Να πάρεις 360 να χορτάσεις στα jRPGs...
Είδες πως αλλάζουν οι εποχές Κώστα? :)
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Aν αναφέρεσαι σε μένα, ναι αλλάζουν... Αλλά μη νομίζεις ότι το 360 είναι jprg. Απλά είναι το φετινό lineup τέτοιο... Του χρόνου δε θα ναι έτσι τα πράγματα, είναι σχεδόν βέβαιο... Πάει εναλλάξ το θέμα απ ότι φαίνεται, γιατί άργησε το ps3. Πάντως αυτή η γενιά έχει πλάκα, έχει ενδιαφέρον, αλλά WOW games εκτός γραφικών δεν έχει από καμία πλευρά.
Ελπίζω το Killzone 2 να είναι ένα απ αυτά που μπορεί να μην έχει τρομερά φρέσκο gameplay, αλλά έχει πράγματα που δεν έχουν ξαναγίνει σε video game. Το first person cover είναι ένα απ αυτά, και το οnline του έχει πολλά στοιχεία που δεν έχουμε ξαναδεί σε videogame... Θα δούμε πως θα πάει και θα τα πούμε και τότε.
Ωπ, πως παει my friend? Ναι ρε συ ασε. Θα μπει 2009 για να δουμε RPG! Παω και για Xι κουτί. Παντως απο πλευρας βιωσημοτητας το 360 θα δυσκολευτει απο εδω και περα με το DVD. Ηδη το Rage θα ειναι κατωτερο σε γραφικα λογω του compression. Επισημες δηλωσεις ειναι αυτες ποτε δεν λεω πραγματα απο το κεφαλι μ. Πιστευω το Killzone 2 δεν θα μπορουσε να βγει σε 360 λογω χωρου.
Θα δουμε ομως κανεις δεν ξερει
Exclusive: Killzone 2 GC 2008 Trailer
gifakia μεσα στα σποιλερ :angry::angry::angry::angry:
Spoiler!
[gt]38549[/gt]
Με τα fps εχω σχεση μισους αλλα η αληθεια να λεγεται, τα γραφικα του killzone 2 ειναι ο,τι καλυτερο εχω δει real time. Aπιστευτο!
Bots στο offline αλλα και στο online :angry:Quote:
GamePro gets the world's first crack at playing online multiplayer in Killzone 2.
08/21/2008
http://cdn1.gamepro.com/article_img/...o/206752-1.jpg
Today, bots were announced for online and offline play in Killzone 2.
It's been a long wait, but I finally had the chance to engage in Killzone 2's much-anticipated online multiplayer at the Leipzig Games Convention in Germany. Teased at E3 in Los Angeles last month, I have been practically foaming at the mouth to give it a go. Here's how it went down.
I was lucky enough to be in the first session at the show, meaning that aside from internal testing, I was first outside of Guerrilla Games' development studio to play multiplayer. Prior to playing, our group of about 8 journalists received some prep, outlining many of the online features that we'd get our hands on. Essentially, it was the same presentation that I saw during E3, with one addition--bots. Eric Boltjes, senior online designer, confirmed that A.I. bots will be available to add in both online and offline games, and that they will excellently mimic human behavior and use all special abilities just as a normal player would. Unfortunately, I didn't get to see them in action today, but I did get to face off against some of the development team back in Amsterdam who were ready to make mince meet out of my inexperienced hide.
Jumping In
I played two games, the first of which was a 16-player match. I started with a grenade launcher and a pistol, as well as hand grenades. This specific map was multi-leveled, with lots of stairways and tunnels, which worked very well for lobbing grenades around corners. And that's how I got my first couple of kills. I was shot down pretty fast after that, prompting me to either wait 10 seconds for a medic to find and revive me, or choose a respawn point. A nice feature lets you view real-time video of each spawn location so you don't end up dropping into a bloodbath. Also cool is being able to change badges (classes) via the respawn menu after dying. So, I switched to the Scout badge to test out the sniper rifle.
It took me a little while to find a good vantage point, but since my team was trouncing the Helghast, there was a good window for me to find a stairwell and a spot on a balcony. The sniper rifle has two zoom modes, but I found I needed quite a bit of open space to use it effectively. I also noticed that sentry guns were littered throughout the map, which were either friend- or enemy-controlled, and were pretty pesky when trying to battle other enemies at the same time. A few shots usually took it out, though.
http://cdn1.gamepro.com/article_img/...o/206752-2.jpg
Have it your way applies to Whoppers as well as Killzone 2's amazing customization options.
Second Chance
The next game was a 32-player match, and things were quite a bit more hectic in this King of the Hill-esque (I believe it's called Search & Conquer). I experimented with a few other badges, using the shotgun and one of the game's assault rifles. Different abilities are also mapped to the directional pad, allowing on-the-fly usage of grenades and other items. A handy arrow allows led me to the nearest action, so I never really felt like I was wandering around lost even though I wasn't familiar with these maps (obviously).
Graphically, Killzone 2 is spectacular, emphasizing the gritty, bloody nature of the game universe. I couldn't tell any noticeable degrade in graphical quality from the single-player portion of the game, which is a rarity these days. Perhaps that's why the frame rate seemed a little slow at times, probably the only possibly knock on the game so far. To be a little more specific, it's more like Halo than Resistance, meaning characters move rather slow, which I'm quite a fan of. Not sure if this sluggishness is a specific refresh rate problem or solely a frame rate issue, but it's not that big of a deal and only a minor hitch for the time being.
Killzone 2 is doing so many inventive things on the online side that it's looking like the "kitchen sink" multiplayer experience. It feels like Call of Duty 4 mixed with elements of Halo and Battlefield games. Guerrilla Games really seems to get the online innovation thing, implementing tons of clan and tournament features, not to mention the option to customize each game to play exactly how you want it to. Shooter fans should really start getting excited about it now, though I think many of you have been waiting almost four years for this to drop. We're almost there!
http://www.gamepro.com/sony/ps3/game...s/206752.shtml
Και ενα Video νομιζω πως δεν εχει ξαναμπει
Killzone 2 : Your Questions Answered.
So, this afternoon we have been lucky enough to spend a bit of time with the online producer and some of the development team at Guerrilla Games. They are here at the show taking members of the press through the online multiplayer part of this massive PlayStation 3 title. Sadly, there wasn’t time to get answers to all of your questions, but I am sure you will agree we have managed to get loads of juicy information for you all.
1)Q: What resolution and frame rate does the game run at?
A: 720p at 30fps
2)Q: Will PlayStation Trophies be supported in game?
A: Yes definitely, there will be unique trophies to be won, earned both in the offline game and while playing online.
3)Q: Will there be a public Beta Trial for Killzone 2?
A: Yes, we are planning on running a closed public beta later this year.
4)Q: How many online maps will there be at launch?
A: The game will include 8 maps each with their own style and setting, some will be smaller, to suit 16 players others will be much bigger, designed for 32 player matches. If you want to get an idea of what some of these look like, check out the new video on the PLAYSTATION®Store.
5)Q: How does the lobby system online work?
A: We have taken to heart all the feedback from the first Killzone game and aim to give players as much flexibility as possible. You can list all the games currently being played, and then filter that list. We are busy putting as many different filters in as possible, so you can find a game which is perfect for you.
6)Q: Does playing offline unlock stuff in the online game.
A: Not directly no, however, there are absolutely loads of things to unlock within the online game, from badges/classes to medals and ribbons.
7)Q: Media Molecule did a video trailer for LittleBigPlanet featuring Sackboy in a killzone outfit, any plans to do something similar, including Sackboy in a Killzone trailer?
A: *laughter* Great idea! No-one had thought of that, so no… no plans.
8)Q: Which aspect of the game are you most proud of, which you feel sets Killzone ahead of the competition?
A: There are two things, which we are really very proud of. Firstly the level of customisation available for users to create games exactly how they want them, so we have put many, many different options in there. Secondly we have worked really hard on the community aspects of the game. Clan support and Tournaments are key, also the game integration with killzone.com. Players will be able to manage their clans, check their stats and follow tournaments all online through the killzone.com web site!
9)Q: With so many options and different classes and weapons, what are you doing to ensure that the game is fully balanced at launch?
A: This is so important that we really have dedicated masses of time to play testing and QA processes. The whole team logs in and plays during our “Friday Frag-fest” every week, then feeds back their experiences for updates to the code. Also Alpha testing has been intensive, with tests being done for hours and hours at a time. Finally, we think that the Beta Trial will be key to polishing off the games balancing. So feedback from that will help us make the final touches.
10) Q: Do you plan on making Downloadable content available after launch?
Yes, certainly we will release additional online maps after launch, we are also looking at other options as well, hopefully we can bring you more information later in the year.
11)Q: In Killzone on the PS2 you could play the online maps off line against bots, do you plan on doing this in Killzone 2?
A: Yes certainly, in fact we have expanded this feature so now you will be able to include bots in your online games to! Players will be able to set the difficulty level of the bots in the game, so teams can practise tactics against the bots before inflicting them on the greater public.
12)Q: What can you tell us about the games ranking system?
A: Players will be able to rank up by gaining points within online games. We have made sure that you will always know how many points you have, as well as how many you need to reach the next level. One feature, which we are very happy with, is the addition of “Honour Ranks”, this will work by calculating who the best players are each week, and this will give people who buy the game later on a chance to be rewarded for great game play.
13) Q: Will the game support Home?
A: Yes definitely, although we don’t have any details for this right now.
14)Q: Many developers have chill out rooms in their buildings, do you?
A: We don’t have a chill out room inside the building, but we do have a lovely Garden which is always nice to sit in and relax.
15)Q: Have you spent a lot of time working on the story for Killzone 2?
A: We have worked really hard on the entire storyline for the Killzone universe, linking together all the games and offering players much to discover. We are constantly working on the back story as well, with information and details available in the http://killzone.com/kz/storyline.psml web site.
Eνα μεγαλο gameplay βιντεο.
http://tv.multiplayer.it/3195/killzo...eprima-gc-2008
Πω,πω,πω ερχαιτε η παιχνιδαρα ποσο εμειναι λιγο ακομα αντε να δουμε γραφικαρες να βουλωσουν στοματα.
Killzone 2 new gameplay video
http://www.gamekyo.com/video12770_ki...lay-video.html
http://www.n4g.com/ps3/News-188202.aspxQuote:
Killzone 2 to be patched. DLC coming shortly after.
http://m2.n4g.com/8/News/188000/188202_1_hs.jpg
Soon after Killzone 2 launches, owners will get a patch to include the following: co-op mode and vehicles will be made available in online modes. The game will be shipped with bots included. The bots are fully customisable. We can also expect free DLC content after it's launch. February 2009 couldn't be any further away.
Πολλά νέα ξεφύτρωσαν για το Killzone 2 από ένα Q&A που έγινε με τους developers του παιχνιδιού μέσω του Ευρωπαϊκού Playstation forum.
http://ps3.ign.com/articles/902/902019p1.htmlQuote:
GC 2008: Killzone 2 Online Will Have Bots
AI invades the multiplayer shenanigans.
by Ryan Clements http://media.ign.com/ign/images/readmyblog.gif
August 22, 2008 - It was announced here at the German Games Convention that the multiplayer component of Killzone 2 will in fact have bots. During a private demonstration of the game, a representative mentioned that AI bots were being officially unveiled just for Leipzig.
The bots will serve a number of helpful uses, including acting as a good practice target during offline play, extra characters for online matches and providing you with a human-like companion. Although we didn't have the chance to see the bots in action, they're just another reason we're really looking forward to the game come next year.
http://playstationlifestyle.net/2008...op-story-mode/Quote:
Killzone 2 to Receive Co-op Story Mode
Written by Chris Rah Osiris http://sev1512.files.wordpress.com/2...w=48&h=48&h=48
http://sev1512.files.wordpress.com/2...pg?w=416&h=234
Bring a friend along for the Helghan fun
The title is worded as such because the title will not ship with a co-op story mode. GG has reportedly stated that a co-op version of the story mode will be available for download sometime after Killzone 2 is released. GG has also informed PS3fanboy that vehicles will be available in multiplayer mode at a later time as well.
I know I am not the only one that thinks Guerilla Games is doing just about everything in the developer’s power to make Killzone 2 a must have title. Hopefully the co-op story mode will be online. That would make for plenty of fun.
Για ολόκληρη την ενδιαφέρουσα συνέντευξη, διαβάστε παρακάτω.
http://gamzsonev3.wordpress.com/2008...0fps/#more-638Quote:
Q: What resolution and frame rate does the game run at?
A: 720p at 30fps
Q: Will PlayStation Trophies be supported in game?
A: Yes definitely, there will be unique trophies to be won, earned both in the offline game and while playing online.
Q: Will there be a public Beta Trial for Killzone 2?
A: Yes, we are planning on running a closed public beta later this year.
Q: How many online maps will there be at launch?
A: The game will include 8 maps each with their own style and setting, some will be smaller, to suit 16 players others will be much bigger, designed for 32 player matches. If you want to get an idea of what some of these look like, check out the new video on the PLAYSTATION®Store.
Q: How does the lobby system online work?
A: We have taken to heart all the feedback from the first Killzone game and aim to give players as much flexibility as possible. You can list all the games currently being played, and then filter that list. We are busy putting as many different filters in as possible, so you can find a game which is perfect for you.
Q: Does playing offline unlock stuff in the online game.
A: Not directly no, however, there are absolutely loads of things to unlock within the online game, from badges/classes to medals and ribbons.
Q: Media Molecule did a video trailer for LittleBigPlanet featuring Sackboy in a killzone outfit, any plans to do something similar, including Sackboy in a Killzone trailer?
A: *laughter* Great idea! No-one had thought of that, so no… no plans.
Q: Which aspect of the game are you most proud of, which you feel sets Killzone ahead of the competition?
A: There are two things, which we are really very proud of. Firstly the level of customisation available for users to create games exactly how they want them, so we have put many, many different options in there. Secondly we have worked really hard on the community aspects of the game. Clan support and Tournaments are key, also the game integration with killzone.com. Players will be able to manage their clans, check their stats and follow tournaments all online through the “http://killzone.com/”
Q: With so many options and different classes and weapons, what are you doing to ensure that the game is fully balanced at launch?
A: This is so important that we really have dedicated masses of time to play testing and QA processes. The whole team logs in and plays during our “Friday Frag-fest” every week, then feeds back their experiences for updates to the code. Also Alpha testing has been intensive, with tests being done for hours and hours at a time. Finally, we think that the Beta Trial will be key to polishing off the games balancing. So feedback from that will help us make the final touches.
Q: Do you plan on making Downloadable content available after launch?
A: Yes, certainly we will release additional online maps after launch, we are also looking at other options as well, hopefully we can bring you more information later in the year.
Q: In Killzone on the PS2 you could play the online maps off line against bots, do you plan on doing this in Killzone 2?
A: Yes certainly, in fact we have expanded this feature so now you will be able to include bots in your online games to! Players will be able to set the difficulty level of the bots in the game, so teams can practise tactics against the bots before inflicting them on the greater public.
Q: What can you tell us about the games ranking system?
A: Players will be able to rank up by gaining points within online games. We have made sure that you will always know how many points you have, as well as how many you need to reach the next level. One feature, which we are very happy with, is the addition of “Honour Ranks”, this will work by calculating who the best players are each week, and this will give people who buy the game later on a chance to be rewarded for great game play.
Q: Will the game support Home?
A: Yes definitely, although we don’t have any details for this right now.
Q: Many developers have chill out rooms in their buildings, do you?
A: We don’t have a chill out room inside the building, but we do have a lovely Garden which is always nice to sit in and relax.
Q: Have you spent a lot of time working on the story for Killzone 2?
A: We have worked really hard on the entire storyline for the Killzone universe, linking together all the games and offering players much to discover. We are constantly working on the back story as well, with information and details available in the http://killzone.com/kz/storyline.psml
ekeipisw apo ta kagela ginotan kolasi 45 lepta oura alla PANAGIA mou voitha ego vasika den pezotetia alla tetio gaming ........kala kai to resi 2 perni myala lol
http://s6.directupload.net/images/080823/yichh3cf.jpg
http://s4.directupload.net/images/080823/l3hc3yz6.jpg
Παντως με εχει ενθουσιασει το γεγονος οτι οι προγραματιστες στην guerilla σε ολες τους τις συνεντευξεις αποκαλυπτουν το τι χρησιμοποιουν και το πως εκμαιταλευωνται την δυναμη του ps3 δεν εχουν κρυψει τιποτα απο οσα κανουν για το παιχνιδι και πανω απο ολα η ενημερωση που κανουν και οι συνεχεις βελτιωσεις μεχρι το τελικο προιον σε μεγαλη συχνοτητα.
Ακριβως αυτο ειναι και το μεγαλο μπραβο.Οτι δηλαδη δεν εχουν προβλημα , να μεταδωσουν ολες τις πληροφοριες και τις τεχνικες που εχουν ανακαλυψει μετις εκτεταμμενες ερευνες τους.Πολλοι , δεν θα μοιραζονταν τετοιες τεχνολογιες με τον ανταγωνισμο.Ομως η Guerilla Games αποτελει παραδειγμα developer σε αυτον τον τομεα.Εχει βοηθησει ηδη Naughty Dog και Insomniac (οπως αντιστοιχα και εκεινοι το ιδιο) και ολο αυτο πραγματικα βοηθαει εμας τους gamers να απολαυσουμε πιο ποιοτικα παιχνιδια! ;)
Βέβαια όλα αυτά γίνονται με το αζημίωτο. Οι εταιρείες συνάπτουν συνεργασίες με σκοπό να αποκτήσουν την απαραίτητη τεχνογνωσία (ιδίως εάν πρόκειται για σχετικά μικρές εταιρείες). Οι μεγάλοι developers είναι και οι πιο κλειστοί σε τέτοιες συμφωνίες θεωρώντας πως μπορούν μόνες τους. Όσον αφορά τις δημόσιες δηλώσεις, δεν νομίζω πως αυτά που δηλώνονται είναι άγνωστες πληροφορίες προς τους άλλους developers.
Ανεξάρτητα πάντως από το τί κρύβεται από πίσω, είναι σαφέστατα θετικό το γεγονός της ανταλλαγής τεχνολογιών από τους developers, ιδιαίτερα όταν αφορά το δύστροπο PS3.