Certainly, the game is a visual feast. Similar to Guerrilla Games' latest work, inFamous operates with a materials-based deferred renderer, which not only allows for a multitude of dynamic light-sources, but also lights the scene according to the physical properties of the objects present - for example, reflectivity and the roughness. An energy-conserving model like the one used here treats light as energy, calculating how light spreads across the surface over the material according to its physical properties. The results can be absolutely beautiful to behold - reflections in particular (what looks like an expert blend of pre-baked and full real-time) can look sublime.
Other highlights in the rendering include the realistic, wispy smoke and the multitudes of particles that represent the physical manifestation of Delsin's newly acquired powers. According
to this leak, he breaks down into 11,000 'ashbit' particles during a single smoke-dash through the air, with the character itself composed over 60,000 polygons.