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  1. #11
    Editor Viper's Avatar
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    Xbox One Exclusive Sunset Overdrive Has 40,000 Polygons Per Character and Physically Simulated Cloth



    While 40,000 polygons per character aren’t exactly an enormous number for a next generation game (inFAMOUS: Second Son has 120,000, while Ryse‘s Marius was 85,000) the game’s world does indeed seem extremely busy, which obviously brings the overall triangle count up. Moreover the cartoony art style featured in Sunset Overdrive isn’t exactly made to be polygon intensive.
    Sunset Overdrive is 'currently sub-1080p'

    Insomniac president and CEO Ted Price played down the importance of hitting 1080p.

    "We're still working on optimising and we're going to continue to do that," he told EDGE. "We can get into all the technical stuff later. This is going to be a [question] for every game that comes out. People will be counting pixels. For us, it's about the vision: you saw it, you played it. It's about creating a world."
    Last edited by Viper; 09-05-2014 at 09:34.

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