Íá êáé êÜôé êáëü ðïõ èá Ýðñåðå Ã*á áÃ*ôéãñÜøåé ç Sony:
http://www.enternity.gr/Article/Xbox...%BD/19786.html
Íá êáé êÜôé êáëü ðïõ èá Ýðñåðå Ã*á áÃ*ôéãñÜøåé ç Sony:
http://www.enternity.gr/Article/Xbox...%BD/19786.html
Ôá å÷ïõìå ðñïôåéÃ*åé êé åìåéò áõôá (Ëåõôåñçò Ã*ïìéæù) åäù êáé êáéñï
ÏÃ*ôùò åéÃ*áé ðïëõ êáëç éäåá ðïõ åé÷å ç Valve êáé ôçÃ* å÷åé õëïðïéçóåé ìéá ÷áñá áð ïôé äéáâáæù, êáéñïò Ã*á ôï êáÃ*ïõÃ* êáé ïé áëëïé.
Xbox One Resolutiongate: the 720p fallout
åöôáóå ç ìåñá ðïõ ðåñéìåÃ*á...Ã*á âëåðù ôåôïéá áñèñá áðï ôï site ðïõ ðáëéá åèáâå ôï ps3
Ñå ðáéäéÜ, åðåéäÞ åß÷á ÷èåò ìßá óõæÞôçóç ìå ÝÃ*áÃ* ôýðï óôï insomnia gr ðïõ åðÝìåÃ*å ôñïìåñÜ, Ý÷åé ðåé ç MS üôé ôï Xbox one Ý÷åé îå÷ùñéóôü upscaler chip ?
Ãéáôß óå üëá ôá ôå÷Ã*ïëïãéêÜ forums ðïõ äéáâÜæù ëÝÃ*å ðùò ôï DigitalFoundry Ýëåãå âëáêåßåò ãéá ôï "êáôáðëçêôéêü" hardward upscaling ôïõ ×box êáé ôï software upscaling ôïõ PS4 êáé ðùò êáé ïé äýï êïÃ*óüëåò Ý÷ïõÃ* ôï ßäéï upscaler ðïõ åßÃ*áé ìÝñïò ôçò GPU.
ÓôçÃ* GPU ãßÃ*åôáé ôï upscaling. ÁðëÜ áÃ* èõìÜìáé êáëÜ áðü åêåßÃ*ï ôï site ðïõ ÝêáÃ*å ôá leaks ôùÃ* specs, o upscaler ôïõ XBOX åßÃ*áé ëßãï äéáöïñåôéêüò. ÓáÃ* Ã*á Ý÷åé ðáñáðÜÃ*ù äõÃ*áôüôçôåò.
ÁÃ*áìåÃ*üìåÃ*ï âÝâáéá áöïý èá "öïñåèåß" ðïëý óôá ðáé÷Ã*ßäéá ôïõ xbox![]()
LOL. Ãéá ôçÃ* êÜñôá Þ÷ïõ äåÃ* ëÝãáÃ*å üôé åßÃ*áé êáëýôåñç óôï Xbone;
¼ëá óôï Xbox one åßÃ*áé êáëýôåñá, áðü ôçÃ* GPU, ôçÃ* êÜñôá Þ÷ïõ, ôïÃ* upscaler ìÝ÷ñé ôïõò ðñïãñáììáôéóôÝò êáé ôïõò ôå÷Ã*éêïýò. ÌçÃ* îå÷Ã*Üôå êáé ôçÃ* reversed engineered ôå÷Ã*ïëïãßá ôïõ cloud ðïõ ðñïÝñ÷åôáé áðü åîùãÞéÃ*ï óêÜöïò ðïõ óõÃ*åôñßâåé óôï Redmond Ýîù áðü ôá ãñáöåßá ôçò MS.
WolfRathmA (03-11-2013)
Microsoft: You don't need to own studios to make great games
Via OXMBuying up developers willy-nilly to ensure the largest possible headcount doesn't equate to having a great exclusive line-up, Microsoft Studios boss Phil Spencer has claimed, pointing to Microsoft's productive partnership with Epic as evidence that partnering with third party publishers is no less valid a tactic.
"I think to some out there there's a fixation with which studios you own, which studios you work with, and for better or worse I'm not fixated on that," he told IGN as part of the latter's Podcast Unlocked.
"I lived through the Xbox 360 generation and we had a great relationship with Epic, and we built Gears of War, and really that franchise was born on the Xbox 360 and hit incredible heights on the Xbox 360. And whether we owned Epic or simply worked with Epic was not part of the conversation [about whether] that game was going to be great."
"Certain people will look at how many Microsoft-badged employees do you have versus Sony-badged employees, and when they start to weigh the different first parties," he continued. "And I know there are some people that want to own their own studio, be independent, drive their business, and go completely their own way, keep their own culture.
"And I respect that - if people want to work that way, we'll continue to work with them. I don't see it as a barrier to what we can do together. Whether it's Remedy, whether it's Insomniac, whether it's Crytek. So the relationship with Respawn? Obviously they have a publisher, EA, for their game, but it's a strong relationship and we feel great about what they're bringing to Xbox."
Tïôå ãéáôé å÷ïõÃ* ñéîåé åÃ*á óêáóìï ëåöôá ãéá Ã*á äçìéïõñãçóïõÃ* studios ìåóá óå ìéá ìåñá (343 industries, Black Tusk)?
Aðëá äåÃ* ìðïñïõÃ* Ã*á êïÃ*ôñáñïõÃ* ôçÃ* Sony ðïóïôéêá êáé (êõñéùò) ðïéïôéêá áÃ*áöïñéêá ìå ôá first party êáé êáôáöåõãïõÃ* óå money hats ìå ôñéôåò åôáéñåéåò ôï ïðïéï å÷ïõÃ* âáöôéóåé óõÃ*åñãáóéá.
X1 ESRAM & 720p Why It's Causing A Resolution Bottleneck
http://www.redgamingtech.com/xbox-on...neck-analysis/
Xbox One cloud updates may reboot your console mid-session, says Microsoft exec
Xbox One¢s cloud framework will update on a regular basis and this could lead to the system rebooting mid-session, according to Xbox Live lead program manager at Microsoft John Bruno.
Bruno hosted a presentation at GDC Next yesterday entitled “On Demand Compute: Power For Games,” and IGameResponsibly was apparently there to hear what he had to say.
During the session, Bruno said that cloud-based system Xbox Live Compute has been in development for 18 months and is derived from Windows Azure tech. He conceded that the tech initially received criticsm from publishers such as Ubisoft early on, but that Respawn Entertainment was an easier sell.
Now, the studio is using Xbox Live Compute to offload many facets of Titanfall¢s online play to the cloud, such as NPC AI, an more.
Touching on the issue of the Xbox One¢s cloud-based updates Bruno explained, “Once in a while, rather frequently actually, the host OS will require an update, meaning the physical machine is going to get rebooted, whether your code is running or not. That¢s a problematic thing for a game, and is oftentimes is in the middle of a multiplayer session, we¢ve worked very hard to overcome that, but that¢s not to say it¢s going to be a reality in every case.”
This could be very problematic indeed. The site pressed Bruno on this issue and asked how disruptive these updates will be given Titanfall¢s status as an online-only release. They also asked him about the worst-case scenario of Microsoft¢s cloud servers failing altogether.
He replied, “I can¢t answer that. I don¢t know what the guys over at Titanfall have built into their game. It¢s up to the game developer. If they want to rely more on our XBLC service, we¢re happy to support that. We do provide a platform for them to persist data, but that¢s up to the developer to utilize that.”
It begs the question of Titanfall¢s performance without the cloud. Will it still run without cloud servers?
MajereMP44 (06-11-2013)
Åôóé, ìéá ÷áñá!Ðáéæåéò "ïìïñöá êáé êáëá óôá 720p óïõ å÷ïÃ*ôáò äùóåé 100 åõñù ðáñáðáÃ*ù áðï ôïÃ* áÃ*ôáãùÃ*éóìï " êáÃ*åé update ï áëëïò êáðïõ êáðùò êáðïôå êáé ìðáááááááì ôñùò êáé åóõ åÃ*á ùñáéï reboot. LOL áðëá áóôåéá ðñáãìáôá...
Satan has left his killing floor
PS4
Ôþñá ðïõ åßäá ôï âßÃ*ôåï ðáñáôÞñçóá 2 ðñÜãìáôá, ðïõ åßÃ*áé ìÜëëïÃ* åÃ*äéáöÝñïÃ*ôá áÃ* üÃ*ôùò éó÷ýïõÃ*:
1. Ìðïñåß êáé äïõëåýåé ç êïÃ*óüëá ìå ôï kinect ü÷é áÃ*åÃ*åñãü áëëÜ áðïóõÃ*äåìÝÃ*ï åÃ*ôåëþò (ðÜÃ*ù äåîéÜ ãùÃ*ßá Ý÷åé ôï áÃ*ôßóôïé÷ï ìÞÃ*õìá).
2. ÄÅÍ ìðïñïýÃ* Ã*á äïõëÝøïõÃ* áñêåôÜ apps (áÃ* ü÷é üëá) áÃ* äåÃ* åßóáé signed in. Ôþñá áõôü ìðïñåß Ã*á óçìáßÃ*åé 2 ðñÜãìáôá êáé äõóôõ÷þò äåÃ* ìáò ôï Ýäåéîå áëëÜ áðü üóá ìÝ÷ñé óÞìåñá ãÃ*ùñßæïõìå á) áðáéôåß ãéá ôá ðåñéóóüôåñá ðñïöáÃ*þò gold account (browser/game dvr/etc) â) áðáéôåß Üñáãå ÊÁÉ always online óýÃ*äåóç óôï XBL ãéá üëá ôá apps áêüìá êáé ôï gameDVR ðïõ èá ìðïñïýóåò Ã*á êÜÃ*åéò êÜðïéá åÃ*äå÷ïìÝÃ*ùò åðåîåñãáóßá offline ÷ùñßò áðáñáßôçôá Ã*á ôçÃ* êÜÃ*åéò upload Üìåóá;
ÊáôÜ ôá ëïéðÜ æáëßóôçêá ìå üëá áõôÜ ôá ðáñáèõñÜêéá, êïõôÜêéá, äåîéÜ êáé áñéóôåñÜ snaps êáé áÃ* êñßÃ*ù êáé ìÝñïò ôùÃ* ìåÃ*ïý ðïõ Ý÷ù äåé êáé óôï PS4, ìïõ öáßÃ*åôáé èá áñ÷ßóù Ã*á ðåèõìþ ôéò ðáëéÝò êáëÝò êïÃ*óüëåò ðïõ ðåôïýóåò ìÝóá ôï äéóêÜêé êáé Ýðáéæåò, ïýôå ìåÃ*ïý - ïýôå ôßðïôá.
Êáé óõÃ*å÷ßæåôáé ôï PR damage control...
New Sessler Interview with Phil Spencer on XBONE resolutions and more:
http://www.neogaf.com/forum/showthread.php?t=710456
Ìå ðéáóáÃ*å ïé êáêéåò ìïõ åãù öôáéùÊáéñï åé÷á Ã*á êñáîù ëéãï ôï X-êïõôé ÷á÷á
Satan has left his killing floor
PS4
Kkritikos (06-11-2013)