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Thread: Kingdom Hearts HD 1.5/2.5 ReMIX

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    PS4forums Addict tsakali GR's Avatar
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    ^^ λέει στο Amazon, και εκεί δεν έχουν ακόμη φτιάξει το product page να δέχεται προπαραγγελίες. #fail
    Θα με αναγκάσουν να πάω στο Game και να πληρώσω και τις 3 λίρες μεταφορικά!


  2. #42
    Homo Ludens Leon_DiZ's Avatar
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    Quote Originally Posted by tsakali GR View Post
    ^^ λέει στο Amazon, και εκεί δεν έχουν ακόμη φτιάξει το product page να δέχεται προπαραγγελίες. #fail
    Θα με αναγκάσουν να πάω στο Game και να πληρώσω και τις 3 λίρες μεταφορικά!
    Σε αντιθεση το αμερικανικο εχει σωστη εικονα, ημερομηνια και αναφερει την προσφορα. Προς το παρον το εχω παραγγειλει και απο τα δυο και βλεπουμε (το αμερικανικο παει ~$70 με τα μεταφορικα μεσα :S)
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    Η limited εχει ανεβει στο shopto. Βγαινει 30,85 με shipping
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    τρομερο παιχνιδι. Ας ελπισουμε οτι θα κανουν HD και αλλα games.

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    "Special message" in 1.5 ReMIX artbook + More!

    This just in from the broadcast, it has been confirmed that Tetsuya Nomura will leave fans a special message in the upcoming releases of KINGDOM HEARTS HD 1.5 ReMIX artbook, with details of this "message" being unclear. The artbook only comes with the game if you preorder it, so make sure to do so if you want to get your hands on it!

    There will also be a Facebook giveaway on the official KINGDOM HEARTS Facebook page, with the prizes including signed lithographs featuring the cover artwork from KINGDOM HEARTS 1.5, as well as autographed t-shirts featuring the logo. More details will be announced soon, so make sure until then that you've liked the page!

    KINGDOM HEARTS HD 1.5 ReMIX comes out only on the PS3 September 10th for USA and September 13th for Europe.
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    Our good friends at KHDestiny and KHisland had the opportunity to interview Series Director Tetsuya Nomura at Japan Expo this past week about the upcoming HD remaster, KINGDOM HEARTS -HD 1.5 ReMIX-, the long awaited KINGDOM HEARTS III, as well as development on the series thus far. With permission, we've translated their interview for you to read below, and hope you enjoy!


    Ten years after his first adventure, Sora is back in HD on PlayStation 3. How do you feel seeing Kingdom Hearts, the first game of the series, appearing in high definition?

    Nomura :
    When we first announced the HD remaster, the audience thought it was simply an update of the game, but it's not so easy to create a game in HD. KINGDOM HEARTS -HD 1.5 REMIX- took several years to rebuild the game so it's not an easy task. When I saw the final product, I really thought it was beautiful, much more than what I expected, so I'm very proud of this HD version. Even if the original game was released more than 10 years ago, the end result gives the impression that this is a new game that players will genuinely enjoy. I'm sure they will not believe it is a 10 year old game. This is why we decided to create this remaster, but also to pay tribute to the team that accompanied me during the development of the first KINGDOM HEARTS, comprised of talented and clever people. I can still feel their passion and I am very proud.

    KINGDOM HEARTS Final Mix and KINGDOM HEARTS Re: Chain of Memories are finally arriving in Europe. Regarding KINGDOM HEARTS HD 1.5 ReMIX, did you intend from the beginning to offer these two new games to Western audiences?

    Nomura :
    As you said, KINGDOM HEARTS Final Mix was released in Japan, and Re: CoM in the U.S. but not in Europe. But the last 10 years I've been thinking about how to make these new games available in other regions. Of course, the KINGDOM HEARTS series has many fans outside of Japan, so we took the opportunity to offer players the Western Final Mix version of KINGDOM HEARTS and KINGDOM HEARTS Re: CoM. Since the first KINGDOM HEARTS was released over 10 years ago, this means that some fans have never played the original version. So it was a great opportunity to allow all players to play the same version of the game and take the story in its infancy.

    • We know that you would have liked KINGDOM HEARTS 358/2 Days to be completely remade, as was CoM with Re:CoM. In the end, the game is told in the form of videos. Was it your goal to increase the intensity of the story through expressions with more detailed characters?


    Nomura :
    The KINGDOM HEARTS license has already existed for 10 years, and my goal with this remaster was to allow all players to better understand the history of the series and how the games are linked together, which is the reason we added the plot of KINGDOM HEARTS 358/2 Days. I really wanted to offer a playable version of this game but we announced the development of KINGDOM HEARTS III last month at E3, and it became our priority at the moment. Instead, we opted for a narrated version of the story of 358/2 Days.

    • KINGDOM HEARTS HD is a link between the previous KINGDOM HEARTS and KINGDOM HEARTS III. Do you plan to expand the work to include HD remasters of other titles within the KINGDOM HEARTS series, such as Birth by Sleep, KINGDOM HEARTS II and Re:coded, seen in the credits of KINGDOM HEARTS HD?


    Nomura :
    Of course, we will spend some time working on them before the release of KINGDOM HEARTS III. Unfortunately, there is nothing more I can say on the subject at this time.

    • The Cloud Service system of the PlayStation 4 will allow players to experience titles originally released on PlayStation 1, 2 and 3. Are there any plans to utilize this system to allow owners of the PS4 to play KINGDOM HEARTS HD?


    Nomura :
    We did not even think about the issue because our priority at the moment is the development of KINGDOM HEARTS III. Additionally, we are working on the next KINGDOM HEARTS HD remaster, which is our second priority. We have nothing planned about it for now.


    • When the first KINGDOM HEARTS was released, we did not know that the series would continue over the years to reach its tenth birthday. The story chronicles the Seeker of Darkness has it developed progressively games, or did you have in mind an idea of the overall story of this saga from the beginning?

    Nomura :
    When I created the first KINGDOM HEARTS, I did not have a clear vision of the history of the Seeker of Darkness, but I was already thinking of the KINGDOM HEARTS II and Chain of Memories. I knew at that time that there were two additional games after the first KINGDOM HEARTS. Later, when I finished KINGDOM HEARTS Chain of Memories, I had other plans: Birth by Sleep, 358/2 Days and coded. This is kind of what happened in the history of the series: I did not have a clear idea of the whole story from the beginning, but it is built over time.

    About the history of the Seeker of Darkness, I knew long ago that it would end in KINGDOM HEARTS III, and also, I've always wanted so KINGDOM HEARTS III on a console. The reason for the announcement of this title took us so long, is that some things that we wanted to add in the game asked us some time to think before making a decision. More details will be announced shortly.

    • In KINGDOM HEARTS -HD 1.5 ReMIX-, we have the pleasure of discovering re-orchestrated versions of original music. What motivated this choice?


    Nomura :
    This is not something I asked for, but rather a request from the musical team and Yoko Shimomura. Since the graphics have been improved in high definition, the musical team wondered, "Why don’t we also make an improved version of the music?"

    • Do you have a final message for the fans?


    Nomura :
    First, I really want to apologize to European fans not being able to offer them KINGDOM HEARTS Re:Chain of Memories for so long. I'm really sorry about that. Also for KINGDOM HEARTS Final Mix, there are new scenes connecting with the rest of the story, so again, I apologize to European and American fans. My apologies also cover additional battles found within Final Mix, including the fight against the unknown black coat you have not benefited. I'm sure you're wondering why you have not had the opportunity to enjoy this version, I'm really sorry again.
    But this time, the visual aspect is reworked, the graphics are high definition, and the soundtrack was re-orchestrated. As I said at the beginning of this interview, it's a game out there for over 10 years and yet we do not feel like it’s been that long. I'm sure fans of the series and new players who have never played the first game, KINGDOM HEARTS, will enjoy this HD 1.5 ReMIX. And most importantly, before the release of KINGDOM HEARTS III, I wanted all players to be able to enjoy the story of KINGDOM HEARTS as a whole. This really is the purpose of this remaster and I really hope the fans will enjoy playing.




    Finaland & FFDream: Kingdom Hearts 1.5 HD ReMIX includes Kingdom Hearts Final Mix, which was released exclusively in Japan. How then will the new cutscenes be localized for the Western version? Will it be dubbed in French?

    Tetsuya Nomura:
    Unfortunately we didn’t have any opportunity to put the french voice over in this 1.5 version so it’s going to be french subtitles only.

    Finaland & FFDream:
    How did you come to split the development team into two teams? How far are you involved in the development of Kingdom Hearts III?

    Tetsuya Nomura:
    For this HD version of Kingdom Hearts 1.5, the main programmers never actually worked in the Kingdom Hearts series before and they did all the remastering, all the processing, all the actual work by themselves and for Kingdom Hearts III the other staff is doing all the testing, deciding which kind of elements we want to put in the game and everything.So there’s one team doing HD 1.5 and another one doing KH3, that’s how we’ve been working for the last couple years.Regarding my personal involvement in Kingdom Hearts III, I always have been heavily involved in this project compared to the other games i’m actually producing or directing.The team creating Kingdom Hearts III is in the studios in Osaka, and as you guys know Osaka and Tokyo are a little bit far away from each other but we meet enough with meetings quite often and we’re doing telephone conferences too. So we communicate all the time as I am quite heavily involved on this project.

    Finaland & FFDream:
    With the acquisition of Marvel and Lucas Arts by Disney, could you imagine adding some kind of stuff from these licenses in the game ?

    Tetsuya Nomura:
    (laughs) Of course it would be great if we could add those licenses as well. But there are lots of rules and restrictions by disney so we can’t actually put everything people want, so it’s a quite difficult decision but we’re gonna prepare some surprises for you so, just wait for the informations.

    Finaland & FFDream:
    Because you know that Kitase-san (Yoshinori Kitase) is a big fan of Star Wars ! So you have to do that !

    Tetsuya Nomura:
    (laughs) We’re not going to decide it whether Kitase-san likes Star Wars or not but we’ve been talking about Star Wars itself since it became Disney’s content recently. When I eared the news I was like “Wow ! Wow !”. Yeah obviously it’s gonna be great if we could add it, but like I said there are a lot of restrictions and rules by Disney so we don’t know what’s gonna happen but yeah, we’ll see.

    Finaland & FFDream:
    Can we expect a multiplayer cooperative mode with many playables characters in KHIII ?

    Tetsuya Nomura:
    The Kingdom Hearts series always had Sora as the main character, so we want to make the most of Sora, playable Sora of course. But again, Kingdom Hearts III is going to be the last chapter of the Kingdom Hearts main numbering title series, so lots of fans actually want to play as their favorite characters in Kingdom Hearts III so we will consider that, we will listen to what fans wants but hopefully we could give you some surprises in the future announcements.

    Finaland & FFDream:
    You watch a lot of movies, how does that inspire you ? Do you pick some ideas in the movies you watch ?

    Tetsuya Nomura:
    I watch movies a lot, I mean A LOT (laughs), normally like two, three films a day, it’s my pace. I watch quite a lot so I don’t always remember the names or titles even. So I watch and then I get a bit of inspirations from films and stuff, I can’t name the actual titles of the movies that actually inspired me to create games but when I’m watching movies sometimes I feel like “ Oh ! That’s nice !” or “That’s good!”, something like that.

    Finaland & FFDream:
    Nomura-san, your character outfits are more and more detailed. When we saw Cloud for the first time in 1997 and now Noctis in 2013, there’s a lot of greatness in them. Have you received some fashion lessons or do you just follow fashion ?

    Tetsuya Nomura:
    Obviously I always think about the current kind of trend and fashion and everything when I create the characters but this time for XV and Noctis and all the main characters that have been revealed, this time we actually asked for a professional brand to create the characters outfits, we also have the actual clothes in the office so our CG team and all the teams can actually see the clothes with their own eyes to create exactly the same image in the game. And that’s really easier because previously when I created the characters, all the CG team and all of our entire development team always asked me “Is this leather? Is this coton? Is this nylon? How many percentage ? Dadadada” That’s a lot of detailed questions so it’s always difficult to precise what kind of texture are the clothes made off and stuff like that, so that’s why this time we had the actual clothes made and then we take it from there and put it in the game.

    Finaland & FFDream:
    Nomura-san, you work on a lot of project like Final Fantasy XV, the Kingdom Hearts Saga, The World Ends With You. How do you manage all the projects you have at the same time?

    Tetsuya Nomura:
    Actually I am not very good at managing myself, especially at managing lots of different projects, but because of my staff and all the staffs are very very intelligent, very good and very capable I’m able to run all the different projects at the same time. And also the most important are the Co-Directors in each project, again they are very capable and skilled people, they are the people actually managing the actual everyday job on the ground. That’s why I’m here, they are supporting me all the time.

    Finaland & FFDream:
    You’ve created a lot of characters for the Final Fantasy series. What’s your favorite character between all those you’ve created ?

    Tetsuya Nomura:
    Hmm if I had to choose a favorite character, I would say Sora, and Noctis. Why them? Of course Sora, I’ve been together with him for more than ten years now, this is the first time i’ve been with a character for such a long time, so he’s very very special for me and he’s been adopted by Disney also, so he’s a very very good boy. More like a good son actually.Also there is Noctis, he hasn’t been in front of you, I mean moving etc yet in a real gameplay but he will soon, in the future.Do you know the name Sora mean the “sky”, in japanese and Noctis, his family name is Caelum which mean sky as well so basically, Noctis mean “night sky”, so they are kind of complete opposites to each other. There is a reason why I named these characters as opposites. Noctis is kind of like my latest boy, or latest son and I expect him to be more clever than Cloud.

    Finaland & FFDream:
    Okay, one question Tetsuya Nomura, very important for us, and for Hideo Kojima because Hideo Kojima said he’d love a remake of Final Fantasy VII, but what about you ? Would you like to play a Metal Gear Solid 1 Remake ?

    Tetsuya Nomura:
    To play ?

    Finaland & FFDream:
    Yes, to play.

    Tetsuya Nomura:
    Of course I’d like, if he were going to do a MGS remake.

    Finaland & FFDream:
    And what do you think about the differences between the Fox Engine and your own Luminous Engine ?

    Tetsuya Nomura:
    I think the Fox Engine and Luminous Engine are totally different engines because they each got different kind of abilities and skills and stuff that we could use in a game. One engine can do certain things the other engine can’t for example. It depends on what you want to do, but I think they totally are two different kind of engines.

    Finaland & FFDream:
    A Final Fantasy XV question, what should we expect in terms of vehicles ? Can we pilot airships and explore the world of Final Fantasy XV and discover its secrets ?

    Tetsuya Nomura:
    We don’t have any big plans for having different type of vehicles and stuff like that. There’s one you saw in the recent trailer of course.Well two things you probably could use, first, the car, the car is gonna be the vehicle you’ll use probably the most in the game. The other one, the magitek armor, you can actually control and ride the magitek armor as well, in a future reveal you’ll probably find more.

    Finaland & FFDream:
    A motorbike ?

    Tetsuya Nomura:
    (laughs) In Final Fantasy XV you play as a party, you’re always with your friends so five guys riding a motorbike together, I’m not sure if this would works.

    Finaland & FFDream:
    In a gang ! Like Kadaj, Loz and Yazoo.

    Tetsuya Nomura:
    (laugh), yeah maybe it doesn’t look very good in a game.

    Finaland & FFDream:
    Why did you change Stella’s design and made her look so much younger. Is it because of story development or because you made a survey with the audience ?

    Tetsuya Nomura:
    There is no specific reason behind hit, but we didn’t want to make her look younger, we just wanted to make her a little bit prettier. That’s all.

    Finaland & FFDream:
    But in 2007 she was very nice ! She’s very nice and still pretty but she’s still a little younger.

    Tetsuya Nomura:
    When I created Stella, back in 2007, I actually created something that is not my type of character, but obviously time has past since then, about six years now, and then she actually became something that I quite like now.

    Finaland & FFDream:
    In the trailer we could briefly see Noctis with red eyes. Will the red eyes give him some sort of special power during the battles ?

    Tetsuya Nomura:
    In the last promotion trailer, Noctis got red eyes because he got the ability of teleportation, so that’s why when he did that, his eyes got red. Actually Visual Works created the trailer back then in 2007.When you actually play the game, you can’t really see and zoom in the face of the character anyway. And he moves very fast as well so... if the character’s face is actually seen in a zoomed-in on the screen, we probably could still make his eyes red but we haven’t decided whether we’re gonna need the red eyes or not.

    Finaland & FFDream:
    The game looks very serious and fatalist. Have you planned to add some sort of fun moments or funny mini-games ?

    Tetsuya Nomura:
    We are actually thinking to have some sort of fun elements in the game, but for the moment the priority is to create the main game itself. I will add or not add stuff like that depending on how the development of the main game goes , but yeah we are thinking about that.Finaland & FFDream: About the artistic direction of the game. The appearance of the Kingdom of Lucis is much like the Shinjuku district in Tokyo and Accordo has the same feeling of Venice, in Italy. Can we hope to see some places inspired by the french regions perhaps ? Paris perhaps ?Tetsuya Nomura: Well do you have any games actually based in Paris ?

    Finaland & FFDream:
    Deling City from Final Fantasy VIII with the Arc de Triomphe.

    Tetsuya Nomura:
    If we’ve used it before we might not want to use it in a new game (laughs). So i’m not sure about using Paris. In my opinion, in lot of RPG games there are many European motives, European things, cities and stuff where your characters live and play but you guys still think like you need more European things or French things?

    Finaland & FFDream:
    We’d just love to see that in Final Fantasy, we are sure it would be very nice.

    Tetsuya Nomura:
    Well we’ll thing about that, that’s all I can say.

    Finaland & FFDream:
    Thank you very much !We’ve seen a lot of male characters with Noctis and his friends. Is there going to be girls as playable characters as well ?

    Tetsuya Nomura:
    I can’t say anything specific now but it would be... quite difficult, to have a girl playable.

    Finaland & FFDream:
    Question about this place, we are in Japan Expo, there are more than two hundred thousand people there, loving japanese culture so much. We actually watch anime in original version and we watched Final Fantasy VII Advent Children Complete only in japanese.Can we hope to get the original japanese voices for Final Fantasy XV in Europe.

    Tetsuya Nomura:
    That all depends of the capacity of the disc. The two main reason are the disc space and also the lip sync, because if we’re making the game, with the characters speaking in english but with the voices in japanese, the lip sync would not match. Even though you’d prefer having the japanese voices?

    Finaland & FFDream:
    Yes, actually, please, we have a solution for you, can you think of a limited edition with only japanese voices and french text, would it be possible to do that?

    Tetsuya Nomura:
    You really want this that much?

    Finaland & FFDream:
    YES YES YES we really want japanese voices.

    Tetsuya Nomura:
    (laughs) You’ll have to say this YES YES YES to Square enix though for not to me. If you guys really want THAT kind of request very much from all the fans and all the community side and everything, it would probably be best to tell Square Enix France or Square Enix Europe to make that happen. Square Enix France of Europe could speak to Square Enix Japan and it probably could make it happen, but we’ll see.

    Finaland & FFDream:
    Thank you !Next question, is it Game Over if Noctis dies ?

    Tetsuya Nomura:
    At some time I said that the game was gonna be over when Noctis died, when we were talking about Versus XIII, but now as Versus XIII became Final Fantasy XV we haven’t decided it actually so we can’t really say if it’s going to change or not, we’ll see.

    Finaland & FFDream:
    Will we be able to customize weapons and equipments of our characters ?

    Tetsuya Nomura:
    I’m sorry but we can’t say anything about that, yet.

    Finaland & FFDream:
    What can you tell us about the future of Dissidia, on PSVita or PS4 maybe ? With the addition of Noctis ?

    Tetsuya Nomura:
    I’m not that heavily involved in Dissidia project, but if director Takahashi want to include Noctis in the next Dissidia game, I would probably think about it then, but I can’t really say anything so far.

    Finaland & FFDream:
    You made the two video presentations for E3 from Artnia the place for all your fans in JapanThe announcement was so exciting for us, how do you react to that and are you glad to be back?

    Tetsuya Nomura:
    I was very very busy, I didn’t prepare enough to do that video message recording at all...

    Finaland & FFDream:
    It was GOOD !

    Tetsuya Nomura:
    (laughs) Actually that recording was, yes, happening in Artnia, recorded by the promo and publicity staffs. There was not even a microphone there, so it probably was quite difficult for you guys to listen to what I actually said. I was myself really surprised as well because Sony said they needed a video message so that’s why we did it, only a couple of days before flying for E3.

    Finaland & FFDream:
    What will the addition of Hajime Tabata, the great producer of Final Fantasy Type-0 bring to the FFXV team ?

    Tetsuya Nomura:
    The reason why we bringed Tabata-san into the team is because he always said to me that it wanted to join the Final Fantasy XV project. I asked him in the team, his vitality and mentality are always very motivated and very high. In the future campaign and until the game is out, Tabata-san himself will be going to speak in front of you guys more often so please ask him in details when he’s available.

    Finaland & FFDream:
    Nomura-san can we imagine that you’ll work on Final Fantasy XV-2 just after finishing the first one?

    Tetsuya Nomura:
    Obviously we haven’t decided yet. We don’t have any concrete plan for a future sequel of FFXV, it would be good if we could do that but we can’t announce it or say anything into detail for the moment so wait for future informations.

    Finaland & FFDream:
    Last question, Nomura-san it’s the first time we saw you with the fan communities in France, we are very happy to see you. Do you think that you will come again next time ?

    Tetsuya Nomura:
    Of course i’d love to come again, but other people working on my project obviously want to come to meet the fans and meet you guys as well, so we’re gonna decide depending on what kind of event or opportunity we’ll have in a future. You guys definitely want to see the same face every year so (laughs) we’ll see about that.

    Finaland & FFDream:
    We always see Kitase-san and Toriyama-san. Hashimoto-san too. We saw them every year for XIII, XIII-2, Lightning Returns. I saw Shinji Hashimoto in 2010 and we talked about Versus XIII and we were talking about teleportation in the game and he said “Oh I don’t know if Nomura-san will do that” and now we actually see that in the game and it’s just amazing.Thank you very much for your work and we all hope that you will succeed with this project.

    Tetsuya Nomura:
    This time I came here to promote Kingdom Hearts 1.5 (laughs) so it’s a bit early for me to talk to you about the details of Final Fantasy XV, but when we’ll have to decide when to release, or for the campaign kick-off i’ll probably come back again, we’ll see, and thank you.
    Last edited by Leon_DiZ; 08-07-2013 at 14:35.
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    HARDON!
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    Με βλεπω να τρεχω στο eBay και αντε να το βρεις σε καλη κατασταση μετα.
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    το πηρα απο thegamecollection .net 25 λιρες μια χαρα ειναι ειχα παιξει το 2 το 2007 το remix εχει το 1 και ποιο αλλο?

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    Quote Originally Posted by lak100 View Post
    το πηρα απο thegamecollection .net 25 λιρες μια χαρα ειναι ειχα παιξει το 2 το 2007 το remix εχει το 1 και ποιο αλλο?
    Kingdom Hearts Final Mix
    Kingdom hearts Re:Chain of Memories
    Kingdom Hearts 358/2 Days (Cinematic Cutscenes)



    Αν καποιος δεν εχει παιξει το KH 2, θα προτεινα να μην δει ακομα το 358/2 Days.
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    Quote Originally Posted by CloudAc View Post
    καλησπέρα παιδιά να ρωτήσω για οποιον έχει το game όντως έχουν κάνει καλή δουλειά στο HD look του παιχνιδιού γιατί είχα διαβάσει σε ένα forum ξένο ότι λίγα πράματα έχουν φρεσκάρει.
    Τα κερατα τους εχουν φρεσκαρει αλλα τεσπα. Μοντελα χαρακτηρων, cutscenes (περα απο το Re: Chain of Memories του οποιου τα cutscenes δυστυχως ηταν pre-rendered και δεν εγιναν re-render σε υψηλη αναλυση).

    Το θεμα ειναι οτι το ενα ειναι παιχνιδι του 2002, με ο,τι αυτο συνεπαγεται, το Re:CoM εχει ιδιαιτερο συστημα μαχης και το 358/2 Days (δυστυχως) ειναι σε μορφη ταινιας. Αν δεν εισαι σιγουρος, για να μην σε παρω στο λαιμο μου, παρ'το οταν εχει πεσει λιγο η τιμη (ηδη το βρισκεις στις 17 λιρες στην Αγγλια).


    Καποια απο τα νεα μοντελα
    Spoiler!
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    Quote Originally Posted by CloudAc View Post
    κατάλαβα ψιλό απογοητευτικά για αυτό που είπες για το Re:chain αλλα δεν με σταματάει να το πάρω κάποια στιγμή εξάλλου σαν fan του KH θέλω να το έχω. τώρα από εκεί και πέρα ας ελπίζουμε αν βγάλουν και KH 2.5 Remix σε καλύτερα πράματα και θέλω ειδικά το BBS μέσα και να σε ευχαριστώ για την άμεση απάντηση
    Κοιτα οτι αξιζει αξιζει για πολλους και διαφορους λογους. Απλα επειδη ειναι και η αγαπημενη μου σειρα, ειμαι καπως απαιτητικος. Για το Re:CoM και εγω ξενερωσα, κυριως γιατι εχει αρκετα καλο animation στα cutscenes και ειναι πραγματικα κριμα.

    To 2.5 λογικα θα ανακοινωθει ή στην D23 Japan Expo (14-22 Οκτωβριου) ή στην Jump Festa. Στην πρωτη εκθεση το KΗ σαν σειρα θα εχει ενα panel διαρκειας μιας ωρας. Θα εχει μεσα το 2, BBS, re:coded και το μονο που θα μενει εκτος πλεον θα ειναι το 3D.

    Ο Nomura εχει πει οτι δουλευουν πανω σε αυτο και ειχε πει οτι ηθελε να κανει μια "ανακοινωση-εκπληξη" για την σειρα στην TGS αλλα το "συζηταγαν".
    Last edited by Leon_DiZ; 30-09-2013 at 00:38.
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    Quote Originally Posted by CloudAc View Post
    μακάρι να γίνει η ανακοίνωση από το στόμα σου και στου nomura το ear xD κοίτα το 3d δεν ξέρω αν θα το ήθελα μέσα μπορεί να είναι επειδή το έχω και πρόσφατο θα δείξει τι άλλο να πω :I
    Στα credits του 1,5 εχει 3 νεες εικονες: μια απο το 2, μια απο το BBS και μια απο το coded. Θεωρω απιθανο να βαλουν και το 3D μεσα αλλα το θεωρω εξισου ηλιθιο να βγει το KH3 και να μην εχει παιξει καποιος το 3D (που ειναι απο τα πιο σημαντικα της σειρας πλεον). Ισως να το βγαλουν αργοτερα μονο του, τι να πω.
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    Game manual [ENGLISH]

    Οι ευρωπαικη και η αμερικανικη εκδοση δεν εχουν το κανονικο manual του παιχνιδιου το οποιο κυκλοφορησε στην Ιαπωνια, υπαρχει ωστοσο σε ψηφιακη μορφη. Οποιος το θελει - εχει και ωραιο artwork. Προσωπικα καποια στιγμη θα το τυπωσω σε γυαλιστερο χαρτι και το βαλω και αυτο μεσα στην συλλεκτικη.
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    Picking up after KINGDOM HEARTS HD 1.5 ReMIX, players will be able to continue on their adventures with Sora, Donald Duck and Goofy, and also explore the origins of the KINGDOM HEARTS series with characters Terra, Aqua and Ventus all with gorgeous high-definition visuals and enhanced gameplay mechanics. KINGDOM HEARTS HD 2.5 ReMIX will provide fans with the chance to replay the games of the celebrated franchise, and also lead into the highly anticipated KINGDOM HEARTS III, which is set to be released on the Playstation 4 computer entertainment system and Xbox One, the all-in-one games and entertainment system from Microsoft.
    6 down, one to go


    Παιδια προτεινω να μην ανοιξει αλλο thread και απλα να αλλαξουμε τον τιτλο και το OP ετσι ωστε να τα εχουμε και τα 2 μαζι.
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    εγω ειλικρινα εχω ξενερωσει με το υψηλο επιπεδο δυσκολιας ειμαι στο κοσμο του ηρακλη level 16 και δεν μπορω να νικησωτα τερατα στους 5 γυρους γιατι το κανουνε τοσο δυσκολο σαν παιχνιδι?

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    Quote Originally Posted by lak100 View Post
    εγω ειλικρινα εχω ξενερωσει με το υψηλο επιπεδο δυσκολιας ειμαι στο κοσμο του ηρακλη level 16 και δεν μπορω να νικησωτα τερατα στους 5 γυρους γιατι το κανουνε τοσο δυσκολο σαν παιχνιδι?
    Τα παντα ειναι στα levels στο Kingdom Hearts. Κανε λιγη εξασκηση, ανεβα 2-3 levels και ξαναδοκιμασε. Αν δεν το εχεις κανει ηδη, δοκιμασε να αλλαξεις εξοπλισμο και στους 3 της ομαδας. Σε τι δυσκολια παιζεις;
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