to ipan sto proteleuteo bonus round sto gametrailers
"EVERY GAME IS BETTER THAN NO GAME"
from the book "Alien Interview", the words of the alien captured in area 51
i alithia ine omos oti vgikan telika ta metal gear ke sto xbox 1. ara ine pithano
"EVERY GAME IS BETTER THAN NO GAME"
from the book "Alien Interview", the words of the alien captured in area 51
Ãéùñãï ìçí ìïõ ðåéò ïôé óêåöôåóáé íá ìçí áãïñáóåéò ôçí ðáé÷íéäáñá óå ðåñéðôùóç åéíáé multi(ëåìå ôùñá..) ôåëéêá.![]()
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ãéùñãï êáðïéïò áðï êïíáìé äåí èõìáìáé ïíïìá, åé÷å ðåé ïôé ïðïéïò èåëåé íá ðáéîåé mgs4 èá ðñåðåé íá áãïñáóåé ôï ps3.
¶ëëïò ìáóÜåé, êé Üëëïò óùðáßíåé
Êé ï óêõöôüò ëáüò íá ðåñéìÝíåé
Ãéá ôá äåóìÜ ìáò, äåí öôáßåé ðÜíôá ç óêëáâéÜ
Ìá ç õðïôáãìÝíç ìáò êáñäéÜ
Ì¢ Ýíá öáíÜñé îáíáãõñíÜò ôéò íõ÷ôéÝò
ØÜ÷íåéò ãé¢ áíõðüôá÷ôåò ìáôéÝò.
oloi lene oti to diskolo ine na metaferis 360 titlo se ps3. to anapodo lene oti ginete pio eukola. afu i konami evgale metal gear sto proto xbox pu den pulise poli, tha xasi toses polisis apo to 360? den nomizo. apla tha to kratisun xrifo mexri ke ligo meta to release logika
pantos, oti pexnidi exi stoxeusi me pads den me enthusiazi. episis den ime idietera fun tu IP. den exo teliosi kanena metal gear. 99% den tha to paro an den ine exclusive
to ixa akusi ke ego auto. makari taso. oxi gia to pexnidi toso, ala pisteuo ke ego oti tha voithisi tis polisis tu ps3
Last edited by NonBorn; 17-12-2007 at 18:19. Reason: double post
"EVERY GAME IS BETTER THAN NO GAME"
from the book "Alien Interview", the words of the alien captured in area 51
ine mia lisi ta pola diskakia. idi to exi gini se merika 360 games
Last edited by georgios; 17-12-2007 at 15:06.
"EVERY GAME IS BETTER THAN NO GAME"
from the book "Alien Interview", the words of the alien captured in area 51
Some MGS4 Info
* Possible MGS4 + Metal Gear Online bundled together
* When some scenes are shown related to other parts in the series, you can hold down a button to view a flashback from the original game. (Example: When talking about Metal Gear Rex, you can watch a flashback that plays from the earlier MG game to provide background info.)
* ***Estimated 4 HOURS of cinematic cut scenes in the entire game!!!*** (More than MGS3)
* 16 players online
* Game types include Deathmatch, Team Deathmatch, King of the Hill, and Team Sneak
* Customizable characters can have up to three skills (like perks in COD4)
* Some examples are "Marathon" for sprinting and "Narc" for showing enemy positions
* Skills and weapons will level up the more you play
* ***Up to 100 different weapons to acquire and use!!!***
* SOP system allows you to know current position of teammates, current status of teammates, and even sharing perks
Trivia
* MGS4 has a staggering 200 people working on the project
* 30 of those are animators
* Octocamo will be able to use 300 surface textures throughout whole game
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Metal Gear Saga video now translated.
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Last edited by nikon; 04-01-2008 at 12:33.
CES 2008: Metal Gear Solid 4 Demo
ÐçãÞ: http://ps3.ign.com/articles/844/844078p1.htmlJanuary 7, 2008 - At the 2008 Consumer Electronics Show in Las Vegas, Sony had a special visitor at its booth as Konami was on hand to show off a playable demo of Metal Gear Solid 4. This is the same demo that was on display during the 2007 E for All expo in Los Angeles, so there weren't too many revelations made during our demonstration, however, we were able to get some hands on time with the game and many of our worries were put to rest.
One of the features found in Metal Gear Solid 4 is that the game is fully compliant with the new Dual Shock 3 controller, so we were able to feel every shot that we fired and every bullet that hit us in the game, and this could be a solid indication that Sony is back on track with the force feedback functionality that it's current home console is missing.
Another thing that we noticed is that the game looks absolutely stunning. Everything is rendered in fine detail from the war-torn middle-eastern city that the level took place in, right down to the individual hairs on Snake's 'stache. When we asked whether or not the game will be able to run at 60 fps at 1080p, Konami said that things were still being optimized and they can't promise anything, things were on the right track.
Though Kojima Productions and Konami aren't ready to announce a final release date, they did mention to us that we should hear that announcement in late February. As soon as Konami formally announces a date for MGS 4, we'll be sure to let you know, but until then, expect Solid Snake's latest adventure to arrive sometime during Q2, 2008.
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Áíôå èåïõëç ìïõ!!! Áíôå íá äùèåé ç çìåñïìçíéá!!!! ÅËÁ! ÅËÁ!!!!![]()
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Áõôï ôï ðáé÷íéäé å÷åé öôéá÷ôåé ãéá åìåíá! ôåëïò!![]()
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Over 70 Weapons in MGS4: New English Demo Footage
[ame="http://www.youtube.com/watch?v=y-f4CTOtKN8"]YouTube - CES 2008: Metal Gear Solid 4 on PS3[/ame]Kojima revealed at TGS that there would be over 70 weapons in Metal Gear Solid 4, and what¢s more they would be customisable. With CES going on right now, we are getting new footage of some of these weapons. Watching these five new videos from the MGS4 English demo, it¢s almost safe to say that Kojima has done it again.
Ké Üëëá videos ìå gameplay óôï spoiler!
Spoiler!
CES 2008 MGS4 Impressions áðü ôï Neogaf
ÐçãÞ: http://www.neogaf.com/forum/showpost...62&postcount=1What can I say? This game in INCREDIBLE. The first two things that really caught my attention was the lighting (sunlight looked like sunlight, shade looked like shade) and the sound. The demo had about 5 guns you could use and each one had a distinct sound to it that sounded truly authentic and visceral. After a quick tutorial from the Konami rep (who interestingly told me that the game was due Q2 2008 and that they were targeting 1080p), I got to finally play. It was the same level from the TGS. I was able to switch from auto-aim to manual-aim modes easily. Killed a few guys and picked them up to try an shake some ammo out of them. Noticed that the bodies reacted realistically to the objects around them when they died (falling body hitting a car hood with ragdoll physics). Otocamo was cool, works automatically just by coming into contact with a surface. Noticed it was a little difficult for me to take cover against a wall. I was used to playing Drake and just running up to a wall, pressing a button, and watching him stick to the wall. Snake was giving me some attitude in this department. Threw a couple grenades and watched enemies roll around on the ground on fire. This game is going to sell millions. From what I saw it pretty well polished (especially in the visual department). I couldn't help but imaging what kind of epic boss battles this game has in store with this graphics/physics engine.
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