Printable View
http://www.youtube.com/watch?v=yK7WssWx8hs
αχαχαχαχχα
Στο τέλος τι λέει, η τελευταία πρόταση?
γκαμώ το σπίτι μ μέσα? :a050:
Oculus Rift for Xbox One or PS4? "Anything Is Possible"http://www.gamespot.com/articles/ocu.../1100-6427135/Quote:
Oculus VP Nate Mitchell says company has spoken with Microsoft and Sony about potential partnerships.
Oculus Rift won't block virtual reality porn
http://www.eurogamer.net/articles/20...l-reality-porn
Οποτε το Oculus Rift περα απο αυτους που γουσταρουν τα video games, σκοπευει να καλυψει και ολους τους υπολοιπους gamers..
https://youtu.be/hLqVxC6JWIM
Να ενας καλος λογος να αγορασεις το Oculus (μια ωρα αρχυτερα) :c055gfe:
To Rift, το Virtual headset της Oculus θα πωλείται πακέτο με ένα χειριστήριο του XB1.
Tα δικά της χειριστήρια με ονομασία Touch θα πωλούνται ξεχωριστά.
Κυκλοφορεί το πρώτο τρίμηνο του 2016.
https://www.youtube.com/watch?v=4ryXjF4ZQsU
Τα 30 VR games του Oculus Rift στο λανσαρισμα στις 28 Μαρτιου.
https://www.oculus.com/en-us/blog/in...s-on-march-28/
https://s3.amazonaws.com/static.ocul...3/gdcblog2.png
Για να δούμε τι ψάρια θα πιάσει αυτό;).
Απο τα 30 μόνο project cars ξεχωρίζω.
Στάλθηκε από το D6503 μου χρησιμοποιώντας Tapatalk
Μόνο να τους κάτσεις δεν έχουν βάλει μέσα..
Gizmodo - " There Are Some Super Shady Things in Oculus Rift's Terms of Service"
Quote:
The Oculus Rift is starting to ship, and we’re pretty happy with it. While it’s cool, like any interesting gadget, it’s worth looking through the Terms of Service, because there are some worrisome things included.
Quite a few of the items in the document are pretty typical in any sort of Terms of Service agreement. These include details like waiving your right to a juried trial and agreeing to go into arbitration instead. Oculus can also terminate your service for myriad reasons, and third parties can collect information on you. However, there are some even more devilish details in the Rift’s full Terms of Service.
Oculus (and basically Facebook) owns creative content
If you create something with the Rift, the Terms of Service say that you surrender all rights to that work and that Oculus can use it whenever it wants, for whatever purposes:
By submitting User Content through the Services, you grant Oculus a worldwide, irrevocable, perpetual (i.e. lasting forever), non-exclusive, transferable, royalty-free and fully sublicensable (i.e. we can grant this right to others) right to use, copy, display, store, adapt, publicly perform and distribute such User Content in connection with the Services. You irrevocably consent to any and all acts or omissions by us or persons authorized by us that may infringe any moral right (or analogous right) in your User Content.
Basically, if you create something using the device, Oculus can’t own it, but the company can use it—and they don’t have to pay you for for using it. Oculus can use it even if you don’t agree with its use.
This probably doesn’t matter much if you’re using the device as a gaming platform, but with a new type of device that’s out there, there are a whole range of unforeseen uses. Based on the wording of the Terms of Service, a creative developer could make a piece of interactive artwork that Oculus could then use for an Oculus ad without the artist’s permission.
Who knows what else VR might allow people to create. But to do so—at least initially with the Oculus Rift—you might lose out on exclusivity with your work, something that’s important for writers and artists.
^^
Ειναι λιγο misleading o τιτλος.
According to TechCrunch's sources, however, Iribe and Facebook's executive team had "fundamentally different views on the future of Oculus that grew deeper over time", with Iribe reportedly having no interest in a "race to the bottom" in terms of VR performance.
Με λιγα λογια συνεχιζουμε αλλα σε αλλα μονοπατια. Στοχος η μεγαλυτερη αποδοχη απο τον κοσμο εις βαρος της τεχνολογιας. Το αν ειναι σωστη επιλογη θα φανει στο μελλον.
Αναμενομενο απο τοτε που τους αγορασε το Facebook(πολλοι ειχαν ξενερωσει), αλλα και απο τις πωλησεις του ''high-end'' Oculus. Τελευταια φορα που κοιταξα ηταν πολυ κατω απο Vive(για PSVR δεν συζηταμε καν).