WoW..... Incredible!!!!!!!!!!!!!!!!! :D
Πανικος! Πανικος! Πολεμος κανονικα! :D
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WoW..... Incredible!!!!!!!!!!!!!!!!! :D
Πανικος! Πανικος! Πολεμος κανονικα! :D
http://img.photobucket.com/albums/v6...s/kz267567.gif
http://img.photobucket.com/albums/v6...cs/dfsdfcv.gif
http://img.photobucket.com/albums/v6...s/ihtre54v.gif
http://img.photobucket.com/albums/v6...cs/kz2x360.gif
http://img.photobucket.com/albums/v6...s/kz78655g.gif
http://img.photobucket.com/albums/v6...cs/kz86734.gif
http://img.photobucket.com/albums/v6...DanceDeath.gif
kala e ,maresi etsi pu dixni tin oplara otab kanis reloadis.theiko
auto pedia tha eine kalo?
χαριτολογωντας στο ειπε...:p
το framerate δειχνει απιστευτο κ ειναι οτι καλητερο...αναδεικνυει τα animation απιστευτα!
[gv]19937[/gv]
Killzone 2 badge system unveiled, detailed
Πηγή: http://www.psu.com/Killzone-2-badge-...0004245-p0.phpQuote:
Brand new details have arisen regarding Killzone 2's online multiplayer, which, judging from these facts, looks to be quite deep.
A new badge system allow users to mix and match abilities into primary and secondary spots to complement their pay style. This keeps multiplayer fresh without having to adhere to a rigid class system. The primary badge defines the main role of the player character, as well as its outward appearance, while the secondary badge serves as a complementary ability that enhances the main role.
Here's the entire list of all Killzone 2 badges.
Rifleman:
The default multiplayer character is assigned when no primary badge is selected. A secondary badge may still be added. Riflemen can start with most weapons, except for the specialized ones.
Engineer:
Primary badge ability - Sets up an automated turret which targets the enemy
Secondary badge ability - Repairs ammunition dispensers, mounted guns, and automated turrets
Medic:
Primary badge ability - Revives downed team mates
Secondary badge ability - Throws a health pack, which can be picked up by other players
Scout:
Primary badge ability - Uses a cloaking suit to become near-invisible
Secondary badge ability - Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates
Assault:
Primary badge ability - Dons heavy armor twice as strong as normal
Secondary badge ability - Temporarily boosts running speed
Tactician:
Primary badge ability - Throws a coloured smoke grenade, which serves as a spawn point
Secondary badge ability - Requests air support from a sentry bot which targets the enemy
Saboteur:
Primary badge ability - Assumes the disguise of a randomly selected enemy player
Secondary badge ability - Throws a sticky, proximity-activated C-4 charge
Συνέντευξη: http://threespeech.com/blog/2008/07/...ven-ter-heife/
To κομμάτι που δείξαν live ήταν εκπληκτικό... Ο φωτισμός είναι ότι καλύτερο υπάρχει αυτή τη στιγμή στον χώρο! Ελπίζω και σε gameplay να είναι το ίδιο υποσχόμενο... Λογικά το video θα βρεθεί σύντομα σε κάνα gametrailers...
Kαι επειδή έχω κέφια... Ορίστε και μερικά gifs από το multiplayer... Έτσι για να βλέπουμε τι δε μας έδειξαν σήμερα... ;) ;) 32 players Online παρακαλώ!!!
http://i6.photobucket.com/albums/y24...ler-HD1080.gif http://img.photobucket.com/albums/v6...MP_Running.gif
http://img.photobucket.com/albums/v6...ler-HD1080.gif
Spoiler!
Και μερικές ακόμα για να πιστέψετε ότι βλέπετε online... ;)
Spoiler!
οκ ..έλεγα ότι το killzone φαίνετε μια απο τα ίδια. Τώρα πλέον φαίνεται μια απο τα ίδια αλλά σε next gen επίπεδο. Πιστευώ ότι τα γραφικά είναι άψογα.
(ΕΕΕνα RPG ρε παιδιά ...:( )
Exclusive KillZone 2 Hands On: Public Beta Confirmed!
Δείτε οπωσδήποτε το video: http://www.n4g.com/events_e32008/News-170578.aspxQuote:
In what is possibly the game of the E3 Expo this year, Sony have given G4tv an exclusive hands on preview of the game in where it was revealed, although momentarily, that more information about the game including Trophies will be revealed as the "Public Beta" nears.
Considering the reactions to this game's Multiplayer revelations, we can only expect the choreographer of Sony's mediocre Press Conference to be fired shortly within the next few hours. Why they never included this into their conference we'll never know, but they would have blown away the audience with KillZone 2
Εντυπώσεις (πάρα πολύ καλές) από το IGN για το παιχνίδι:
Quote:
When I picked up the controller in Sony's Los Angeles Convention Center this afternoon, I
was a bit letdown to find out that I'd just be continuing the level I stopped in a few months
ago.
Little did I know my socks were about to be knocked off.
The muzzle of the gun began to glow orange as the gun neared its overheating threshold,
but I managed to clip a few well-placed red barrels in the rickety structure that set off a
chain reaction that brought the building down on top of the baddies. Although I expected the
barrels to cause and explosion, the building's demise was a welcome surprise as well as a
sight to behold and experience -- the controller rumbled as the neighboring tower went down
and slowly the gray fog of dust and concrete slowly rose into the air.
I moved the team forward, and eventually came into what would become the greatest
Killzone 2 battle I have ever played.
I got off two direct hits, and I honestly had to stop and stare at the scene on screen --
my troops were battling the enemies in the foreground, in the middle of the frame were
two tanks surrounded by black smoke and fiery red explosions, and in the background
gray smoke wafted as Helghast forces fired from elevated positions.
It was a thing of beauty, but our demo ended there.
I realize that I'm in the enviable position of getting to paid to play top-shelf games time
after time, but sometimes, no matter how good a game is, it can get stale. You get to a
point where you don't feel wowed anymore and just want to be done with it. That hasn't
happened here. Every time I play it, Killzone 2 finds a different way to ensure that I won't
shut up about it.
Ξερουμε ποτε θα αρχισει η public beta, κατι σαν open beta 8α ειναι? θα μπορουμε δλδ να μπουμε οσοι θελουμε?
Πραγματικα, οπως λεει, γιατι δεν ειπαν τπτ στην conference????