Making of...
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Making of...
[gs]4790[/gs]
De sas thimizoun ligo cartoon h kinhsh tou paixth kai oi fotismoi kai ta xromata? emena mou fernei ligo
Το λένε στο video πιο πάνω , (stylized reality) έχουν επεξεργαστεί την εικόνα στο στυλ και στα έντονα χρώματα που ήθελαν.
(δεν είναι κακό αυτό... δες πχ και το halo που είναι cartoonish και όμως αρέσει σε πολλούς)
(poios eipe oti eine?)
Δεν κατάλαβα... το λένε στο video, δεν ήθελαν να κάνουν ένα σκοτεινό παιχνίδι, έδωσαν χρώμα και "υπερβολή" γιατί ήθελαν να είναι έτσι.
Κάτι ανάλογο λένε και για το halo... (βέβαια εκεί το αποτέλεσμα είναι πλέον σχεδόν αστείο για εμένα προσωπικά.)
http://www.ps3forums.gr/VB3/showpost...&postcount=124
kai to gears tetio stil grafika exei,idika ta emata poli cartoon
Για δείτε αυτό....
http://generationdreamteam.free.fr//...pa20062007.jpg
Πραγματικά απίστευτο το τι δουλειά έχει κάνει η Naughty Dog... Πραγματικά απίστευτο :1appl::1appl::1appl:
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Uncharted: Drake’s Fortune (Update) PSN Demo Confirm and Official website launch
Evan Wells-Co-President, Naughty Dog: Hey there everybody! Wanted to let you know that we hit Beta on Sunday, September 16th! That’s a huge milestone and it means we’re one step closer to finishing Uncharted. The team really pulled together to help achieve this deadline and we couldn’t be more excited about the progress we’ve made. Finally, most everything is in the game and we are just chasing down the last bugs and making a few minor balancing tweaks here and there.
We’ve had our last major focus test week last week too, and we received the data we need to make sure that the gameplay is finely tuned for our final release. This is a process that we take very seriously here at Naughty Dog and something we’ve been doing since the Crash Bandicoot days. We test the game over the course of a week and track a huge number of statistics from the types of weapons used, the amount of time spent in each area, and the number of times the players died. We then use this data to smooth out the difficulty and fix any puzzles or layouts that are too tricky to figure out. This will be the fourth time we do a full focus test like this and we are actually going to squeeze a final mini test in right before we Gold Master to make sure a bug didn’t creep in to mess up our tuning.
It’s also at this stage that a bunch of people in the office who have been so busy making the game, finally get a chance to sit down and play it. A lot of people have been so heads down that they are discovering areas in the game they’d never seen before. And because the cinematics are usually some of the last elements that go in, most people haven’t really seen the story unfold in its entirety. Our own Naughty Dogs make great gameplay testers too!
So we have a little less than 4 weeks to go now, but our bug count is actually shrinking instead of growing. There are going to be a lot of late nights ahead of us, but we’re finally seeing the light at the end of the tunnel. And as a sign that we’re almost launching, the official game website has gone up - Uncharted: Drake’s Fortune.
Naughty Dog president Evan Wells says Uncharted: Drake's Fortune is just about done. Which is good news, partly because it's a promising PS3 game that's not being delayed, mostly because I was about the only person at TGS who didn't get to play it and get their rainbow-coloured, individual-toed socks blown off. The good news doesn't stop there: Wells also rolls up his sleeves, trawls through the comments on the post and decides that due to fan feedback they'd go ahead and implement 1080i support, where previously they'd only been gunning for 720p. Swell gesture!
http://kotaku.com/gaming/fan-service...80i-306903.php
#Nonborn μπραβο που δεν κλεινεις τα ματια σου ...
#Slay τι εννοει με το 1080i υποστηριξη ???
Από ότι λένε στα comments, είναι απλά για τις τηλεοράσεις που δεν υποστηρίζουν 720p, τίποτα ιδιαίτερο.
Uncharted: Facial Work Trailer
IGN host a trailer for Uncharted - showing off the facial animation within the game.
http://uk.media.ps3.ign.com/media/81...d_2151629.html
To μόνο που μπορώ να "πω" εγώ είναι το εξής:
NAUGHTY DOG
:bowdown::bowdown::bowdown:
Το Uncharted: Drake's Fortune εντυπωσιάζει το IGN
Though the holiday release season is nearly half over, Sony still has a handful of big titles up its sleeve slated to hit this year. Naughty Dog's first PlayStation 3 title, Uncharted: Drake's Fortune, could turn out to not only be the best PS3 title of the season, but the best all year. Its mix of action and adventure looks like it was ripped straight out of an Indiana Jones film, and the game looks tighter and tighter every time we see it.
Quote:
Thanks to the game's blending technology, different animations can be run together to create more lifelike reactions to the goings-on. For instance, if you shoot someone in the hip, he could hold his side while running for cover, or limp away if shot in the leg. The enemies react a little more realistically now as well, taking cover and getting out of fire if you blanket the area with bullets.
Quote:
The scenery in all of these areas looks fantastic, and is both starkly different than the outdoor sections that we'd seen before while also perfectly matching the look and feel of the island. Naughty Dog's art team is at the top of their game here, as is the technical department for getting so many whiz-bang rendering features running so smoothly.
Quote:
Of note is that Uncharted will indeed support the DualShock 3 and its rumble functionality. We tried out a prototype version of the controller with the game and the tactical feedback added a lot to the gunfire and overall experience, proof that Sony finally did the right thing by adding it to the Sixaxis' base functionality.
Και μερικές εικόνες...Quote:
There are a whole slew of different types of unlockables that you'll be able to snag, including behind-the-scenes footage, artwork, additional costumes and even other playable characters (though Nathan will still appear in the cutscenes). You'll also be able to unlock different rendering modes, like a black and white mode, a sepia-toned mode, a next-gen filter (with appropriate super bloom and saturated colors) and even a mode that doesn't utilize textures, allowing you to see how the geometry was put together more easily.
http://ps3media.ign.com/ps3/image/ar...5051552128.jpg
http://ps3media.ign.com/ps3/image/ar...5051553910.jpg
http://ps3media.ign.com/ps3/image/ar...5051557113.jpg
http://ps3media.ign.com/ps3/image/ar...5051558738.jpg
http://ps3media.ign.com/ps3/image/ar...5051603816.jpg
http://ps3media.ign.com/ps3/image/ar...5051609550.jpg
http://ps3media.ign.com/ps3/image/ar...5051613253.jpg
http://ps3media.ign.com/ps3/image/ar...5051605363.jpg
http://ps3media.ign.com/ps3/image/ar...5051555441.jpg
http://ps3media.ign.com/ps3/image/ar...5051600410.jpg
Νέο gameplay video με νέο level...
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σιγουρα θα το παρω μολις κυκλοφορησει
Άλλο ένα video...
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Uncharted date, demo chatter
Naughty Dog co-president Evan Wells has said that Uncharted: Drake's Fortune will probably be released here in early December, with a demo due out before launch.
Speaking on the comments section of his latest official Sony blog update, Wells wrote: "In regards to the UK release date, I believe its December 7th. We're doing simultaneous localisation in 13 languages...and should be released in all territories within 3 weeks of each other."
In answer to queries about the demo, he said: "Yes, we will be creating a downloadable demo for the PSN. We don't have a final date on when it will be up, but it will be before our release date." By that he presumably means the US release date of 20th November.
Even more heart-lifting was one of Wells' later comments, where he thanked everyone for chipping in to the discussion before explaining that - having read arguments about including 1080i support - the team had gone away and added it on top of the native 720p support. "[i]t was brought to my attention the number of people who had HDTVs but would not be able to experience Uncharted in high-def," he told the audience. "So we immediately went to work and I'm pleased to announce here, for the first time, that we have now implemented 1080 support!" He went on to say that the game runs at 30 frames-per-second.
Πηγή: http://www.eurogamer.net/article.php?article_id=84884
Mερικά στοιχεία για το παιχνίδι που έρχονται από συνέντευξη με την ΝaughtyDog:
- They're still optimizing the frame rate, will end up running at constant 30 fps. Sometimes it goes up to 45 fps with all effects on, but they aim at constant 30 fps as already mentioned. Less than 30 fps is considered a bug.
- All textures have been drawn, there are no scanned textures. That's why it looks somewhat cartoony.
- Jetski level has 6 million polygons + water reflection + refraction + bump mapping + jitter + shadows + a good number of characters + physics + AI + volumetric explosions + etc
- It should take 12 hours to complete.
- The AI will learn your behavior and react accordingly. Experienced gamers will have a hard time. They're proud of the AI.
- There are no scripted events when you fight with the AI. You'll never see the same situation twice (to some extent, of course).
- No auto-aim.
- The effects still aren't final. They'll improve close to the very end of the project for optimization's sake.
- There's a lot of stuff we haven't seen yet. It's like a movie where a lot of things happen, and it will have lots of varied action: shooting, fighting, platforming, puzzles, enigmas, races, treasure hunting ("you'll be finding things"), etc.
- Real time HDR lighting: if there's a sunset, everything on screen will have a reddish tone. Everything will be real time.
- 720p allows better geometry. We might not see anything better than Uncharted geometry-wise at 1080p.
- PS3 devkits let them know all the game stats when they're developing it (duh): GPU load, texture memory, level memory, shadow memory, buffers, how is streaming affected, frame rate, etc.
- "I love the AI. The fact that it learns from the player's actions and that it adjusts the difficulty itself is awesomenage. We haven't even exploited half of what the Cell can do. Besides the CPU power, we've got the GPUs (sic) inside the PS3, where you can send some tasks to spare Cell from "digesting" them, so that you get more free CPU time. PS3 still has a lot of untapped power."
- They didn't have the time to include a co-op mode and getting the game finished in November. Tons of ideas left out of it, might make it to Uncharted 2. (This is usual in game development)
- Nathan Drake has 3000 animations.
- Real time cutscenes, no prerendered stuff. It's all real time, in-engine.
http://farm3.static.flickr.com/2351/...8baa247c_o.jpg
Φοβερό post DarkUsS, ++ rep από μένα! Keep posting...