https://www.youtube.com/watch?v=KfM_nTTxftE
Ïðïßïò ðåñéìÝÃ*åé ìå áðëÜ ëüãéá Ã*á åîçãçèåß ôï ðëÞñåò Üñèñï ôïõ DF èá áðïãïçôåõôåß ïéêôñÜ. Äéüôé ç åêëáÀêåõóç Ý÷åé êÜðïéï üñéï ðïõ ôï DF ôçÃ* îåðÝñáóå.
ÖôÜóáìå óôï óçìåßï ðïõ äåÃ* ìðïñïýÃ* êÜðïéá ðñÜìáôá Ã*á áðëïðïéçèïýÃ*.
ÉÄÉÁÉÔÅÑÁ ìÝóù êåéìÝÃ*ïõ.
ÌÝóù öùÃ*Þò êÜôé ìðïñåß Ã*á ãßÃ*åé êáé ðÜëé üìùò ìå äõóêïëßá.
¼óïé äåÃ* Ý÷ïõÃ* âáèéÜ ãÃ*þóç êáëü åßÃ*áé Ã*á ìçÃ* áÃ*çóõ÷ÞóïõÃ* êáé Ã*á áÃ*áìÝÃ*ïõÃ* Ã*á äïõÃ* ôá ðñþôá ps5 ðáé÷Ã*ßäéá.
Key points:
Spoiler!
:
“Several developers speaking to Digital Foundry have stated that their current PS5 work sees them throttling back the CPU in order to ensure a sustained 2.23GHz clock on the graphics core. It makes perfect sense as most game engines right now are architected with the low performance Jaguar in mind - even a doubling of throughput (ie 60fps vs 30fps) would hardly tax PS5's Zen 2 cores. However, this doesn't sound like a boost solution, but rather performance profiles similar to what we've seen on Nintendo Switch. "Regarding locked profiles, we support those on our dev kits, it can be helpful not to have variable clocks when optimising. Released PS5 games always get boosted frequencies so that they can take advantage of the additional power," explains Cerny.”
Åãþ áðü üôé Ý÷ù êáôáëÜâåé ç Sony ðÞñå ôï boost óôá PC êáé ôï ãýñéóå ôïýìðá ìå "ïëßãç" áðü AMD Smartshift.
Áðü áõôÜ ðïõ áÃ*áöÝñïÃ*ôáé óôï Spoiler ôïõ DJ:
- ÊáôáëÞîáÃ*å ãéá åõÃ*üçôïõò ëüãïõò óå ÝÃ*á power budget. ÈÝëåéò ëüãù êüóôïõò, èåò åðåéäÞ ôá watt=èåñìïêñáóßá êáìßá êïÃ*óüëá äåÃ* ìðïñåß Ã*á ðÜåé mayhem óôá watt. ÐñïöáÃ*þò ôï PS4 pro üðùò áÃ*áöÝñåé ï Cerny åß÷å óýóôçìá øýîçò ðïõ åßôå äåÃ* ÞôáÃ* áñêåôü ãéá ôï wattage Þ ôá workloads ðïõ ôï ùèïýóáÃ* ðáñáðÜÃ*ù.
Áóôï÷ßá.
- Ìå âÜóç áõôü wattage/èåñìïêñáóßá êáôáëÞîáÃ*å óå ÝÃ*á cooling óýóôçìá ôï ïðïßï èá åßÃ*áé éêáÃ*ü Ã*á øýîåé áõôü ôï wattage (ü÷é èåñìïêñáóßá), Üëëùóôå áêüìá êáé ôá PSU áÃ*Üëïãá ôçÃ* èåñìïêñáóßá ðÝöôïõÃ* óå efficiency êáé æçôÜÃ*å ðåñéóóüôåñï wattage êëð.. H ðáñÜìåôñïò áõôÞ èá ðñÝðåé Ã*á Ý÷åé óõìðåñéëÜâåé ëïãéêÜ, ôéò ðåñéðôþóåéò Vdroop óôá chip, üðïõ óôï ÷åßñéóôï óåÃ*Üñéï èá ðÝóïõÃ* volt èá áÃ*ÝâïõÃ* Amps (êáé Üñá èåñìïêñáóßá ìå ôçÃ* äéüñèùóç óå åðéðëÝïÃ* mV). Ôï óýóôçìá øýîçò ëïãéêÜ èá ðåñéëáìâÜÃ*åé êáé ôï motherboard (VRM).
- Ç êáôáÃ*Üëùóç åîáñôÜôáé áðü ôï workload. (gaming 101)
- ÁÃ*áöÝñåé üôé äåÃ* ìðüñåóáÃ* ìå âÜóç áõôÜ ðïõ ìåôñÞóáÃ*å Ã*á êñáôÞóïõÃ* óôáèåñÜ 2GHZ GPU/3GHZ óå üëá ôá óåÃ*Üñéá. ×áñáêôçñéóôéêÜ ôéò AVX åÃ*ôïëÝò Þ êáé áðü üôé äéÜâáóá Üëëá ðáñáäåßãìáôá, ï ÷Üñôçò ð.÷. óôï HZD. Ôé ó÷Ýóç Ý÷åé ôï ÝÃ*á ìå ôï Üëëï, ÷ñÞæåé åîÞãçóçò (not) üðùò êáé ôï ðùò åßÃ*áé äõÃ*áôüÃ* Ã*á ìðïñåßò Ã*á êñáôÜò 3.5/2.23.
- ÁÃ*áöïñÜ óå power contol unit. ¼ëåò ïé cpu Ý÷ïõÃ* êáé áðü ìéá, ðüóï ìÜëëïÃ* ïé Renoire ôçò AMD ðïõ Ý÷ïõÃ* êáé GPU âáñâÜôåò ãéá ôï åßäïò ôïõò. Nothing to see here.
- ÁÃ*áöïñÜ óå üôé ðåñéãñÜöåôáé ùò throttling.
ÊÜðïéåò óêÝøåéò:
- ÐïëëÝò êÜñôåò ãñáöéêþÃ* óôá pc áÃ*áöÝñïÃ*ôáé óôá TF ôïõò ìå âÜóç ôï base êáé âáñéÜ ôï game clock ôïõò. Åäþ Ý÷ïõìå ôï áÃ*ôßóôñïöï, îåêéÃ*Üìå áðü ôï OC/BOOST Clock êáé ðÜìå ðñïò ôá ðßóù. Ïé ëüãïé åõÃ*üçôïé. ÁÃ* Ý÷åéò ðáñÜìåôñï ìüÃ*ï ôï ambient temp êáé ü÷é ôçÃ* äéáöïñéêÞ ðáñÜìåôñï, ôïõ óå ôé case åßÃ*áé ôï óýóôçìÜ óïõ, ðüóá fans, ôé PSU áêüìá ôá CFM ôïõ APU fan óïõ, ìéá ÷áñÜ ìéëÜò ãéá "deterministic"/Model Soc.
Åäþ âëÝðïõìå ôï áÃ*ôßóôñïöï - ç Nvidia ð.÷. äåÃ* áÃ*áöÝñåé ôá ìåãáëýôåñá TF ôùÃ* êáñôþÃ* ôçò, ðïõ üÃ*ôùò óõÃ*Þèùò ðáñáìÝÃ*ïõÃ* óôá "boost clocks" ôïõò ðåñéóóüôåñç þñá, ãéáôß áðëþò ïé óõÃ*èÞêåò áðü óýóôçìá óå óýóôçìá áëëÜæïõÃ* (PC).
- ÊÜðïéïé áÃ*áöÝñèçêáÃ*, óôçÃ* óçìáóßá ôùÃ* (óôáèåñþÃ*) clocks, ãéá cycle exact "code to the metal" instructions. Åßôå áõôü äåÃ* éó÷ýåé - åßôå éó÷ýåé áõôü ðïõ áÃ*áöÝñåôáé óôï Üñèñï:
ÄåÃ* îÝñù ôé åßÃ*áé ðñïôéìüôåñï - áëëÜ óßãïõñá äåÃ* ìéëÜìå ãéá óýóôçìá ìå stable predictable performance óå êÜèå óåÃ*Üñéï, üðùò áÃ*áöÝñåôáé óôï /quote áðü ôï Üñèñï óôï ðáñáðÜÃ*ù post. ¶ñá ïé üðïéåò, óêÝøåéò ãéá clocks synced ìå ôï óýóôçìá, äåÃ* êáôáññÝïõÃ* åÃ*ôüò ßóùò ôùÃ* áÃ*ï÷þÃ* ìåôáîý ôùÃ* PS5, áëëÜ ôá åðüìåÃ*á óõóôÞìáôá èá æïñéóôïýÃ*. Åêôüò êáé áÃ* äåÃ* éó÷ýïõÃ* ôÝôïéïé éó÷õñéóìïß ðëÝïÃ*.:
"For PS5, extra logic is added to the RDNA 2 GPU to ensure compatibility with PS4 and PS4 Pro"
Ï óõëëïãéóìüò, ìå áÃ*áöïñÜ óå êÜðïéá, ðïëý ãåÃ*éêÜ ÷áñáêôçñéóôéêÜ ãéá ôï replacement ssd áðü ôçÃ* "áãïñÜ" ìå âÜóç ôï transfer rate (? ðïéï QD sequential) êáé ü÷é ôá åÃ*ôõðùóéáêÜ priority levels, channels (12 ãéá ôï ps5 ssd), äåÃ* ìå ðåßèåé óõÃ*ïëéêÜ.
Èá áÃ*áöåñèþ êáé óå êÜðïéåò óêÝøåéò ãéá ôï ssd õðïóýóôçìá óå Üëëï post, áëëÜ ç áßóèçóç ìïõ åßÃ*áé üôé ç óõÃ*ÝÃ*ôåõîç ôïõ Cerny, ñß÷Ã*åé ìåãÜëï âÜñïò óôïõò developers Ã*á êÜÃ*ïõÃ* optimize ãéá ôï óýóôçìÜ ôïõ:
:
There's likely more to discover about how boost will influence game design. Several developers speaking to Digital Foundry have stated that their current PS5 work sees them throttling back the CPU in order to ensure a sustained 2.23GHz clock on the graphics core. It makes perfect sense as most game engines right now are architected with the low performance Jaguar in mind - even a doubling of throughput (ie 60fps vs 30fps) would hardly tax PS5's Zen 2 cores. However, this doesn't sound like a boost solution, but rather performance profiles similar to what we've seen on Nintendo Switch. "Regarding locked profiles, we support those on our dev kits, it can be helpful not to have variable clocks when optimising. Released PS5 games always get boosted frequencies so that they can take advantage of the additional power," explains Cerny.
ÂÝâáéá, õðÜñ÷åé êáé ôï PLAN B:
Èá ÞôáÃ* ðïëý åÃ*äéáöÝñïÃ* åðßóçò, Ã*á ìÜèïõìå áõôÜ ôá "switch" like profiles::
But what if developers aren't going to optimise specifically to PlayStation 5's power ceiling? I wondered whether there were 'worst case scenario' frequencies that developers could work around - an equivalent to the base clocks PC components have. "Developers don't need to optimise in any way; if necessary, the frequency will adjust to whatever actions the CPU and GPU are performing," Mark Cerny counters. "I think you're asking what happens if there is a piece of code intentionally written so that every transistor (or the maximum number of transistors possible) in the CPU and GPU flip on every cycle. That's a pretty abstract question, games aren't anywhere near that amount of power consumption. In fact, if such a piece of code were to run on existing consoles, the power consumption would be well out of the intended operating range and it's even possible that the console would go into thermal shutdown. PS5 would handle such an unrealistic piece of code more gracefully."
ÐÜÃ*ôùò áõôü ôï ñß÷Ã*ù 2% clocks ãéá Ã*á ñßîù óôï óýóôçìá 10% êáôáÃ*Üëùóç ìüÃ*ï áõôü ìïõ öÝñÃ*åé óôï ìõáëü::
There's likely more to discover about how boost will influence game design. Several developers speaking to Digital Foundry have stated that their current PS5 work sees them throttling back the CPU in order to ensure a sustained 2.23GHz clock on the graphics core. It makes perfect sense as most game engines right now are architected with the low performance Jaguar in mind - even a doubling of throughput (ie 60fps vs 30fps) would hardly tax PS5's Zen 2 cores. However, this doesn't sound like a boost solution, but rather performance profiles similar to what we've seen on Nintendo Switch. "Regarding locked profiles, we support those on our dev kits, it can be helpful not to have variable clocks when optimising. Released PS5 games always get boosted frequencies so that they can take advantage of the additional power," explains Cerny.
https://i.imgur.com/YPJg7mv.png
ÌåôÜ áðü êÜðïéï óçìåßï ôá clocks æçôÜÃ*å - ñåýìá ðïõ äåÃ* áîßæåé ãéá ôçÃ* áðüäïóç.
tbc...
Aðï ôï quote óôï ðïóô ôïõ Taurus êáôáëáâáéÃ*ù ïôé èá êáÃ*ïõÃ* modify ôéò ìç÷áÃ*åò ãñáöéêùÃ* ãéá Ã*á ðñïóáñìïóôïõÃ* óôï PS5.
ÐáéäéÜ ðñïóðáèþ Ã*á êáôáëÜâù áëëÜ äåÃ* ôá êáôáöÝñÃ*ù äõóôõ÷þò.
¶ó÷çìá ç êáëÜ åßÃ*áé üëá áõôÜ.
Óôï DF ìáò êñÜîáÃ*å?
ÓôÜëèçêå áðü ôï SM-G955F ìïõ ÷ñçóéìïðïéþÃ*ôáò Tapatalk
Áõôü åßÃ*áé ôï ðñüâëçìá. Ôé åßÃ*áé ôï PS5 ãéá Ã*á áÃ*áãêÜóåé üëç ôçÃ* âéïìç÷áÃ*ßá Ã*á ðñïóáñìïóôïýÃ* ïé ìç÷áÃ*Ýò óå 36 CU ìüëéò êáé SSD ðïõ äåÃ* õðÜñ÷åé. ÁÃ*ôéóôñÝöù áÃ* èåò ôá ó÷üëéá ðåñß ôùÃ* "ìüëéò" 4TF ôïõ LockHeart ðïõ äéáâÜæù åäþ êáé åêåß, ðïõ èá êñáôïýóå ôï gaming "ðßóù".
Ðñïò èåïý ìéëÜù ìå scope ôñßôïõ. ÄåÃ* èÝëù ðáñåîçãÞóåéò êëð...
Ìðá áÃ*áðáñáãùãÞ ÞôáÃ* áõôþÃ* ðïõ åßðå ï Cerny ìå ÝÃ*á ìéêñü øÞãìá "äçìïóéïãñáößáò".
Ôá ðåñéóóüôåñá åßÃ*áé Þäç ãñáììÝÃ*á áðü ôï ó÷åôéêü trasncription ðïõ êÜÃ*åé Þäç ôï Youtube óå êÜèå video (óôçÃ* ðåñßðôùóÞ ìáò ç ðáñïõóßáóç ôïõ Cerny óôï "the Road to PS5").
Ðáéäéá ÷ùñéò Ã*á èåëù Ã*á ðñïóâáëëù ïõôå ôçÃ* ðñïóùðéêïôçôá ïõôå ôéò ãÃ*ùóåéò êáÃ*åÃ*ïò, áëëá áÃ*ôéëáìâáÃ*åóôå ïôé ôï ïôé åðåéäç åìåéò/ïé áðåîù áðï ôçÃ* ÓïÃ*õ ãåÃ*éêïôåñá, âëåðïõìå «ðñïâëçìáôá» , ïôé äåÃ* óçìáéÃ*åé ïôé áõôá åéÃ*áé ïÃ*ôùò ðñïâëçìáôá óùóôá; Èåëù Ã*á ðù ñå ðáéäé ìïõ ÷ùñéò ðáñåîçãçóç ðáëé (Sir êõñéùò åóõ), äåÃ* Ã*ïìéæù ïôé åêåé ÷áìù ìåóá óôç ÓïÃ*õ áðïöáóéóáÃ* Ã*á öôéáîïõÃ* åÃ*á ìç÷áÃ*çìá ìå ôïóá ðñïâëçìáôá ðïõ ôá åÃ*ôïðéóáÃ* åõêïëá êáé ãñçãïñá åÃ*á êáñï ÷ñçóôåò óå äéáöïñá öïñá, áðï ìéá ðáñïõóéáóç.
ÖáÃ*ôáæïìáé ïôé êáôé ðáñáðáÃ*ù îåñïõÃ*, áÃ* ï÷é ïëïé óéãïõñá êáðïéïé, åìðëåêïÃ*ôáé ðïëëá éêáÃ*á áôïìá êáé ìåãáëá ïÃ*ïìáôá ôïõ ÷ùñïõ. Ïðïôå êáé ðáëé ëéãï øõ÷ñáéìéá. Ìéá ëååé ï åÃ*áò «ôåëåéá» ìéá ëååé ï áëëïò «÷áëéá». Quotes áðï åêåé, quotes áðï åäù êáé ç óõÃ*ôñéðôéêïôáôç ðëåéïøçöéá áõôùÃ* ìáëëïÃ* ìå ðïëõ ðåñéïñéóìåÃ*ï access óå ðñáãìáôéêá öïõë specs ôïõ ìç÷áÃ*çìáôïò.
êáé ðùò èá øõ÷åôáé êáé åôóé êáé ãéïõâåôóé. Åãù îåñù ïôé ôï ôåñáò ôï MacPro óå FULL load äåÃ* áêïõãåôáé ÊÉ× êáé ïé áÃ*åìçóôçñåò äåÃ* ìðáéÃ*ïõÃ* ðïôå óôï öïõë. Êáé ìå åÃ*áÃ* åêðëçêôéêï ó÷åäéáóìï ôïõ óáóé êáôáöåñÃ*ïõÃ* Ã*á äçìéïõñãçóïõÃ* éäáÃ*éêåò óõÃ*èçêåò øõîçò, óå óõÃ*äõáóìï ìå åéäéêá ó÷åäéáóìåÃ*åò øõêôñåò óôéò gpu ÷ùñéò áÃ*åìçóôçñåò.
Áò ðåñéìåÃ*ïõìå ëéãï áêïìá. Åäù ìáò åóêéóå ç ÓïÃ*õ ìå ôï Last of Us ðïéïò ôï êáôïõñáåé ôï Ps5! :P
Ìéá ÷áñÜ ôá ëåò. Ç áðüëõôç ðëåéïøçößá áðü åìÜò óôá fora, áÃ* åîáéñÝóù êÜðïéá åÃ*ôåëþò åîåéäéêåõìÝÃ*á öüñá, ãñÜöïõìå óôçÃ* êáëýôåñç (un)educated guesses êáé áõôü ìå âÜóç ôï åìðåéñéêü experience ìáò (pun intended) êáé ðñáãìáôéêÜ óôïé÷åßá - ðåñéóôáôéêÜ, ìå ÝÃ*á basic õðüâáèñï êáôáÃ*üçóçò âáóéêþÃ* üñùÃ*.
ÐñïöáÃ*þò êáé ï ê. Dr. Cerny îÝñåé ôá ðÜÃ*ôá êáé áðåßñùò ðåñéóóüôåñï áêüìá êáé áðü åðáããåëìáôßåò ôïõ ÷þñïõ. ÁÃ*ôßóôïé÷á ïé Ryan êáé Spencer ÜÃ*ôå Ã*á îÝñïõÃ* ôá âáóéêÜ (äßÃ*ù ôï ðñïâÜäéóìá óôïÃ* Spencer ãéáôß ÞôáÃ* "peasant class" êáé åßÃ*áé gamer Þ ôïõëÜ÷éóôïÃ* áõôü åðéêïéÃ*ùÃ*åß.")
O Cerny üìùò êáé ï êÜèå Cerny äçëáäÞ, ðïõëÜåé ÝÃ*á ðñïúüÃ*. Êáé ìå âÜóç áõôü ðïõ "ðïýëçóå" óôçÃ* äÞèåÃ* GDC ðáñïõóßáóç ôïõ (ãéáôß ÞôáÃ* ÝÃ*á ìïÃ*ôÜæ ãéá ôï êïéÃ*ü ìå âÜóç ôï êáÃ*ïÃ*éêü õëéêü ðïõ ìßëçóå óôçÃ* GDC), äçìéïýñãçóå ðåñéóóüôåñá åñùôÞìáôá, ðáñÜ áðáÃ*ôÞóåéò.
ÄåÃ* åßÃ*áé üôé äåÃ* îÝñåé äçëáäÞ. ÎÝñåé üìùò ôïõò ðåñéïñéóìïýò ôïõ ôé êëÞèçêå Ã*á äçìéïõñãÞóåé âÜóç áõôþÃ*.
¼ëá ôá Üëëá åßÃ*áé PR Talk.
Åýëïãåò ïé "åõëïãßåò".
Åýëïãåò êáé ïé "áðïñßåò" áìöéóâçôÞóåéò.
^^ Áëëï Ã*á ôá êáÃ*åéò óáëáôá óå èåìá ôïõ ðïõ èåëåéò Ã*á óðñùîåéò ôç âéïìç÷áÃ*éá (always online, no ìåôá÷åéñéóìåÃ*á) áëëï Ã*á âãáëåéò åÃ*á ðñïéïÃ* ðïõ áðëá äåÃ* äïõëåõåé. Äçëáäç ïê óôç ìéá åéÃ*áé ôñáãéêç ç ðïëéôéêç ôçò åôáéñåéáò óïõ óôçÃ* áëëç ðåñéðôùóç ãéÃ*åóáé ñåæéëé êáé áðïêáëåéóáé á÷ñçóôïò.
Ôá äõï ìåãåèç åéÃ*áé ôñáãéêá äéáöïñåôéêá ìåôáîõ ôïõò. Ôï ×ÂÏ× ÏÍÅ äåÃ* åé÷å êáÃ*åÃ*á ðñïâëçìá ìå ôï hardware ôïõ. Ôï ïôé çôáÃ* ðéï áäõÃ*áìï áðï ôï PS4 äå óçìáéÃ*åé ïôé äåÃ* çîåñáÃ* ôé ôïõò ãéÃ*åôáé ïõôå êáé çôáÃ* ï ëïãïò ðïõ åöáãáÃ* êñáîéìï áðï ïëïõò.
Åäù îáÃ*áëåù óõæçôáìå ãéá åÃ*á ðñïéïÃ* ðïõ áðëá äåÃ* äïõëåõåé õðïôéèåôáé, êáôá ôéò ðñïäéáãñáöåò ðïõ åèåóå ç åôáéñåéá. Ìéëáìå ãéá ôï fail ôïõ fail ù fail áÃ* éó÷õåé... êáôé ðïõ áêñéâùò åðåéäç áêïõãåôáé ôïóï óïõðåñ ãêáöá äåÃ* ìðïñù Ã*á ðéóôåøù ïôé óõìâáéÃ*åé.
Êáé ìå óõã÷ùñåßò ôþñá ãéá ôï /quote áëëÜ ôï êÜÃ*ù ãéá Ã*á ðÜñù ôïÃ* ëüãï, ïðüôå ôï post ìïõ äåÃ* áðåõèýÃ*åôáé óå åóÝÃ*á.
ÁðåõèýÃ*åôáé üìùò óå áõôïýò ðïõ "îÝñïõÃ*" êáé ùò "ãÃ*þóôåò" ðïõ äåÃ* ðñïôßèåÃ*ôáé Ã*á åîçãÞóïõÃ* ôá áõôïÃ*üçôá Þ äåÃ* èÝëïõÃ*/ìðïñïýÃ*/âáñéïýÃ*ôáé, üóï êáéñü ôåëïýóå óå áÃ*áóôïëÞ ôï account ìïõ, ñß÷Ã*áÃ*å thumbsup ï ÝÃ*áò óôïÃ* ÜëëïÃ*, ãéá ôá "locked" clocks êáé ðùò ï óõã÷ñïÃ*éóìüò åßÃ*áé ôüóï óçìáÃ*ôéêüò ãéá "coding ôïõ äå ìÝôáë" êáé áÃ* îåöýãåé êáÃ*ÝÃ*á hz öÜóç genlock èá óðÜóåé üëï ôï game.
Êáé åñùôþ.
ÁõôÞ ç ðñïóÝããéóç ðåñß variable clocks/TDP ôé äåß÷Ã*åé êáé ðùò ìåôáöñÜæåôáé óôï ìÝëëïÃ* áÃ* äåÃ* äéÜâáóå êÜðïéïò ôï "óåÃ*ôüÃ*é" áðü ðÜÃ*ù.
ÁðëÞ åéëéêñéÃ*Þò åñþôçóç "Ã*ÝñÃ*ôïõëá óå Ã*ÝñÃ*ôïõëá".
Êáìßá ðñüèåóç áÃ*ôáãùÃ*éóìïý - áëëÜ áÃ*ôáëëáãÞò áðüøåùÃ*.
êáé îáÃ*áëåù ïôé ï ôñïðïò ðïõ ôï ðáñïõóéáæïõÃ* êáðïéïé åéÃ*áé ôïóï êáôáóôñïöéêïò ðïõ èáññåéò ïôé èá áÃ*áâåéò ôçÃ* êïÃ*óïëá êáé ìåôá áðï äåêá ëåðôá èá ôçãáÃ*éæåéò áõãï... ôá 10 vs 12 ôåñáöëïð áÃ* äïõëåõïõÃ* êáé ôá äõï ìç÷áÃ*çìáôá óùóôá äåÃ* åéÃ*áé fail. ÁÃ* êáðïéï áðï ôá ìç÷áÃ*çìáôá ëååé ïôé åéÃ*áé 10 ôåñáöëïð êáé ï ó÷åäéáóìïò ôïõ åéÃ*áé ôïóï óêáôá ðïõ ðéáÃ*åé 7 ôåñáöëïð ìéëáìå ãé áõôï áêñéâùò ðïõ åéðá. Ôï fail ôïõ fail ù fail.
ÓêÝöôïìáé üôé, áÃ* ßó÷õå áõôü ðïõ ÝëåãáÃ* ìåñéêïß, üôé ç Sony ðåñßìåÃ*å ôçÃ* êõêëïöïñßá LoU2 + Ghosts ãéá Ã*á äåßîåé ðåñéóóüôåñá ðñÜãìáôá ãéá ôï PS5, ôþñá ðïõ ôéÃ*Ü÷ôçêáÃ* ôá ðëÜÃ*á ôïõò óôïÃ* áÝñá ßóùò Ã*á ôï äïýìå ðéï Ã*ùñßò ôï PS5.
@ Sir ï÷é ï÷é óôï ôåëåõôáéï äåÃ* ìéëáù ãéá åóåÃ*á. ÃåÃ*éêá äéáâáæù ðïëõ êáôáóôñïöïëïãéá.
Ãéá ôïõò ôéò first party ìç÷áÃ*åò ìéëïõóá. Ôï PS5 ðéèáÃ*ïÃ* èá åéÃ*áé ï leader, áëëá áõôï äåÃ* ðéóôåõù ïôé èá êáÃ*åé ôçÃ* âéïìç÷áÃ*éá Ã*á ðñïóáñìïóôåé óå áõôï.
ÐáÃ*ôá ãéÃ*ïÃ*ôáé áëëáãåò óôéò ìç÷áÃ*åò ôùÃ* first party ãéá Ã*á ðñïóáñìïóôïõÃ* óôá Ã*åá hardware. Áðëá áõôç ôç öïñá, éóùò Ã*á ÷ñåéáóôåé ðåñéóóïôåñåò.
ÓõìöùÃ*ù áðïëõôá óå áõôï, ðáÃ*ôá ìðïñåé Ã*á ãéÃ*åé ðáôáôá. Áëëá áðï ôçÃ* áëëç óôçÃ* ðáôáôá ôçò ç Sony ðïõëçóå 90 åêôïììõñéá êïÃ*óïëåò êáé åâãáëå ôï ðáé÷Ã*éäé ôçò ãåÃ*éáò.
Ïðïôå äåÃ* âëåðù Ã*á õðáñ÷åé êáðïéïò ëïãïò áÃ*çóõ÷éáò.
''Sony is doomed'' ðñéÃ* áðï êáèå ãåÃ*éá åôóé êáé áëëéùò :D
Êáé ìõáëï äåÃ* âáæïõìå.
Ç åðéôõ÷ßá ôçò Sony Ã*á áÃ*ôáãùÃ*éóôåß ôï 360 óå ðùëçóåéò ïöåßëåôáé óå 2 ðñÜãìáôá..
Óôï äùñåÜÃ* online ðñùôï êáé êýñéï.
Óå êÜðïéá êáëá exclusives êáôÜ äåõôåñï.
ÅÃ*á 360 ìå äùñåÜÃ* online èá ôçÃ* åé÷å éóïðåäþóåé ôç Sony óå åêåßÃ*ç ôç ãåÃ*éÜ.
ÐñïóùðéêÞ åêôßìçóç.
ÌçÃ* îå÷Ã*Üò ïôé ôï play3 äåÃ* õðïóôÞñéæå êáÃ* party chat.
Sent from my iPhone using Tapatalk
ÄåÃ* äéáöùÃ*ù óå áõôá ðïõ ëåò áëëá Ã*ïìéæù ï âáóéêïò ëïãïò ðïõ ôï ps3 ôåëéêá êáôáöåñå Ã*á êáÃ*åé ðåñéóóïôåñåò ðùëçóåéò óôï ôåëïò ôçò ãåÃ*éáò çôáÃ* ïôé ç MS "ðáñáôçóå" ôï 360 áñêåôá Ã*ùñéò, major exclusives ìå ôï óôáãïÃ*ïìåôñï. ÅìåéÃ*å óôï ïôé ôï 360 çôáÃ* ç ðñùôç åðéëïãç ãéá mainstream ðáé÷Ã*éäéá êáé ïôé áõôï èá ôçÃ* êïõâáëïõóå ìå÷ñé ôï ôåëïò ôçò ãåÃ*éáò êáé ôï áöçóå óôïÃ* áõôïìáôï áðï åÃ*á óçìåéï êáé ìåôá. ÔçÃ* éäéá óôéãìç áðåÃ*áÃ*ôé ãéÃ*ïôáÃ* ðáñôé ìå exclusives áêïìá êáé ìåôá ôçÃ* êõêëïöïñéá ôïõ..ps4.