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Μερικά videos από το Sony's Gamer Day και ένα άρθρο από το gamesradar!
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Coming straight from Sony's Gamers Day Event, Gametrailers.com provides a three part walkthrough of the second level in Killzone 2. Some of this will look familiar as it's the same level from the SCEE event shown earlier this week. What's nice about this footage though, is Gametrailers.com has one of the Killzone developers guiding them through the level describing everything that's going on. Enjoy!
Spoiler!
Killzone 2 - 2nd opinion
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At the end of the day, people want a Killzone 2 that has fully realized the vision that we set out with the 2005 trailer. Fortunately for us, Sony has a great line-up for Christmas so there was no pressure at all to come out at that time.
"This means we can take our time to polish it,” so says Herman Hulst - managing director of Guerrilla when we caught up with him at the Sony’s Gamers Day in south London where PS3’s daddy announced to the world its insanely anticipated, benchmark-setting shooter has been pencilled in for a February 2009 release rather than the pipedream September date earlier promised.
That fully realized vision is getting closer and closer with the latest build
of the shooter looking utterly spectacular thanks to a combination of jaw-dropping battle setpieces (which, we were promised, there are plenty of in the finished game), smart physics, slick weaponry and gritty environments. We got to play through Killzone 2’s second mission, the Corinth Sands, where you (Sev) and your platoon must storm a port on the Helghan planet to make way for incoming ISA troops. It’s dirty, it’s muddy, it’s cold and it’s angry (and we were told this is one of the more welcoming environments before the Helghan weather front moves in on you).
Flank left instead of right and you’ll catch a bullet in the soft of the eye. This is where the new cover system comes into play. By holding L1 you snap to cover, and from here you can use the left stick to lean ‘n’ peek from behind it and fire off a few shots. Plus, you can blindfire if anyone gets too close for comfort by just hitting R1. This new system works incredibly well, feels remarkably fluid and doesn’t yank you out of the first-person perspective unlike say, Rainbow Six: Vegas. This means you’re kept in the heat of the action at all times - never once feeling removed from the anarchy of the Helghan battle and the zinging bullets. Overall, the controls are very tight. In fact it’s the best we’ve experienced outside of Call of Duty 4. And that’s no light statement. Killzone 2 is incredibly solid and slick, the weight of each gun feels good and looking down the scope COD4-style to pop Helghast is a joy - especially given the ace animation.
Unlike the first Killzone, you won’t be playing as multiple characters this time around (so no cheap chick with a one-shot killer pistol). Yes, you’ll have your squad on hand at all times, but you’ll only play as Sev through the game’s storyline. Naturally, you’ll need to keep your platoon in good shape, otherwise firefights will get the better of you. If you support teammates by either reviving them on the battlefield or backing them up when they’re pinned down, they’ll return the favour. “The revive system we’ve implemented in Killzone 2 is based on Killzone Liberation,” says Hulst. “It’s a simple, intuitive system, designed to keep your buddies alive, who then, in turn, look after you as well.”
Destructible environments are another facet of the new mechanics the team at Guerrilla have woven into the code. Rounding a corner on the Corinth docks, you’re faced with dual-mounted gunners on a bridge drilling ISA troops with hot lead, one of whom drops a rocket launcher after being sent packing to the long queue at the pearly gates. After making a quick break for it, grabbing the launcher and clinging to cover, our squad is hollering at us to take down the weapons crates next to the gunners. BOOM! The crates go up in a fireball and the bridge crumbles to the ground, Helghan troopers crushed beneath the rubble. That was cool.
Hulst and his team are pushing for those big Hollywood blockbuster money moments. “We love destroying the environments we’ve so carefully constructed - it makes the artists really happy. Making sure the world responds to your bullets in a manner that you would expect is a big thing for us. We go over the top here or there, to create something of a spectacle out of this destructibility,” explains Hulst. Spraying a wall with bullets, we got what exactly Hulst meant by the world responding to your bullets. Naturally there are flammable barrels and gas canisters that can be gunned to trigger ear-rattling explosions, but one slick touch is watching your bullets penetrate steel or concrete. Shoot a static object and the bullet hole sears with heat for a beat. It's these little design nuances that will set Killzone 2 apart from the rival shooters out there.
Another new addition to gameplay is how you can help your squad and vice versa when traversing walls and obstacles. Can’t reach that ledge? Just head over to it and one of your team will give you a boost with a tap of a button. And once you’re on top, it’s your turn to haul your squaddie up. It’s not groundbreaking (fans of Army of Two have seen it all before), nor is it worth making too much of a song and dance about, but it’s one more slick detail to add to Killzone 2’s mechanics that ensures the feeling of being ‘in’ the game never lets up.
Killzone 2’s most prolific addition is the implementation of the physics-heavy hit response system. Shoot a Helghan trooper in the leg and he’ll slam down face first into the crud. Take a shot at his shoulder or arm and he’ll clutch it in agony. Coolly, Guerrilla isn’t just implementing the hit response system for flashes, it’s taking it one step further. Said system is going to play an important part in the game when you encounter larger foes such as the mini-gun wielding Titan. Armoured to the hilt, he’s got a tank on his back that you need to hit, but first you have to spin him around by hitting him in the shoulder, then you take shots at the equipment on his back. And this guy is only a mini-boss, with promises of much bigger menaces to square off against.
“The mini-bosses are just that, a taste of what’s to come in the shape of some much greater bosses. We first did this with Killzone Liberation, and are now introducing them into Killzone 2,” hints Hulst of the punishing possibilities to come. Aside from both mini-bosses and their larger counterparts, you’re also going to operate some heavy artillery and Helghan-crushing tanks, but Hulst is coy on revealing any more details on what’s to come until a later date. “Without giving away too much at this stage, you can be sure there is more to play around with,” he says with a smile on his face, teasing us with the prospect of the sort of machinery we’re going to get behind the wheel of - although we do know the hovercraft you arrive on at the start of the mission comes back in to play and you can take control of an APC in mission three.
Approaching the end of the level, we got a taste for how Guerrilla has executed the use of the Sixaxis. Tasked with turning a valve to open up floodgates so ISA troops can pass through, you’re prompted to hold down L1 and R1 to grab the valve. From there you turn the pad like you would the valve if it were in your hands. It’s interesting, it feels natural and it doesn’t feel tacked on like a lot of Sixaxis control schemes. This moment piqued our interest for more glimpses of what the Dutch developer is doing with Sony’s wireless wonder.
One aspect on everyone’s lips was what Killzone 2 was going to offer in terms of multiplayer. Unfortunately, and as expected, everyone was keeping mum on any semblance of details Guerrilla has been working on. “Killzone 2’s multiplayer is a huge deal. We’re offering the player a unique multiplayer experience that we’ll be revealing more information on at a later time,” said Hulst as we tried to prod him for information on any online-planned Helghan hootenannies. Hulst did, however, assure us that the game would be supported once it shipped through the official website and the ever expanding PlayStation Network. “We have introduced Killzone.com to the community a while back and with Liberation we were able to offer unlockable rewards through that website. We will take that even further with Killzone 2, not only through the website, but also through new developments on PlayStation Network and the upcoming Home.”
With Brian Cox reprising his role as Emperor Visari, the return of Killzone’s Rico Valasquez, a planet that fights back, colossal setpieces, a glut of fierce blood-hungry bosses, plus the introduction of new lead character Sev and his gun crazy jarhead buddies Garza, Natko and Rico - Killzone 2 is really coming together.
And it all comes back to that video, which Hurst says serves as more of a blessing than a curse. When the first Killzone 2 trailer went live, the fanboys went nuts. (‘Was it in-game footage?’ ‘Of course it was!’ ‘How could it not be, the PS3 was the most powerful console’ etc.) In retrospect, Hurst is contemplative. “Had we not been in the situation to live up to that trailer, it most certainly would have been a curse. But because we feel we are in a position to reach that target, potentially even exceed it, I think it’s the best motivational tool that we ever created for ourselves.” Almost too soon, our time with him and the game comes to an end. Brave words. Bold statements.
Another delay to the release date ensures the Killzone 2 development saga will carry on into 2009, but after our play of this flagship shooter, every extra day Guerrilla gets on the Helghan homeworld tweaking, the better it is for everyone involved. So far, the wait is proving worthwhile.
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κοιταχτε τα textures οταν ο παικτης χρησιμοποιει το cover...πραγματικα καταπλικτικη δουλεια.Εγω δεν περιμενα να εχει τοσο καλα textures , ιδιως με ολα αυτα τα πραγματα που συμβαινουν ταυτοχρονα στην οθονη και με τον εξωφρενικο αριθμο των εφφε που υπαρχουν.Για να μην μιλησω για αριθμο πολυγωνων , ο οποιος ειναι απλα τεραστιος , ιδιως στους χαρακτηρες.
φαίνεται πανέμορφο..τι μας κάνουν με τις καθυστερήσεις!!!
Οι εκρηξεις και τα particle effects ειναι απλα εκπληκτικα. Ειδικα η σκηνη με την καταρρευση της γεφυρας ειναι ολα τα λεφτα
epitelous siga siga mazeutikan 3-4 titloi pou axizei na paixeis sto ps3...
Gamespot
Killzone 2 Interview
http://www.gamespot.com/video/928377...-2-interview-1
den tha xanadw allo video gia auto to game...einai ekpliktiko..makari xanalew na exei tin upostirixei pou eixai to first game edw stin ellada....poio hallo kiler kai papades mou lete....
Lol ειχα την αισθηση οτι ηταν καινουρια συνεντευξη:p
Άλλα 2 trailers... Το πρώτο με πολύ ενδιαφέρουσες πληροφορίες για την ιστορία του παιχνιδιού αλλά και το gameplay!
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meta apo tetoia video klisane polla stomata
pou legan oti den tha miazi me ta trailer
eine poli kalitero
anipomono feb2009
gamespy
Killzone 2 preview
http://ps3.gamespy.com/playstation-3.../874874p1.html
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Συνέντευξη που δημοσιεύθηκε στο Official PS blog.
http://crackle.com/c/Video_Games/E3_...95059%26o%3D12
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Sony Computer Entertainment America (SCEA) has released a fact sheet for Guerrilla Games’ highly anticipated PlayStation 3 exclusive shooter, Killzone 2.
The upcoming First Person Shooter (FPS) was first unveiled at E3 2005, and has since remained one of the most eagerly awaited PS3 releases thus far. The game is currently scheduled for release in February 2009.
Those interested can view the entire fact sheet below.
KillzoneTM 2
FACT SHEET
Publisher: Sony Computer Entertainment America Inc.
Developer: Guerrilla Games
Platform: PLAYSTATION®3 system
Genre: First-Person Shooter
Rating: “RP” for “Rating Pending”
OVERVIEW
Developed by Guerilla Games, a wholly owned subsidiary of Sony Computer Entertainment Europe, Killzone™ 2 is the highly anticipated first-person shooter created exclusively for the PLAYSTATION®3 system. Following events and action from the original Killzone for PlayStation®2, Killzone 2 brings players into a highly detailed, ultra-realistic “theater of war” that truly leverages the processing power of the PS3.
Throughout the campaign, players will encounter lifelike and adaptable artificial intelligence (A.I.) from enemies as well as fellow soldiers, destructible environments, and stunningly detailed scenery. Additionally, players will be tasked with utilizing a host of new weapons and vehicles in the war to stop the Helghast. Featuring an extensive single-player campaign and thrilling multi-player mode, Killzone 2 delivers a host of new gameplay elements and an intense storyline that will once again drive gamers to join the ranks of the ISA and fight the Helghast…this time on the enemy’s home planet.
STORYLINE
Two years after the Helghast assault on Vekta, the ISA is taking the fight to the enemy’s home world of Helghan. The ISA goal is direct: capture the Helghast leader, Emperor Visari, and bring the Helghast war machine to a halt. Assuming the role of Sev, a battle-hardened veteran and a member of the special forces unit known as the Legion, players will lead a group of highly trained soldiers on a mission to take out the Helghast threat. For Sev and his squad, the invasion of Helghan is just the beginning. Tasked with securing Pyrrhus, the Capital City, the team quickly discovers that the Helghast are a formidable enemy on their home planet. Not only have they adjusted to the planet’s hostile conditions, they have also harnessed a source of power they can now use against the ISA. Sev discovers his squad isn’t just fighting enemy forces – their fiercest opponent may be the planet itself.
KEY FEATURES
• Experience realistic, highly atmospheric environments that respond dynamically to the violent conditions on the planet Helghan.
• Witness the devastating effects of Helghan’s climate as it forces you and your enemies to adapt to new tactics.
• Control an arsenal of new and unique weapons and vehicles, in addition to trusty Killzone classics like the M82-G and the StA-52 LA.
• Face off against fearsome enemies who have learned to wield the hostility of Helghan itself against their opponents.
• Between Killzone 2’s unique visual style, the power of PS3, the use of EDGE tools, and the proprietary technology developed by Guerrilla, the game promises to impress players with its benchmark visuals, smooth character animation, detailed, effect-laden environments, and realtime cutscenes.
• Experience a beautifully lit world brought to life by deferred rendering technology. Multiple shadows casting light sources bring out the highly detailed environments and character animations.
• With true next-gen audio the player is further immersed in the world, supporting 7.1 surround and location-specific audio with wave tracing. Players will not only notice the difference between indoor and outdoor but also experience sound and music that are dynamic and contextual.
• Studio grade special effects will provide unprecedented visual fidelity. With full screen anti-aliasing, motion blur, internal Lens reflections, and depth-based color grading, players will experience a picture that is sharp, smooth, and full of detail.
Link:http://www.psu.com/Killzone-2-fact-s...0003717-p0.php
Λοιπον αυτο ειναι που θα κανει τη διαφορα στο ΚΖ2...ο καιρος και τα dynamic changes που θα γινονται σε πραγματικο χρονο.Οπως ειχαν πει , οι Helghast θα μπορουν να εκμεταλευονται τα στοιχεια της φυσης με διαφορους τροπυς.Αυτο για εμενα ειναι το στοιχειο που θα κανει την πραγματικη διαφορα.Οι δυνατοτητες ειναι απειρες με ενα τετοιο στοιχειο gameplay! :D