• The Witness on PS4: A progress report

    The Witness is a game where you explore an abandoned island and solve puzzles. We’ve been working on this game for a long time (it’s been over five years since I began working on it, myself! The rest of the team joined at various times after that). We don’t know the release date yet; it is still officially “when it’s done”, but these days “when it’s done” is getting closer and closer. The Witness is an ambitious game with a lot of things for us to get right, and getting it right takes time; I don’t want to rush the game out at the cost of quality.

    Here are some of the things we’ve been working on lately:

    Design


    All the gameplay along the “main line” of the game — the stuff you would expect to do from the beginning to the end of a standard playthrough — is done. But, this is a game that has a lot of extra things for players who are really into the game and want more; we are still designing some of those extras.

    Modeling and texturing

    The game has a lot of different locations and it’s very important that they all receive the same degree of care. Most of the island where The Witness takes place is fully modeled at this point, but there are a few very important locations that are still in a draft stage, and several others that could use another pass of detail.

    Frame rate optimisations

    At release on the PS4, we are planning to render at 1080p and 60 frames per second. Right now we meet this target in many areas of the game, but not everywhere. But with more old-fashioned hard work we should be.


    More at link: http://blog.eu.playstation.com/2014/...ogress-report/
    This article was originally published in forum thread: The Witness started by Valkyre View original post
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