Πάντως φαίνεται πολύ ωραίο! Εμένα μου άρεσε πάρα πολύ και το προηγούμενο, αλλά αυτό φαίνεται αρκετά καλύτερο.
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Πάντως φαίνεται πολύ ωραίο! Εμένα μου άρεσε πάρα πολύ και το προηγούμενο, αλλά αυτό φαίνεται αρκετά καλύτερο.
τρομερό παιχνίδι! Πάντα μου άρεσαν τα tomb raider και συνεχίζουν να με εντυπωσιάζουν.
Σίγουρη αγορά για το ps4 όταν έρθει να 'μαστε καλά ως τότε !
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Επισης κυκλοφορησε και το Lara Croft GO.
^^Εντυπωσιακή έκδοση, ειδικά εάν αναλογιστεί κανείς ότι έχει statue αυτήν τη φορά. Βέβαια διάβασα ότι η λεπτομέρεια δεν είναι και η καλύτερη, όμως σίγουρα από τις πλαστικές φιγούρες πιο καλό το άγαλμα.
Rise of the Tomb Raider Won’t Have Multiplayer
Στο καλό. Μου κόστισε την πλατίνα στο πρώτο :P
Θα μπορούσε βέβαια να ήταν πολύ ωραίο αν το είχαν προσέξει περισσότερο.
Ακριβως το ιδιο. Το trophy για να φτασεις 2 φορες μαξ λεβελ.
ΣΥΓΝΩΜΗ?εχει κλεισει συμφωνια(ρα) η M$ και δεν τους πιεσανε για multi?
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Απο preview το οποιο διερευσε κατα λαθος.
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- Graphically a new standard for XB1
- Gameplay hasn't evolved much since TR2013
- Levels are openish but progression is linear
- Survival is close to non existent.
- QTEs are boring and predictable
- 3/5 for the preview, he played 3 hours
Ωραιο το trailer, αλλα παλι ρε παιδακι μου πολυ αντιγραφη απο το προηγουμενο βλεπω.. Το μονο θετικο ειναι οτι ΙΣΩΣ εχει περισσοτερη εξερευνηση...
ενοοω αντιγαφη σε πολλα στοιχεια, οπως νεκροι παλουκωμενοι και τετοια...
Digital Foundry: Hands-on with Rise of the Tomb Raider
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We've only had access to a tiny sliver of gameplay on what we're told is early code, but the indications are that Rise of the Tomb Raider is shaping up as a very solid entry in the franchise. Visually, the game looks impressive, but it's safe to say that this latest level didn't quite have the same impact for us as previous materials, most notably the spectacular Gamescom demo. The bottom line is that we can't help but feel that the game has much more to give.
Based on what we've seen in our limited hands-on, our take is that much of the engineering effort poured into the creation of the previous game has clearly been put to use with this sequel, so what we're looking at here is a refined improvement over the Definitive Edition but maybe not the generational leap we might have hoped for. Still, the addition of snow deformation, improved TressFX, volumetric lighting, and various other features clearly makes for a more impressive looking game overall - and previous sequences promise so much more. Either way, we'll be sure to cover the game in more depth when it launches this November.
Πότε θα κυκλοφορήσει στο ps4 γνωρίζουμε ;;
Τελος του 2016.
Rise of the Tomb Raider Extra Game Modes & Season Pass Detailed
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We’ve promised over 30 hours of play to fully complete Rise of the Tomb Raider by finding every relic, completing every challenge, and exploring every tomb, crypt, and cave. But after you’ve hit that 100 percent mark, there are many good reasons to revisit Rise of the Tomb Raider. So let’s get into the nitty-gritty details. First up, extra game modes.
Extra Game Modes
At launch Rise of the Tomb Raider features three ways to replay the events of Lara’s first great tomb raiding expedition. They include:
Chapter Replay: Replay earlier chapters of the story. Complete challenges to earn credits.
Chapter Replay Elite: Replay earlier chapters of the story with your upgraded skills and equipment and complete challenges to earn credits.
Score Attack: Replay levels from the game with a new set of rules. Finish the level quickly for a time bonus. Chain together attacks, movements and collectibles to keep your multiplier high. Complete challenges and collect medals to earn credits!
Remnant Resistance: Replay Hub spaces with a new set of goals. Craft your own missions by choosing the objectives, enemies and more. Once you’ve mastered the mission, challenge friends and the community to beat your high score or play other custom missions created by the community.
What are these credits we speak of?
Expedition Cards
In Rise of the Tomb Raider, you’ll earn credits by completing challenges and exploring the world. These credits can be used to purchase Expedition Card packs. When used, Expedition Cards become modifiers in the extra game modes detailed above. Some Cards are humorous, such as Big Head Mode, while others can increase the challenge or give you special advantages. There are two types of Expedition Cards: Foil and Common. Foil Cards offer the strongest or strangest variations and can be used as many times as you wish. A Common Card can only be used once, and you’ll need to earn more credits to buy it back. Expedition Cards offer hundreds of ways to customize your Rise of the Tomb Raider experience. Uncover, unlock, experiment, and enjoy!
Next up – the Season Pass!
Rise of the Tomb Raider Season Pass
The Season Pass for Rise of the Tomb Raider includes a range of content that will extend your single-player campaign, and also allow you to compete with friends. Three major releases will challenge you to survive the extreme conditions of Endurance Mode, explore a new tomb that houses an ancient terror in Baba Yaga: The Temple of the Witch, and combat waves of infected predators in Cold Darkness Awakened. In addition, a steady stream of outfits, weapons, and Expedition Cards beginning on Day 1 and continuing over four months will keep you customizing, expanding, and challenging your friends to new adventures.
Digital preorders of Rise of the Tomb Raider are available now through the Xbox store. Secure your digital download to get the jump on playing on launch day.
For more information and an interview with Franchise Creative Director, Noah Hughes, visit Xbox Wire.
Launch trailer! Όχι για μας βέβαια :pop2:
https://www.youtube.com/watch?v=Dcipw1aKIbc