η ταινια- = -rep

  21. The Following 2 Users Say Thank You to Leon_DiZ For This Useful Post:

    obione (08-11-2016),panos74gr (08-11-2016)

  22. #177
    Moderator hakoo's Avatar
    Join Date
    Oct 2007
    Posts
    10,357
    PSN ID
    hakoo_

    Default

    Ωραιο το trailer, ωραια γραφικα, δινει μια ιδεα για το story κτλ.
    Η ενσταση μου ποια είναι όμως...θεωρω ότι αυτό το trailer είναι καλο για reveal trailer και όχι για ένα παιχνιδι που σε λιγους μηνες κυκλοφορει. Πανε καποια χρονια που εχει ανακοινωθει το παιχνιδι και ακομα δεν εχουμε δει τιποτε από βασικους πυλωνες του παιχνιδιού, τιποτε από combat, τιποτε από space exploration, τιποτε από role playing. Από δεκατα του δευτερολεπτου δεν μπορεις να καταλάβεις και πολλα πραγματα. Πραγματικα δεν καταλαβαίνω γιατι ολη αυτή η μυστικοπαθεια, εχουν πει αρκετα πραγματα είναι η αληθεια (και σημερα ακομα περισσοτερα) αλλα εχουν δειξει ελαχιστα.
    Παροτι πρόκειται για ισως το πιο αγαπημενο μου franchise της προηγουμενης γενιας ακομα δεν εχει καταφερει να με ψησει γιατι δινουν πραγματα με το σταγονομετρο. Όταν αποφασισουν να δειξουν κανονικα το παιχνιδι τα ξαναλέμε, ελπιζω να είναι αυτό που περιμενουμε ολοι.


  23. #178
    PS4forums Addict obione's Avatar
    Join Date
    Sep 2007
    Location
    San Fransisco CA
    Posts
    2,007
    PSN ID
    constantineobi

    Default

    Πραγματικα δεν καταλαβαίνω γιατι ολη αυτή η μυστικοπαθεια

    Θελω να πιστευω για το hype και οπως επισης να προσπαθησουν να σταματησουν αυτο που γινεται στα παιχνιδια πριν την κυκλοφορια τους και κανουν spoiler ολο το παιχνιδι..(μακαρι να βγω αληθινος διοτι ειναι το αγαπημενο μου sci-fi franchise και δεν θα το αντεξω...)

  24. #179
    Moderator hakoo's Avatar
    Join Date
    Oct 2007
    Posts
    10,357
    PSN ID
    hakoo_

    Default

    Spoiler να δειξουν λιγο combat η space exploration? Δεν νομιζω...
    Νομιζω οτι η διαχειριση του hype η για να το πουμε πιο απλα του ενδιαφεροντος του κοσμου ειναι κατι που το κανουν καλα καποιες εταιρειες και οχι καλα καποιες αλλες. Η EA με την περιπτωση του Mass Effect θεωρω οτι εχει κανει λαθος επιλογες, εχει ανακοινωσει ενα παιχνιδι εδω και πολυυυυυυυυ καιρο και δινει με το σταγονομετρο. Η αναμονη σκοτωνει το ενδιαφερον η τουλαχιστον δεν βοηθαει στην αυξηση ενδιαφεροντος. Γι'αυτο και ειπα οτι το συγκεκριμενο trailer θα ηταν καλο για reveal trailer και οχι για ενα παιχνιδι που κυκλοφορει σε λιγους μηνες. Ειναι και λιγο παλιακο πια, προσωπικη μου αποψη, ο κοσμος θεωρω οτι προτιμαει πλεον την ανακοινωση οταν το παιχνιδι εχει προχωρησει αρκετα στην αναπτυξη του και πιο ουσιαστικα showings απο την ανακοινωση και μετα, καποιο demo η τουλαχιστον καποιο gameplay trailer.


  25. The Following 2 Users Say Thank You to hakoo For This Useful Post:

    obione (08-11-2016),panos74gr (08-11-2016)

  26. #180
    PS4forums Addict obione's Avatar
    Join Date
    Sep 2007
    Location
    San Fransisco CA
    Posts
    2,007
    PSN ID
    constantineobi

    Default

    Δεν θα διαφωνησω ..απλα ειμαι λιγο ρομαντικος οκ?? lol
    Λες ρε παιδι μου ...ακους μια φωνη μεσα σου...
    Ωχχχχ παιζει να εγινε μαλακια....ωωχχχχ EA ....τι εγινε ρε παιδια..κατι παραπανω ενα demo ..
    αλλα δεν δινεις και πολυ σημασια...οκ λες bioware εγγυηση ..δεν μπορει...
    -τι?? μονο γω ειμαι ετσι??
    περα απο το κακο χιουμορ οντως ολοι μας εχουμε ακριβως τις ιδιες ανησυχιες για τους λογους που κι εσυ αναφερεις.
    btw...γιατι δεν κοιμασε moderator?3:39?? μηπως ξερεις κατι??και δεν μας το λες??μολογα τωρα...
    Last edited by obione; 08-11-2016 at 04:41.

Page 9 of 25 FirstFirst ... 567891011121319 ... LastLast

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •