spartan (29-09-2020)
pnnchios (29-09-2020)
65 /2.8 1440 vs 4 . 1440 . upscales.
.
, 8 , 8 , 4, 4 , , 60-65( TV ). , 8K, , 4 8. , Optimal Viewing , .
, , ( , 100 ), 4 projector, 1080p (100 , 3.5 4 ), Ps5 ( , decent 4 1000, true 4k, pixel shifting, , , true 4k).
Brazhlias (13-10-2020)
, "" .
"" = , /, .
*** PC.
coin-op, 8-bit/16-bit home computers .***
aliasing .
, 120x180 320x256 ( 70 1993-4, 20 !) ( "") "/" aliasing.
= ( pixels). , . ; ! = "". aliasing!
anti-alias 2D , : 2D , . Deluxe Paint ( Corel Draw/Photoshop 35 ), background , pixels (/) . . . .
" " /, pixels .
background ( , -) : pixels (, , , , ) "anti-alias". hardware, software . .
, "" ( ).
Enter 3D polygon games, circa 1993- .
3D , anti-alias.
, .
. ( )
anti-aiias, () .
: pixels .
90 , 320x240 720x576.
"" aliasing, .
anti-alias .
DreamCast, PS2, Xbox OG, GameCube.
3D Polygons . (particles, ).
: 720x576 PAL ( 480p/720p/1080i).
3D , anti-alias .
anti-alias 2000, 2001, 2005-6;
: .
, GFX/CGI design / 80 =
" , , . aliasing - pixels".
PS3/PS4/X360/Xbone ( ) XsX/PS5.
anti-alias, 4 aliasing;
anti-alias;
: 4.
" 4K" : ( ) 4 .
textures 4, 4, 4K, particles 4K, 4, 4, /// 4.
.
.
-4.
textures/polygons 4, particles .
.
/.
.
RT.
;
anti-alias.
.
"" ....... aliasing.
DLSS, checkerboard " 4".
.
4 .
.
:
TLDR
4, , anti-alias .
anti-alias, .
hardware " anti-alias, 100% 4 ".
;
" 4 " RAM.
.
.
........." R&D CPU GPU...... ; RAM , RAM ;"
RAM.
().
, "", .
" 4K "........... , 4K , .
4 sub-2K............... , 4 , anti-alias........ , 4 = 4K .
( anti-alias), RAM 4 .
/ RAM.
;
Last edited by Lefteris_X; 29-09-2020 at 14:30.
Lefteris_X (29-09-2020)
toninio (16-10-2020)
Lefteris_X (30-09-2020)
, ( SSD virtual RAM), , .
;
) Static RAM . data.
) RAM ( , ).
= 1 RAM.
RAM = .
, 1-2-4-8 TB RAM ( ), Instant boot ( boot 0,5 secs, boot , , , )......
....... ........ .
"" RAM . "" .
"" , .
( RAM) .
, RAM ! ( RAM / RAM RAM )
80 " , 15 , /, RAM. ".
90 " RAM, . 10 RAM , ".
.
/: (CPU, GPU, controllers, ) "" RAM ().
" " - data <-----> RAM - - data ;
data ().
, : CPU-Static RAM-GPU.
.
data , RAM. picoseconds.
. 50 GB ; , 50GB RAM . data accessible CPU/GPU .
, CPU GPU data, ( ) RAM.
, .
Star Trek . ( )
' , 50/60: ( CPU , CPU+GPU) RAM, ( data) .
, 3 : , RAM, .
!
;
.
0,5 TB RAM 1-2 TB RAM .
PS5 .
- custom controller PS5 SSD, .
( ) 3rd party : PS5, , : , XsX.
, 3rd party ( "") open world.
RDR 2. PS4 / Xbox S / PS4 Pro / Xbox One X.
RDR 3 PS5, " SSD ; ;" ( XsX).
. .
.
.
, - , + , , (1).
/ (2).
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NPCs. , . ( ). NPC , . (9)
RAM ( 1 9).
PS5 .
, custom controller + SSD + /.
dev;
14GB RAM ( ) game ( 2 GB RAM, OS, , 14 GB RAM ).
14 GB, dev 8-10GB RAM , .
4-6 GB RAM "".
4-6 GB RA data controller+SSD+/ miliseconds.
. , , , " " ......... ;
, SSD "" 4-6GB RAM CPU-GPU render = , data !
dev 8-10GB RAM 4-6GB RAM "" data on the fly 50-60-80-100GB install .
8-10GB RAM 4-6GB RAM " " 50-60-100 GB SSD ( GB install ).
XsX.
:
, SSD "" 4-6GB RAM CPU-GPU render = , data !
:
, SSD "" 4-6GB RAM CPU-GPU render = , data , RAM, rend- CPU+GPU!!!
Lefteris_X (30-09-2020)
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