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Final Fantasy VII Remake producer Yoshinori Kitase talks progress and more in Weekly Famitsu
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How’s progress on Final Fantasy VII Remake?
Kitase: “We’re still brushing up the scenes we showed you in the trailer. The level of quality we need to hit is coming into view, but there is still some way to go from here.”
If it ends up a series and development takes a long time, will you maintain the quality of the first title throughout?
Kitase: “I think it’s my responsibility to decide the level of quality and maintain that quality to the very end during production of the episodes. Of course, as the episodes progress, it’s only natural that the quality match.”
(Editor’s Note: Final Fantasy VII Remake will be a “multi-part series.”)
What will you do to fill the gap between episodes?
Kitase: “Final Fantasy VII spreads out laterally in a compilation. There isn’t a concrete plan, but since we can’t put out a game in just a few months, I want to think of a way to sustain interest in between releases.”
Would you want to put out a movie with the Final Fantasy VII Remake models?
Kitase: “I feel like I want to do various things. (Laughs.)”
What is the possibility of Final Fantasy XV-like downloadable content and smartphone content?
Kitase: “I would like to use [Final Fantasy XV] as a point of reference. While I would like to take measures such as doing live streams to interact with users, with this episode system I think we’ll be using all of our energy on reaching the end of the original game, so I don’t really know whether or not we’ll be able to do things between episodes and other titles.”
Regarding battles..
Kitase: “We’ve solidified the base [of the battle system]. Tetsuya Nomura, of course, and Mitsunori Takahashi, who took part in Kingdom Hearts and Dissidia Duodecim Final Fantasy, are putting all of their effort into it.”
Regarding Materia and other systems…
Kitase: “There are a lot of things I still can’t say, but we’re not going to remove the things that were popular in Final Fantasy VII.”
Director Tetsuya Nomura said that he would like to show the progress of Final Fantasy VII Remake at some point this year…
Kitase: “I have hope that it will happen, but that still hasn’t been decided. However, when we show it next, I would like to do so in a way that’s a step further than a trailer, such as at an event where people can experience it.”
Please remake Final Fantasy VI!
“Right now, we’re working on Final Fantasy VII… The staff within the company are also saying it [that they want a remake of Final Fantasy VI], but it continues to be put off.”
Θα βγει μέσα στο 17?
Συμφωνα με τελευταιες πληροφοριες μαλλον απιθανο το 2017.
2018 και βλεπουμε, και αυτο με ερωτηματικο μιας και υπαρχει και το KH που αποκλειται να κυκλοφορησουν και τα 2 στο ιδιο οικονομικο ετος. Αν επιλεγει ενα απο τα 2 για 2018 τοτε το αλλο θα παει πιθανοτατα ακομα πιο πισω.
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Following a recent job posting to hire additional battle and level planners, Final Fantasy VII Remake Art Director & VFX Director Shintaro Takai sat down with CGWorld to give readers a bit of a retrospective on his work experience with the original title, as well as shared some details on the development team working on the remake.
One interesting piece of trivia in the interview is that very few staff members who worked on the original Final Fantasy VII are involved with the development of Final Fantasy VII Remake.
View Takai’s response below:
CGWorld: About how many people are there working on Final Fantasy VII Remake that previously participated in the development of Final Fantasy VII, such as yourself, Takai-san?
Shintaro Takai: βThere are only a very few. Starting with producer Yoshinori Kitase-san, director Tetsuya Nomura-san, and scenario writer Kazushige Nojima-san, there’s only very few of us. Most of Final Fantasy VII Remake’s developers are those with experience on the Final Fantasy series after Final Fantasy VII along with new people who joined. We have a lot of people apply saying ‘I played Final Fantasy VII when I was a child and I really liked it so I want to be a part of it.’ It seems like Final Fantasy VII is a bit of a special title even among game developers.β
Since the devleopment team is, in every way, aiming to surpass the quality of the original game, Takai continues on the discussion detailing how he, in particular, is supporting the next generation of developers to push their work to overall produce a title that is more than just a conventional remake.
Check out his responses below:
CGWorld: Fans who were left with a big impression at the time may particularly have big expectations from Final Fantasy VII Remake. Takai-san, what are some of the things you’re thinking about keeping or changing from Final Fantasy VII?
Shintaro Takai: βThat’s a difficult question. I don’t really think about ‘This is how Final Fantasy VII did it, so let’s do it like this for Final Fantasy VII Remake.’ Back when Final Fantasy VII was being developed, I didn’t think as deeply about effects as I do today. For example, let’s say when a certain enemy in Final Fantasy VII attacked they would shoot out red fire, but maybe there wasn’t much meaning behind that red color. If it were today, I would think more along the lines of ‘This enemy was born here or there, they use these kinds of weapons, because of the energy source it shoots out red fire, and explodes with smoke.’ Even if that’s not part of the official setting, I would take it upon myself to come up with a reason and story. So the representation from back then and today are not necessarily directly connected.β
So you’re saying that you won’t just take the world of Final Fantasy VII and reproduce it using today’s technology.
Takai: βWhile it can’t be something that will make fans of Final Fantasy VII feel like ‘something is off,’ we can’t just simply increase the graphics quality either. I want us to make it with deep thoughts. For example, I tell the effects designers that if they’re going to heal using Cure, instead of just making shiny particles ‘Make it energy around a character that can’t be seen but is being collectively visualized and absorbed into their body as light.’ I will tell them to think of stories like that while working on it.β
You previously mentioned that there were many cases of Final Fantasy VII Remake’s developers say in their application that they played Final Fantasy VII when they were kids, but what about you personally, what thoughts did you have going into the development of Final Fantasy VII Remake?
Takai: βPersonally speaking, Final Fantasy VII Remake is a title that has a sense of generational change to it. Those who grew up playing Final Fantasy VII are now developers of Final Fantasy VII Remake, and they’re gradually taking on more important roles. They are the ones I want to see give Final Fantasy VII a new shape. This time around my role is looking over the art direction as a whole as well as deciding on bigger specifications, and my focus is to create a work environment that makes it easier for everyone, so I want to make it a field that allows the younger guys to be more active. I say younger but they’re mostly in their early-30s, and while they’re more aged than they were in the past, I believe they’re people with plenty of activity to offer.β
For such a young generation developing Final Fantasy VII Remake, what skills or abilities would you say are required?
Takai: βWe’re not exactly looking for those with knowledge on Final Fantasy VII, so they don’t need to be too eager about that. βDoing this would make it more Final Fantasy VII-esqueβ is something that is difficult to put into words, and I think that’s a part that Kitase, Nomura, and I will be handling. Rather than that, I believe it would be easier for those with knowledge on the latest 3DCG and tools, or on the graphics quality of global hit AAA titles.β
So basically, those who might say βI don’t have much experience playing Final Fantasy VII, but I want to polish my career by working on a game with worldwide expectationsβ might have a chance?
Takai: βYes. What’s important is that person’s technique, sense, and will. Actually, among the current designers of the effects team, there are some who hardly even played Final Fantasy VII. Well, they at least know character names and the gist of the story [laughs]. Final Fantasy VII Remake’s development structure is already solidifying the core parts, but since the effects are something that we aim to raise the quality until the very last process of development, I believe there’s still plenty of room for activity.β
Final Fantasy VII Remake is currently in development for PlayStation 4.
Από το FF VII Legends Reunion
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DKHF said:
Kitase says if Uematsu had said something in this interview it might "break the internet". Maybe it's that he's doing the full FFVIIR score rather than just a few songs? But this interview was held before his break announcement so maybe it's no longer the case if that was it.
Source.
UPDATE: What Kitase meant Uematsu had already accidentally said at an earlier concert might be this (thanks to DKHF):
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DKHF said:
I was confused but I saw this: https://twitter.com/aibo_ac7/status/1050762394312486912
Says he is probably referring to when Uematsu implied at a concert FFVIIR was originally meant to come out this year? I think it's a mistranslation in the subs and Kitase meant he said something different in the interview
I think Uematsu at a concert possibly implying FFVIIR was meant to come out this year only spread a bit in Japan and not overseas at all but I can't really remember what happened with that.
Sources 1, 2.
Απο τα πρωτα σχολια της αρχικης ανακοινωσης αν δειτε στο παρον θεμα στο 2015,εχουμε φτασει πλεον στο 2018 προς 2019(σε λιγες εβδομαδες)και πλεον ο κοσμος δεν δινει δεκαρα.
Α ρε Square μια ζωη μανταρα να τα κανεις στα Final Fantasy χωρις λογο.
Εχουμε περασει και thread FFversus που ηταν ανοιχτο καμια δεκαρια χρονια οποτε αυτο φανταζει φρεσκο ακομα.
Νταξ περα απο πλακα, πλεον δεν τους παιρνει καποιος στα σοβαρα οποτε η αναμονη δεν ειναι ιδια. Δλδ απο την πρωτη στιγμη που ανακοινωθηκε ξεραμε ολοι οτι υπαρχει αλλα δεν υπαρχει κιολας ταυτοχρονα.
Αυτο παει χαλαρα για την επομενη γενια πια.
Δεν πειραζει ας σπαταλησουν ανουσιους πορους στο να βγαλουν και αλλα dlc στο Final Fantasy 15 για το 2019 που δεν ζητησε κανεις αντι να συγκεντρωθουν στο 7.
Ουτως ή αλλως γιαυτο τους πηγε πιο πισω και το KH3 και αρα θα τους παει πισω και το FF7.
Για τις αλλες ομαδες δεν το εχω ψαξει και ισως οντως να εχεις δικιο.
Δεν ειμαι και τοσο σιγουρος αν κρινω απο την συνολικη αποδοχη του κοσμου για τα ηδη 3 υπαρχοντα που βγηκαν και δεν νομιζω αυτοι που ζητησαν παραπανω dlc να ειχαν στο μυαλο τους για 2019 release αλλα τελος παντων.
Guys sorry.. τo συστημα μαχης πως εχουνε πει θα ειναι τελικα ? turn-based ή action σαν το 15(FF XV) ? η κατι ενδιαμεσο;
Action τύπου Kingdom Hearts (έχουν πει ότι θα φέρνει και προς Dissidia)
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The battle system is being handled by Nomura and Mitsunori Takahashi, the latter of whom had worked on both the Kingdom Hearts series and Dissidia 012 Final Fantasy.[30
Είχαν πει ότι όταν βγει το KH3 θα αρχίσουμε να ακούμε περισσότερα πράγματα για το 7.
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Basically, various devs are commenting about 2019: http://blog.hokanko-alt.com/archives/54608860.html
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Nomura:
Keyword: 7
Thoughts: Various presentations to be released.
Kitase:
Keyword: Long-awaited!
Thoughts: Development on Final Fantasy 7 Remake is progressing smoothly! I would like to try hard to meet the expectations of fans.