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Thread: Nintendo Wii U

  1. #1741

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    The Final Bosman/ What About Nintendo?
    Τα πραγματα δεν ειναι και τοσο ασπρο/μαυρο οπως τα παρουσιαζει, καθως εχει και η Nintendo σκελετους στη ντουλαπα της , αλλα μου αρεσει και καταλαβαινω το σκεπτικο του . θα περιμενουμε να δουμε την E3 για τα τελικα συμπερασματα.

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  3. #1742
    Homo Ludens Leon_DiZ's Avatar
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    Bayonetta 2 to be Featured in Nintendo Direct on June 11th


    No footage of Bayonetta 2 has been seen since an initial announcement teaser last September. Never one to miss a beat, though, the first game’s outspoken Director, Hideki Kamiya, has taken to Twitter to reveal that Nintendo will demonstrate the game during an upcoming Nintendo Direct presentation on June 11th.

    This showcase will coincide with E3 this year. Nintendo has declined to feature a major on-stage press conference this year, opting to instead focus on smaller Nintendo Direct videos.

    The Wii U scored a lot of exclusivity points when it roped in Platinum Games and its highly anticipated sequel. The original was a smash hit on the Xbox 360 and PlayStation 3, walking away with excellent critics scores and the title of Platinum Games’ best selling offering.

    Some would even go so far as to say it breathed some much needed life into the dwindling hack ‘n slash genre.
    Despite selling relatively well, Platinum Games confirmed that a sequel would not have been possible unless a new publisher had stepped in since SEGA began restructuring at the time. Thus, Nintendo struck a deal with Platinum and will exclusively support the modern day classic.

    Fans of Hideki Kamiya, the creator of Devil May Cry, Viewtiful Joe and Okami, might be sad to learn though that he will not be taking the reigns of Bayonetta 2. Instead, direction will fall on the first game’s producer, Yusuke Hashimoto, and production rights have fallen into Platinum Games’ CEO Atsushi Inaba’s lap.

    Expect more from Platinum Games next week on June 11th
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  4. #1743
    PS4forums Addict personGR's Avatar
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    ^^Σοβαρά;

    I was also talking with @PG_JP and he mentioned something I want to share. Media (not just western, in Japan as well) who copy/paste tweets and say they are news aren’t doing any sort of journalism. They are just doing the same thing that the retweet button already does. Then they take those tweets and twist/spin them to sensationalize, or cover the fact that they haven’t done any actual reporting.
    http://www.neogaf.com/forum/showthre...=hideki+kamiya


  5. #1744
    Advanced Member Venigre's Avatar
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    Person δυστηχως αυτό ισχύει γενικα στην δημοσιογραφία όλο και πιο πολύ και η δημοσιογραφία έχει κλειστεί σε ένα γραφιάκι και ο καθένας είναι δημοσιογράφος βάζει και λίγες διαφημίσεις στο πλάι και βγήκε το μεροκάματο

  6. #1745
    Homo Ludens Leon_DiZ's Avatar
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    Nintendo Wii U 8GB Basic set recall confirmed by GameStop



    Reports of a potential recall for Nintendo's 8GB Wii U Basic starting cropping up yesterday morning, with sources indicating GameStop would no longer be selling the unit come mid-month. Now, CNET has just confirmed with the retailer that this is indeed taking place. On June 18th, all GameStop locations are expected to begin returns of any unsold Wii U Basic inventory. We've reached out to Nintendo for comment on the matter, but have yet to hear back. We'll update this should more official details come to light.
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  7. #1746
    Moderator Nek_Food's Avatar
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    Μετά το Amazon.uk και την μαύρη έκδοση Premium που "καταργήθηκε" από το site επειδή σε παραλαβή πελάτη είχε ελλείψεις (?) έρχεται και αυτή εδώ (άλλη έκδοση/άλλο κατάστημα) να συμπληρώσει το πακετάκι; Περίεργα πράγματα...

    http://mynintendonews.com/2013/06/03/amazon-uk-temporarily-stops-selling-wii-u-premium-pack/

    This product [Wii U Premium Pack] is not currently offered by Amazon.co.uk because a customer recently told us that the item he or she received was not as described.

    We are working to resolve this as quickly as possible. In the meantime, you may still find this product available from other sellers on this page.


  8. #1747
    Homo Ludens Leon_DiZ's Avatar
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    Quote Originally Posted by Nek_Food View Post
    Μετά το Amazon.uk και την μαύρη έκδοση Premium που "καταργήθηκε" από το site επειδή σε παραλαβή πελάτη είχε ελλείψεις (?) έρχεται και αυτή εδώ (άλλη έκδοση/άλλο κατάστημα) να συμπληρώσει το πακετάκι; Περίεργα πράγματα...

    http://mynintendonews.com/2013/06/03/amazon-uk-temporarily-stops-selling-wii-u-premium-pack/



    αυτο το κάνει το amazon γενικα με όλα τα προϊόντα, δεν ειναι τπτ.
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  9. #1748
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    Wii U graphics power finally revealed

    Hard facts on the Nintendo GPU emerge. So is it more powerful than PS3 and Xbox 360?

    Despite its general release two months ago, Nintendo's Wii U console would remain something of a technological mystery. We quickly gained a good idea of the make-up of the IBM tri-core CPU, but the system's apparent strengths are in its graphics hardware, and in that regard we had little or no idea of the composition of the Radeon core. Indeed, it's safe to say that we knew much more about the graphics processors in the next-generation Xbox and PlayStation. Until now.


    Detailed polysilicon die photography of the Wii U's GPU has now been released, showing the hardware make-up at the nano level and resolving most of the outstanding mysteries. However, the story of how these photos came into existence is a fascinating tale in itself: community forum NeoGAF noticed that Chipworks were selling Wii U reverse-engineering photography on its website, with shots of the principal silicon being offered at $200 a pop. Seeking to draw a line under the controversy surrounding the Nintendo hardware, a collection was started to buy the photos.


    There was just one problem. The shots were simply higher quality versions of what had already been revealed on sites like Anandtech - good for getting an idea of the amount of silicon used and the make-up of the overall design, but without the ultra-magnification required to provide answers, and therefore no further use in unearthing the secrets of the Wii U hardware. At this point, Chipworks itself became aware of the community money-raising effort, and decided to help out by providing the required shot - for free. It's a remarkably generous gesture bearing in mind that the cost of carrying out this work is, as Chipworks' Rob Williamson told us, "non-trivial".

    The NeoGAF community started a collection to buy Chipworks' reverse-engineering photos of the Wii processors, but alas the existing photography wouldn't have told us anything new. On the left we see the markings on the heatspreader while on the right we see the metal shield removed and the GPU and CPU revealed.

    So, what does the new shot below actually tell us? Well, first of all, let's be clear about how we draw our conclusions. Graphics cores work principally by spreading work in parallel over a vast array of processors. On the die shot, this manifests as the same mini-blocks of transistors "copied and pasted" next to one another. We know that the Wii U hardware is based on AMD's RV770 line of processors - essentially the Radeon HD 4xxx cards - so we have some point of comparison with existing photography of equivalent AMD hardware.

    Chipworks' shot is still being analysed, but the core fundamentals are now seemingly beyond doubt. The Wii U GPU core features 320 stream processors married up with 16 texture mapping units and featuring 8 ROPs. After the Wii U's initial reveal at E3 2011, our take on the hardware was more reserved than most. "We reckon it probably has more in common with the Radeon HD 4650/4670 as opposed to anything more exotic," we said at the time. "The 320 stream processors on those chips would have more than enough power to support 360 and PS3 level visuals, especially in a closed-box system."


    It was ballpark speculation at the time based on what we had eyeballed at the event, but the final GPU is indeed a close match to the 4650/4670, albeit with a deficit in the number of texture-mapping units and a lower clock speed - 550MHz. AMD's RV770 hardware is well documented so with these numbers we can now, categorically, finally rule out any next-gen pretensions for the Wii U - the GCN hardware in Durango and Orbis is in a completely different league. However, the 16 TMUs at 550MHz and texture cache improvements found in RV770 do elevate the capabilities of this hardware beyond the Xenos GPU in the Xbox 360 - 1.5 times the raw shader power sounds about right. [Update: It's generally accepted that the PS3 graphics core is less capable than Xenos, so Wii U's GPU would be even more capable.] 1080p resolution is around 2.5x that of 720p, so bearing in mind the inclusion of just eight ROPs, it's highly unlikely that we'll be seeing any complex 3D titles running at 1080p.


    All of which may lead some to wonder quite why many of the Wii U ports disappoint - especially Black Ops 2, which appears to have been derived from the Xbox 360 version, running more slowly even at the same 880x720 sub-hd resolution. The answer comes from a mixture of known and unknown variables.


    Chipworks' polysilicon die-shot of the Wii U graphics core, with some tentative annotations added by us. In the cyan area we have the 32MB of eDRAM - fast memory contained within the GPU itself. Above that we have two more areas of embedded memory - this is unconfirmed but we believe it's part of the Wii back-compat hardware. On the right we get to the juicy stuff. In red we see the 320 stream processors while in yellow we have the 16 texture mapping units. The chip itself is fabricated at 40nm. UPDATED: Corrected stream processor annotation.

    The obvious suspect would be the Wii U's 1.2GHz CPU, a tri-core piece of hardware re-architected from the Wii's Broadway chip, in turn a tweaked, overclocked version of the GameCube's Gekko processor. In many of our Wii U Face-Offs we've seen substantial performance dips on CPU-specific tasks. However, there still plenty of unknowns to factor in too - specifically the bandwidth levels from the main RAM and the exact nature of the GPU's interface to its 32MB of onboard eDRAM. While the general capabilities of the Wii U hardware are now beyond doubt, discussion will continue about how the principal processing elements and the memory are interfaced together, and Nintendo's platform-exclusive titles should give us some indication of what this core is capable of when developers are targeting it directly.

    However, while we now have our most important answers, the die-shot also throws up a few more mysteries too - specifically, what is the nature of the second and third banks of RAM up on the top-left, and bearing in mind how little of the chip is taken up by the ALUs and TMUs, what else is taking up the rest of the space? Here we can only speculate, but away from other essential GPU elements such as the ROPs and the command processor, we'd put good money on the Wii U equivalent to the Wii's ARM 'Starlet' security core being a part of this hardware, along with an audio DSP. We wouldn't be surprised at all if there's a hardware video encoder in there too for compressing the framebuffer for transmission to the GamePad LCD display. The additional banks of memory could well be there for Wii compatibility, and could account for the 1MB texture and 2MB framebuffer. Indeed, the entire Wii GPU could be on there, to ensure full backwards compatibility.

    While there's still room for plenty of debate about the Wii U hardware, the core fundamentals are now in place and effectively we have something approaching a full spec. It took an extraordinary effort to get this far and you may be wondering quite why it took a reverse engineering specialist using ultra-magnification photography to get this information, when we already know the equivalent data for Durango and Orbis. The answer is fairly straightforward - leaks tend to derive from development kit and SDK documentation and, as we understand it, this crucial information simply wasn't available in Nintendo's papers, with developers essentially left to their own devices to figure out the performance level of the hardware.
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  10. #1749
    Moderator hakoo's Avatar
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    Ενα summary των ανακοινωσεων για WiiU απο το gaf.

    Bayonetta 2 had its coming out party today, and it's rad. Our girl has a new hairstyle to go with it! So over-the-top, jumping on jets, blowing up bridges, kicking ass... it's so beautiful guys! ( )
    Donkey Kong Country Tropical Freeze has been announced for the Wii U! It seems pretty typical to the formula, except with much more dynamic use of the camera to give it a more fluid 3D-like feel. ( )
    Mario Kart 8 has been announced for the Wii U! Looks cool as fuck. Motorcycles and Karts together; crazy wall travel; what you love here at last! ( )
    Super Mario 3D World was revealed. It seems like it's inspired by 3D Land, and it has multiplayer and a new cat-suit power up. Interesting. ( )
    Pokemon Y/X seems to have a trillion frothing fans around the world anticipating it, so check out the latest E3 2013 Trailer! Bonus... it's releasing October 12, 2013 worldwide! New Fairy Type Pokemon revealed which retroactively includes Jigglypuff, for some reason. ( )
    Smash Bros. U has finally been shown, and Megaman has join the cast! Also seen: Spirit Tracks level, Skyloft, Nintendogs level and more. Set to debut on Wii U and 3DS in 2014. ( )
    The Legend of Zelda: The Wind Waker HD has 1080p and uses shaders to refine textures and characters. On Wii U, there's now a 'speed up' button to allow fast boat travel. Also: Tingle Tuner is back, via Gamepad! (Link, Thread)
    Wii U eShop is getting the spotlight, with a list of games being worked on by indie devs and others. Include Mutant Mudds, Dungeon & Dragons from Capcom, Cloudberry Kingdom and much more. Check the link. (Link)
    Wii U Third Party support was also highlighted with a list of games coming out in the near future on 3DS and Wii U. Nothing mindblowing, exactly what you'd expect... AssCreed, Scibblenauts, Splinter, Deus, etc. (Link)
    Art Academy is headed to the Wii U! Apparently, Nintendo took note of all the aspiring artists on Miiverse and this game is going to be a response to that. Also on order: A new eShop app where you draw with pencils, pastels, etc. (Link)
    Wii Party U/Wii Fit U have been delayed with Party going to October and Fit going to Winter. Wii Party was originally for summer, and features 80 mini-games that make novel use of gamepad. Wii Fit was for first half of 2013, and is self-explanatory. (Link)
    X, from Monolith Soft, is showing other Japanese devs how to get it DONE in the RPG sphere. Holy shit at this trailer. Coming 2014. ( )
    Yoshi's New Island for the 3DS has had its E3 2013 debut in this entertaining trailer. ( )
    Wonderful 101 is coming, and it will support up to five players simultaneously in co-op mode! Hot damn! Check out the phenomenal trailer as well from the E3 Nintendo Direct. ( )
    Mario & Luigi: Dream Team looks about as amazingly over-the-top as you would expect. Sure to be another classic. Check out the latest E3 Trailer. ( )


    Noμιζω οτι ηταν μια πολυ σωστη αποφαση να μην εχουν conference φετος, μπορει να περασε στα ψιλα η παρουσια της αλλα γλυτωσαν την συγκριση και το επικοινωνιακο κοστος. Για τα δικα μου γουστα ολα παντελως αδιαφορα με εξαιρεσεις το Wind Waker HD που απ οτι φαινεται ο Person ειχε δικιο (εχει γινει καταπληκτικη δουλεια) και το Project X που δειχνει πολυ ομορφο και πρωτοπωριακο για το genre (κριμα που δεν δουλευει πανω στις next gen κονσολες η Monolith!).





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  12. #1750

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    Publishers Not Provided the Ability to Block Used Games on Wii U
    http://www.dashhacks.com/wii-u/wii-u...-on-wii-u.html





  13. #1751
    Stealth Moderator Valkyre's Avatar
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    ^^ Ο ανθρωπος προσπαθει…

  14. #1752
    Homo Ludens Leon_DiZ's Avatar
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    Quote Originally Posted by DJTaurus View Post
    Publishers Not Provided the Ability to Block Used Games on Wii U
    http://www.dashhacks.com/wii-u/wii-u...-on-wii-u.html


    "... now, if only we had publishers"


    LOLOLOL
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  16. #1753
    Forum GOD muku's Avatar
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    Αυτό το game της Monolith πολύ εντυπωσιακό ρε φουστη μου. Γιατί να μην βγάζει και στις άλλες κονσόλες games...

  17. #1754
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    Quote Originally Posted by muku View Post
    Αυτό το game της Monolith πολύ εντυπωσιακό ρε φουστη μου. Γιατί να μην βγάζει και στις άλλες κονσόλες games...
    Εχω μια υποψια οτι κατι εχει να κανει το οτι ειναι studio της Nintendo
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  19. #1755
    Moderator PDS's Avatar
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    Πολυ ωραιο οντως το Χ.
    Θα εβγαζαν τρελα πραγματα αυτοι σε κανα ps4.
    .

  20. #1756
    PS4forums Fanatic kostasb13's Avatar
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    Με βλεπω στο τελος να το αγοραζω το wiiu...mario 3d, mario kart, καινουριο donkey kong, zelda, x, smash bros, ειναι δυνατοι τιτλοι. Αρκει βεβαια να πεσει η τιμη του.
    Σαν δευτερη κονσολα μου μετα το ps4 δεν θα ειναι ασχημα...

  21. #1757
    Forum GOD Dragonpaul's Avatar
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    Πάντως, επειδη το συζηταγαμε εχτες, η premium edition κάνει 339 ευρώ!!!!!! Δε πανε καλα οι άνθρωποι... Με 60 ευρώ παραπάνω παίρνεις PS4. Οταν βγει...

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  23. #1758
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    ^^ Και μετα καποιοι λενε για εκμεταλλευση λολολ!

  24. #1759

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    oταν αφαιρεσουν κανα 100 απο τη τιμη το συζηταμε.

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  26. #1760
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    200e και με 2 παιχνιδια δωρο σε κανενα χρονο καλα θα ειναι! (αν εχει επιβιωσει ).

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