Εμενα παλι το khajit μου αρεσε πιο πολυ.
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Εμενα παλι το khajit μου αρεσε πιο πολυ.
messi +rep, thanks :d055:
Ολα αυτα τα previews μαζεμενα δεν ειναι τυχαια, η Bethesda εκανε μια παρουσιαση ενος demo (μιας ωρας αν θυμαμαι καλα) σε δημοσιογραφους behind closed doors πριν λιγες μερες. Λογικα και αυτο το μικρο κλιπακι απο εκει ειναι.
Θα δουμε υποθετω το ιδιο demo στην e3.
Ευχαριστω πολυ για το rep φιλε :)
Ναι,λογικα στην E3 θα μας δειξουν το ολο το demo.
Τρομερα νεα!!
Στο παιχνιδι θα υπαρχουν 120 σπηλιες και 100+ σημεια ενδιαφεροντος.
(και τωρα κουφαθητε)...Θα μπορουμε να ιππευουμε δρακους αλλα μαλλον προς το τελος του παχινιδιου!!!!
Και το απιστευτο...Η εταιρια ασχολειτε με το πως θα αντιδρανε και αλληλεπιδρουν τα πλασματα που θα βρισκονται στο κοσμο του Skyrim(π.χ. τα ψαρια τσιπανε το ενα το αλλο,λυκοι κυνηγανε αλεπουδες,μαμουθ κ.α.)...
http://gamingbolt.com/skyrim-new-det...slaying-cities
Τι αλλο θα δουμε!!!!
I WANT DIS THANG NOW!!!!
Bασικα λεει οτι ΔΕΝ θα μπορουμε να ιππευουμε δρακους, τουλαχιστον σε αυτη τη μορφη που εχει το παιχνιδι αυτη τη στιγμη και πολυ αμφιβαλλω αν λιγους μηνες πριν την κυκλοφορια αποφασιουν ξαφνικα να κανουν μια τοσο μεγαλη αλλαγη που θα επηρεαζει τοσο δραστικα το gameplay.
Λες? Με τοσο hype που επικρατει πιστευω οτι θα το σκεφτουν σοβαρα...
Ωχ sorry,αυξημενη ταχυτητα....:P
http://i.imgur.com/WFPCf.jpg
http://i.imgur.com/0wajh.jpg
From Gaf
Quote:
As promised in the other thread, here's the first info from the Official Playstation Magazine-article. Enjoy!
Dragons randomly appear in the gameworld, and encounters with them are completely unscripted. An injured dragon will not be able to fly, so you'll get to fight them on your own turf.
Three new Dragon Shouts are also described:
- “Yol Toor”: Fire Breath
- “Iiz Slen”: Ice Crystals
- “Strun Bah Qo”: Lightning Storm
- Slow Time
- Whirlwind Spirit (quickly move in one direction)
In combat, torches are now also able to be used as a weapon. The possible dual-wielding combinations are:
- Weapon and weapon
- Weapon and shield
- Weaon and torch
- Spell and weapon
- Spell and shield*
- Spell and torch*
- Torch and shield*
- Spell and Spell
- Two-handed weapon
*These aren’t mentioned, but it makes sense they’ll be in, too.
The random quests generated by the game’s Radiant Story-mechanic were inspired by the random encounters in Fallout 3. The people at Bethesda didn’t like how ‘fake’ some of the quests in Oblivion felt, and hope to make the ones in Skyrim feel more ‘real’.
There are 13 different types of ore to be used for your Crafting/Smithing skill. There's also an unfortunate casualty: Hand to Hand has been removed.
There are 60.000 lines of recorded dialog in the game, with a lot more voice actors than in Oblivion or Fallout 3 (for reference: Fallout 3 had 40.000 recorded lines). Three new factions are also confirmed (alongside the Dark Brotherhood):
- The Thieves Guild
- The College of Winter Hold (for Mages)
- The Companions (for Warriors)
The stories told in these faction questlines will be interwoven with one another, and with the main questline.
Each city in the world has an unique economy, which the player can sabotage, should they so desire. Cities are still patrolled by guards, but they’re no longer the omniscient killing machines they were in Oblivion. Bounties the player can incur are also no longer valid throughout the land: for instance, if you kill someone in Hold A, the guards in Hold B will not arrest you for it.
As for traversing the world, you get a few options. Horses are back, and according to the article actually handle like horses this time. The fast-travel system from Morrowind returns as well, with carriages able to transport you to all the major settlements in Skyrim right from the start. Oblivion's fast-travel also returns, but only for locations you've already discovered.
There are also new screenshots described, though I haven't seen them for myself yet. These include a battle with a Draugr, a campsite near a river, a new type of fire spell, a female human character walking towards a city, a close-up of a female (possibly Imperial) warrior, a guard in Legionnaire armor and a bearded Nord in a castle, armed with a warhammer.
Εποχη των παγετωνων:skyrim
Just,EPIC!!!!
Θελω,ομως, μια χαρη.Οι διαλογοι να ειναι λιγο πιο ''ζωντανοι'' :D
geoffkeighley Geoff Keighley
Ποπο, μεθαύριο προβλέπεται μεγάλη μέρα :D:DQuote:
How about some @elderscrolls? Monday on Spike/GT, Todd Howard shows you the first demo of Skyrim! Right after the Xbox briefing. #EPIC
Ελπιζω το gameplay που θα δειξουν να εχει πολλα ειδη gameplay δλδ μαχες,spellcasting,stealth κλπ
^Λογικα ετσι θα ειναι,αλλα δεν παιρνω και ορκο. :)
Bow δέν έχει??? Έλεος!...Quote:
As promised in the other thread, here's the first info from the Official Playstation Magazine-article. Enjoy!
Dragons randomly appear in the gameworld, and encounters with them are completely unscripted. An injured dragon will not be able to fly, so you'll get to fight them on your own turf.
Three new Dragon Shouts are also described:
- “Yol Toor”: Fire Breath
- “Iiz Slen”: Ice Crystals
- “Strun Bah Qo”: Lightning Storm
- Slow Time
- Whirlwind Spirit (quickly move in one direction)
In combat, torches are now also able to be used as a weapon. The possible dual-wielding combinations are:
- Weapon and weapon
- Weapon and shield
- Weaon and torch
- Spell and weapon
- Spell and shield*
- Spell and torch*
- Torch and shield*
- Spell and Spell
- Two-handed weapon
*These aren’t mentioned, but it makes sense they’ll be in, too.
The random quests generated by the game’s Radiant Story-mechanic were inspired by the random encounters in Fallout 3. The people at Bethesda didn’t like how ‘fake’ some of the quests in Oblivion felt, and hope to make the ones in Skyrim feel more ‘real’.
There are 13 different types of ore to be used for your Crafting/Smithing skill. There's also an unfortunate casualty: Hand to Hand has been removed.
There are 60.000 lines of recorded dialog in the game, with a lot more voice actors than in Oblivion or Fallout 3 (for reference: Fallout 3 had 40.000 recorded lines). Three new factions are also confirmed (alongside the Dark Brotherhood):
- The Thieves Guild
- The College of Winter Hold (for Mages)
- The Companions (for Warriors)
The stories told in these faction questlines will be interwoven with one another, and with the main questline.
Each city in the world has an unique economy, which the player can sabotage, should they so desire. Cities are still patrolled by guards, but they’re no longer the omniscient killing machines they were in Oblivion. Bounties the player can incur are also no longer valid throughout the land: for instance, if you kill someone in Hold A, the guards in Hold B will not arrest you for it.
As for traversing the world, you get a few options. Horses are back, and according to the article actually handle like horses this time. The fast-travel system from Morrowind returns as well, with carriages able to transport you to all the major settlements in Skyrim right from the start. Oblivion's fast-travel also returns, but only for locations you've already discovered.
There are also new screenshots described, though I haven't seen them for myself yet. These include a battle with a Draugr, a campsite near a river, a new type of fire spell, a female human character walking towards a city, a close-up of a female (possibly Imperial) warrior, a guard in Legionnaire armor and a bearded Nord in a castle, armed with a warhammer.
^^^lol ηθελες dual whield bow?Να δω να το κανει καποιος αυτο και τι στον κοσμο XD.
Προσεχε πως δεν λεει για two-hander αλλα για dual whield.Φυσικα και εχει τοξο.
Bαλιστρα ειναι η μονη λογικη εξηγηση. Αν και για να κανεις reload θα θελεις κανενα τεταρτο λολ...
live τωρα demo στο gametrailers-E3