:
http://www.buzzfeed.com/donnad/japan...-human-cloning
The possibilities are endless!
:
http://www.buzzfeed.com/donnad/japan...-human-cloning
The possibilities are endless!
Thanks Geodlord for the sig ^.^
Spoiler!
Too good to be true???
http://www.youtube.com/watch?feature...bgBu8R4#at=169
( - ), HDR videocamera "" , FPS ( rails ).
, , .
"" "" , ---rendering.
, 95% fake 5% real.
Last edited by Lefteris_X; 04-08-2011 at 10:41.
, carmack ( fake ) twitter ( ) .
fake.
.
....... , real/fake..... 5%/95% : 50%/50% 95%/5% ( ).
.... ...
Rambo!
game20.gr
http://www.qj.net/ps3/news/hello-kit...announced.html
http://www.qj.net/ps3/games/tekken-h...nt-2-demo.html
http://www.qj.net/ps3/games/more-tek...s-surface.html
http://www.qj.net/ps3/news/comic-con...calibur-v.html
http://www.qj.net/ps3/linux/borderla...confirmed.html
http://www.qj.net/ps3/news/borderlands-2-announced.html
.......
.
Markus Persson, Minecraft:
"They made a voxel renderer, probably based on sparse voxel octrees. That's cool and all, but.. To quote the video, the island in the video is one km^2. Let's assume a modest island height of just eight meters, and we end up with 0.008 km^3. At 64 atoms per cubic millimeter (four per millimeter), that is a total of 512 000 000 000 000 000 atoms.
"If each voxel is made up of one byte of data, that is a total of 512 petabytes of information, or about 170 000 three-terrabyte harddrives full of information. In reality, you will need way more than just one byte of data per voxel to do colors and lighting, and the island is probably way taller than just eight meters, so that estimate is very optimistic. So obviously, it's not made up of that many unique voxels."
, ( Markus Persson) voxel renderer.... , , Voxel , 1992;;;; Comanche (1-2-3) simulator Voxel Fractals. , , ( specs ) PC (486DX4 100MHz 64MB RAM... PC 386-486 25-40MHz 1-2/ 8MB RAM)........... Voxel ( fractals) rendering , - mainframes ( Cray XMP TOP500 ).
elaborate hoax .
, devs (. John Carmack).
( Carmack), / , "Unlimited Detail".
Voxel, SVO (Space Voxel Octries ), ( , ) devs (Carmack )........ ( / ) Unlim. Detail, " renderer ".
, Carmack, ( , /), Unlim. Detail renderer, current-gen "" (720, PS4) ........ (PS5? WTF? , 2020, ).
, , , Digital Foundry eurogamer.
. ( , ), . 100% . , CGI ( CGI in game, CGI ?)
''Unlimited Detail''. .
querilla, avatar.
.
, PS3!
PS3 jailbreak hacking . PS3, , USB .
. Sony …
: Enternity.gr
, videogames, gadgets , mail tech@sport-fm.gr. "Enter" Nova FM 94.6 21.00 22.00 , .
Kevin Butler? No, You Mean Jerry Lambert
bad teacher
Counter Strike : Global Offensive
Valve Counter Strike Counter Strike: Global Offensive. E-Sports Entertainment Facebook, Counter-Strike: Global Offensive, . H Craig Levine studios Valve.
, Jess Cliffe Valve message board game. cross-platform multiplayer. .
Enternity.gr
...
Spoiler!
http://www.ripten.com/2011/08/14/joh...ole-ever-made/
When I was down at Quake Con last week, I got to hear id Softwares legendary technical director John Carmack speak about all sorts of things. His keynote lasted more than 90 minutes and throughout, you could clearly tell that John had become a fan of Microsofts Xbox 360 console, and far less a fan of Sonys Playstation 3. As a PC gamer myself, which console John prefers developing for means little to me (although it is interesting to hear him discuss it) but I know a lot of our readers are console gamers and they definitely want to know what a development icon like John really thinks about their favorite gaming machines.
Luckily enough, John walked into the press room as I was eating lunch one fine day and I had the opportunity to ask him all about what its like being a multi-platform developer in todays gaming world.
John and I spoke for roughly 20 minutes about various topics, including the aforementioned multi-platform development. While I cant recall all of what we spoke about, there was one comment I remember extremely well. That came when I asked him, “So, what do you really think about the PS3?”
His response?“Well, its the second best console ever made”He smiled and I laughed.
“Whats the first?” I replied“The 360″Shame, I was hoping hed say the Sega Dreamcast. ^__^
John says its not so much the power of the PS3 as it is the dev tools, which he says simply arent as good.
However, he did also say that there are places in RAGE where the PS3 works and performs better because the cells have more total processing power.
One thing is for sure. Even if John thinks that the PS3 is a bigger pain in the ass to develop on, both versions of RAGE look damn near equal. (Ive played them both) This is simply a testament to the team at id, and the genius of John Carmack.
To dev tools ps3 "" developers, i. ( ) / .
, rage ps3 fine by me. .
Last edited by hakoo; 17-08-2011 at 01:59.
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