O Αντιπροεδρος της Sony Worldwide Studios, Michael Denny εξηγει στην συνεντευξη του στο Edge , πως καθοριστικε ο σχεδιασμος του PS4, σε σχεση με το δυσκολο ξεκινημα του PS3.
Listen and learn: Michael Denny on five years of planning PlayStation 4
Sony learned some difficult lessons from the launch of PlayStation 3, and it is determined not to make those mistakes again. With
Microsoft’s silence becoming ever more conspicuous, its greatest videogame rival is slowly, but surely, explaining the philosophy behind PlayStation 4. Many were not content with a controller, a few games and a vision at PlayStation Meeting on February 20th; when we speak to Sony Worldwide Studios’ vice president Michael Denny six weeks later, he isn’t revealing too much more about its price, look or launchdate.
He can, however,
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