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NonBorn
09-08-2007, 18:50
Prototype


Prototype follows the story of Alex Mercer, an amnesia stricken experiment. As the game opens Alex finds himself on the experimentation table with absolutely no recollection of his past. The confused prototype emerges from an underground lab deep within the heart of New York City, only to discover that there is much more going on in the outside world.

The entire game is revolved around a giant conspiracy in which the developers explain is designed to reflect real world government information secrets.

"This is reality plus one fantastic element," says executive producer Tim Bennison. "That fantastic element is your shape-shifting powers, and how they are somehow linked to this epidemic.


Prototype Concept Artworks
http://www.n4g.com/M/8/Images//57000/57851.jpg
http://www.n4g.com/M/8/Images//57000/57852.jpg
http://www.n4g.com/M/8/Images//57000/57854.jpg


Prototype Preview από το CVG

New York City. A hooded figure stands motionless in the centre of Times Square. It's morning and there are people everywhere. And we're not talking about the usual video game approximation of a crowd. It's a kinetic cluster of bodies merging and stirring through sun-bleached streets. The camera swings upwards revealing vast, intricately-rendered skyscrapers reaching towards a cloudless blue sky, turning white as the harsh sunlight hits their sides.

This is not the compromised parody of NYC we've seen a hundred times before in games like Spider-Man or True Crime - this is New York, as realistically, cinematically and lovingly rendered as it's ever likely to be. Car horns blare, sirens howl, people shout to one another and you genuinely feel like you're standing in a real city. You can almost smell the asphalt and the hot dog vendors.

And then fantasy takes over. The hooded figure springs to life, pushing violently through pedestrians, sliding across the tops of cars and sprinting up the sides of buildings. And then we see it - a gargantuan insect-like egg jutting out of the centre of the road, pulsating and oozing. People begin to panic and the crowds scatter like buckshot. And then the attack choppers come buzzing in, followed by trundling squads of squeaking tanks and platoons of soldiers. Something's about to go down in Times Square.

Mercer me
But before we tell you what happens next, let's explain the premise of Prototype. You are Alex Mercer, a mysterious science experiment gone wrong. Thanks to the genetic meddling of a shady organisation you are, to all intents and purposes, a shapeshifter. You look like a hoodie-clad twentysomething human but that's a clever disguise to help you blend into your environment. See, you don't really have a shape because you can be anyone you want by absorbing their DNA. Which, unfortunately, involves killing them.

But back to Times Square. For reasons the developers are yet to reveal, your objective here is to destroy the alien egg. And this is where you first discover Mercer's powers. Using his shapeshifting ability, Alex can morph his body T1000-style. So to protect himself from projectiles the egg's hurling at him, an organic armadillo-like shell envelopes him. It's natural body armour. Then he mutates his arm into a strange blade-like appendage - think Resi's Tyrant - and swings it at the egg. But, because this is a game and as such is designed to make your life hard, the army are after you. Complicated? Well, let's leave Times Square again.

Prototype's about a conspiracy. A big one that you have to solve. You do so by finding clues. The entire expanse of New York can be freely explored, and hidden in its darkest, hardest to reach corners are pieces of the 'web of intrigue'. These can be phone taps, documents, people... you know, Watergate-type stuff. And by piecing it all together - quite how this is done, Radical won't say - you solve the mystery of your origins and are led directly to whoever made you a shapeshifting mutant.

Time to explore more of Alex's abilities. A group of soldiers rush at you, firing their M4s and generally being aggressive. You calmly drop to your knees and plunge your hand into the pavement beneath you. Suddenly from directly under the marines dozens of spikes thrust upwards and skewer them, killing an entire troop instantly. So not only can Alex form deadly shapes, but he can stretch like Mr Fantastic and tunnel through the ground beneath him. But that was nothing - he has tanks and choppers after him now. Luckily you can 'borrow' enemy vehicles.

Just like in Mercenaries and Just Cause, Alex can commandeer vehicles by latching on to them, but he also has to complete Resi 4-style rhythm action sequences. Keep following the prompts and he'll run up a tank's barrel, prise open the hatch, jump inside, slice the driver to bits and take the helm. Same for a copter, only he crawls under the side, yanks out both pilots with his mutated arm and enters the cockpit. So no longer do you have to try and destroy the egg with melee attacks; you can batter it with a payload of hellfire missiles or some well-aimed tank shells. In one scene, you run up the side of a skyscraper, flip backwards and steal a chopper all in one move. It's mental.

Body moving
You can also steal people. Remember earlier we mentioned absorbing DNA? Well, here's how it works. Murder someone - an innocent bystander or an enemy - and you'll see their body turn liquid-like and slide up your leg. This means you now have their data stored and can basically transform into them at any time. This can be used tactically, for instance taking over the body of an army commander and ordering his troops to help you in battle. You can also use it to sneak into enemy bases, blend in with crowds and dozens of other uses, depending on your objectives.

Prototype will be largely free-roaming. Missions can be selected as and when you like, and there are side-quests to distract you from the main story mode, which only actually makes up a limited portion of the game. Radical's last two games are some of the best 'open world' titles around - Hulk: Ultimate Destruction and Scarface - and their expertise in creating believable, populated sandboxes makes their new game's play space vast, detailed and crammed with things to do.

There's nothing else like Prototype on PS3. It steals elements from almost every game imaginable, but they way it puts them together makes it unique. It has the acrobatics of Prince Of Persia, the immense world of GTA, the destruction of Hulk and the disguise system of Destroy All Humans. It's as amorphous as its lead character and one of the most exciting, original games we've seen in ages.

NonBorn
10-08-2007, 19:50
Κι άλλες εικόνες..

http://img.jeuxactu.com/datas/images/jeux/PROTOTYPE/screenshots/xl/1186741704-1.jpg
http://img.jeuxactu.com/datas/images/jeux/PROTOTYPE/screenshots/xl/1186741704-2.jpg
http://img.jeuxactu.com/datas/images/jeux/PROTOTYPE/screenshots/xl/1186741704-3.jpg
http://img.jeuxactu.com/datas/images/jeux/PROTOTYPE/screenshots/xl/1186741704-4.jpg
http://img.jeuxactu.com/datas/images/jeux/PROTOTYPE/screenshots/xl/1186743342-1.jpg
http://img.jeuxactu.com/datas/images/jeux/PROTOTYPE/screenshots/xl/1186743342-2.jpg
http://img.jeuxactu.com/datas/images/jeux/PROTOTYPE/screenshots/xl/1186743342-3.jpg
http://img.jeuxactu.com/datas/images/jeux/PROTOTYPE/screenshots/xl/1186743342-5.jpg
http://img.jeuxactu.com/datas/images/jeux/PROTOTYPE/screenshots/xl/1186743342-6.jpg

MaRkUs_
22-08-2007, 13:42
YouTube - Prototype Trailer (Xbox 360,PS3,PC)

να κ ένα trailer

NonBorn
29-09-2007, 13:28
Νέες εικόνες...
http://www.gamersyde.com/news_5205_en.html

Επίσης ανέβηκε και το site το επίσημο του παιχνιδιού: http://www.prototypegame.com/splash/

Απόσπασμα από το site:


Sierra reveals they have launched the official website for their upcoming action game Prototype. Amongst other things like, videos, screenshots and concept art, the web site offers a few details on the main character.

Main Character: You are Alex Mercer, the Prototype: a shapeshifter with amazing powers of combat, destruction, and deception. Consume targets for their form and memories to assume a perfect disguise, or instantly transform your body into an array of deadly biological weapons, cutting your way to the heart of the conspiracy forty years in the making. Stalk the streets of New York City, searching for the life you lead before. Take the form of anyone in your path, using an arsenal of identities to confound. Exploit or annihilate your enemies. Mankind is your mask. Wage a secret war against factions with complex agendas of their own, out to capture or kill you. They are your greatest threat and the key to the secrets of your past. Confront them, find those responsible and make them pay.

tasioskis
29-09-2007, 16:04
καλα μιλαμε για το πιο αηδιαστηκο παιχνιδι,σιγουρα θα το παρω

NonBorn
05-10-2007, 17:41
Νέες εικόνες...

http://ps3.psu.com/media/prototype/prototype-ss-16.jpg
http://ps3.psu.com/media/prototype/prototype-ss-17.jpg
http://ps3.psu.com/media/prototype/prototype-ss-18.jpg
http://ps3.psu.com/media/prototype/prototype-ss-19.jpg
http://ps3.psu.com/media/prototype/prototype-ss-20.jpg
http://ps3.psu.com/media/prototype/prototype-ss-21.jpg
http://ps3.psu.com/media/prototype/prototype-ss-22.jpg
http://ps3.psu.com/media/prototype/prototype-ss-23.jpg
http://ps3.psu.com/media/prototype/prototype-ss-24.jpg
http://ps3.psu.com/media/prototype/prototype-ss-25.jpg

NonBorn
11-12-2007, 01:21
Ένα παλιό και ένα νέο video από το παιχνίδι...

23760 28751

xrest_eagle
10-01-2008, 11:23
Prototype (http://www.gametrailers.com/game/5383.html) CES 2008 Blackwatch Featurette

29489

NonBorn
10-01-2008, 12:08
Prototype video developer diary update


http://medialib.computerandvideogames.com/screens/screenshot_190045.jpg
http://medialib.computerandvideogames.com/screens/screenshot_190044.jpg


Radical Entertainment is waxing lyrical about its super-violent game Prototype in a new video developer diary that can be viewed in our video player.

Gameplay footage included, the diary focuses predominantly on Blackwatch, a top secret Special Forces branch of the US military set up specifically to deal with biological outbreaks.

On top of that, we've three new screenshots for you.

It's Manhattan, 2008, and the game relates the tale of Alex Mercer - or the Prototype of the title - a man more than human with the ability to shapeshift who emits the whiff of genetic modification by the military.

He bears no recollection of who he is or how he has become what he has become but, as Radical Entertainment's producer Max Belanger puts it, he's "the ultimate badass".

It was recently announced (http://www.computerandvideogames.com/article.php?id=178819) that Prototype will be the first game to use 'Neural THX' sound, for surround sound ultra-geeks.Πηγή: http://www.computerandvideogames.com/article.php?id=179039

xrest_eagle
10-01-2008, 12:10
το tank σφιζει απο πολυγωνα..κ να'ταν μονο αυτο..α ρε κατι devs ξυλο που θελουν

NonBorn
10-01-2008, 12:13
το tank σφιζει απο πολυγωνα..κ να'ταν μονο αυτο..α ρε κατι devs ξυλο που θελουν

Πολύ ξενέρα και πίστευα πολύ στο παιχνίδι... :(:(

NonBorn
18-01-2008, 11:33
Prototype Interview: Chris Ansell of Radical Entertainment


X-Play's exclusive footage of Prototype just aired, and for those who want to know a bit more about what makes the developers tick as they create the game, Chris Ansell of Radical Entertainment took some time to answer those questions.Link: http://www.g4tv.com/thefeed/blog/post/682224/Prototype_Interview_Chris_Ansell_of_Radical_Entert ainment.html

NonBorn
13-02-2008, 00:02
Extended Trailer

6156

Dikakom
14-02-2008, 01:33
Bravo!!:1appl:Nice Video..

vasses
14-02-2008, 01:52
Poli moufa milame me vasi ta videos panta ante poli metriotita exei pesei genikotera sto gaming mono ta games SCEA xexorizoune apo tin maza pote tha vgei to mgs4 oeo?

mpak7...
14-02-2008, 01:56
Δεν με ενθουσιαζει.:notsay:

NonBorn
19-02-2008, 12:13
17582

PDS
24-02-2008, 14:41
Gameplay
6309

Φαινεται καλο.:)

muku
24-02-2008, 14:49
Σαν ιδέα είναι αρκετά ενδιαφέρουσα. Αλλά δεν ξέρω πως θα το υλοποιήσουν στο τέλος. Εγώ περιμένω πάντως ν βγει να δούμε κανά review.

TopGunZ
24-02-2008, 14:51
Wow....απλά wow...τι gameplay είναι αυτό ρε.... Αν φτιάξουν κανα δυο παραπάνω textures για τα αυτοκίνητα και λίγο την κάμερα...πάμε για top παιχνίδι

MaRkUs_
24-02-2008, 14:56
ναι όντος φένεται γ@!$το το παιχνίδη....και τα κεφάλια ωραία παίφτουν!!!και το αίμα στην οθόνη πολύ καλό!!!χεχε

tasioskis
24-02-2008, 14:56
οντως ενδιαφερον μου φαινεται

TdR
25-02-2008, 15:14
Καλά... αυτός ο τύπος δεν παθαίνει τίποτα; Ούτε γρατζουνιά;
Και πού βρίσκεται το ρίσκο; Ποιό είναι το τίμημα;
Απλώς μπουκάρει και τα κάνει όλα γης μαδιάμ;

Για να είμαι ειλικρινής το είχα (έχω) στο πρόγραμμα, σαν μία από τις σίγουρες αγορές για το 2008...
Στηρίζεται σε μία πρωτότυπη ιδέα με πολλές υποσχέσεις.

Για το ζήτημα των γραφικών, μου φαίνεται αδιανόητο μία εταιρεία που θέλει να θεωρείται σοβαρή να μην εκμεταλλεύεται τις δυνατότητες που προσφέρει το PS3. Το ίδιο ισχύει και για τα textures. Δεν μπορεί να εμφανίζεται το ίδιο φορτηγάκι, συνέχεια και συνέχεια... έλεος.

Το gameplay, ελπίζω να είναι κατά πολύ πιο ενδιαφέρον από αυτά που έχουμε δει μέχρι τώρα... Το να ξεχύνομαι στους δρόμους κάνοντας τα όλα ρημαδιό, δεν μου λέει τίποτα. θέλω να πιστεύω πως θα στηρίζεται σ' ένα σενάριο της προκοπής.

Άντε, γιατί το Prototype είναι από εκείνα τα παιχνίδια που τα περιμένω πώς και πως... Ελπίζω σε κάτι καλύτερο...

undisputed
25-02-2008, 15:17
παιδια ξερουμε τπτ για το σεναριο,γενικα τι παιζει με την ιστορια του παιχνιδιου?

obione
25-02-2008, 18:16
moufa mou fenete..perimenw na dw in game video..

NonBorn
25-02-2008, 21:13
GDC 08: Prototype - Open World, Open Wounds


Prototype is what Crackdown would be if you were a bad-ass instead of a superhero. Crunching cars beneath your feet, running up buildings, literally smashing peoples’ heads into the ground, and absorbing dead bodies into your own — just some of the things you will be doing as Prototype’s main anti-hero, Alex Mercer.
During GDC, we were presented with a brief explanation of the background and inspiration for Radical’s new game. Essentially, when players are given an open world to do whatever they want, they always behave badly. Radical have embraced that fundamental human desire to be naughty and designed a game that is gritty, disgusting, and fucking awesome.

As you can tell from this slide, the basic structure of the game is to “Kill guys and take their stuff”. It’s much more than that, though. There’s a war going on between the Infected and the Military, and you’re in the middle. You can play the two against each other, or help one side fight the other — whatever it takes to accomplish your goals.
Alex has no idea who he is (except that his name is Alex Mercer, apparently) and absorbs peoples’ brains to help himself figure it all out. He accomplishes that in many ways, all of which involve killing people in super-awesome expressions of love. We witnessed a man’s head getting forcibly squished into his own chest cavity, but we also saw such classics as the basic head-exploding curb stomp. Awwww, how cute…

Once people are absorbed, Alex’s biomass increases. This effectively let’s him smash things easier and grow huge claws and so forth. You can also assume the identity of the absorbed people to blend in easier or open special abilities. For example, assuming the identity of a high-ranking military official let’s the player call in air strikes!

Alex can also steal vehicles, including tanks and helicopters. Both hijacking maneuvers include spectacular gore-splosions, but Alex somehow manages to keep his white hoodie nice and clean. Of course, you can just avoid direct contact by tossing the tank at the helicopter, destroying them both.



"I have a sneaking suspicion that Eric Holmes and Tim Bennison may have a little Prototype in themselves."



After the presentation, one of the Radical guys just sat there and played the game for 15 minutes while we all watched. It looked amazing, and they claim the graphics are far from complete. I asked about a release date, and they say they are really hoping for this year, but there is no official release scheduled.

Oh, they also let slip that there will be a full-blown cooperative mode, as well as the possibility of “other multiplayer modes” that they aren’t ready to discuss. Stay tuned and we will give you all the information as we get it. Πηγή: http://www.ripten.com/2008/02/25/gdc-08-prototype-open-world-open-wounds/

pvinis
26-02-2008, 02:20
θα ειναι τελειο game..

NonBorn
28-03-2008, 12:31
New Info And Screens (Multiplayer Cut)


Good Stuff.
A whole bunch of info about his powers and such. Go read it. It sounds sweet:
http://features.teamxbox.com/xbox/21...lex-Mercer/p1/ (http://features.teamxbox.com/xbox/2184/Inside-The-Mind-of-Prototypes-Alex-Mercer/p1/)

http://media.teamxbox.com/games/ss/1828/full-res/1206666994.jpg

http://media.teamxbox.com/games/ss/1828/full-res/1206666822.jpg

http://media.teamxbox.com/games/ss/1828/full-res/1206666644.jpg

Bad Stuff:

Why was multiplayer cut from PROTOTYPE?

Tim Bennison: From its inception PROTOTYPE was planned first and foremost as a single player open-world/action game. Naturally, with Alex’s genetically mutated shape-shifting abilities, we started to explore what would happen if he were to sub-divide into two PROTOTYPEs and what kind of multiplayer gameplay we could create around that concept. We’ve been looking at this potential multiplayer idea much more closely as PROTOTYPE’s development has been progressing, and while it’s a great concept and gameplay bonus, our conclusion is that we won’t be able to pull it off with the same level of quality and polish that we’re aiming for with the original single player story.

We want gamers to really dig into the main elements of PROTOTYPE – find out about Alex and his past, play through all the storyline and uncover everything there is to find out in the Web of Intrigue, explore all Alex’s different powers and abilities, and use the ‘Deceive or Destroy’ gameplay to get through the game in multiple ways. As you can see there’s already a ton for us to deliver just in PROTOTYPE’s single player experience, so we really need ALL of our resources focused on shipping what we originally set out to do – PROTOTYPE as a ground-breaking, single player open-world/action title.

Why not delay PROTOTYPE past 2008 to include multiplayer?

TB: PROTOTYPE was concepted as a single player open-world/action title and it’s always been our goal to ship the game in 2008. So while the prospect of adding a multiplayer component to PROTOTYPE has definitely been something we’ve been entertaining, we’ve made the decision that we can’t fit it into our original plans delivered with the same level of quality/polish as the rest of the game this time around. Keep in mind we envision PROTOTYPE as a franchise, so hopefully it will do well enough at retail, enabling us to make a sequel and if/when we get to that point multiplayer will definitely be on the table from the start.

Is there any possibility to include PROTOTYPE multiplayer as post-launch DLC?

TB: Post launch downloadable content is something we’re currently evaluating for PROTOTYPE from many different angles including multiplayer content such as co-op. Obviously we’re hoping that PROTOTYPE does well at retail and supports DLC and a sequel because we have a lot of creative room left to explore.Πηγή: http://www.neogaf.com/forum/showpost.php?p=10397045&postcount=1

atomsk
28-03-2008, 23:33
παρόλο που παιχνίδι με open world κρατάω τις επιφυλάξεις μου γιατί παίζει να είναι potato. Αν βγεί σε xbox και γίνει port σε ps3 τότε πολύ πιθανόν να είναι μούφα:notsay:

WolfRathmA
04-05-2008, 16:57
33185

agent_sumo
04-05-2008, 17:05
wtf?!!???!Φαινεται απιστευτο!!!!Ξερουμε ακριβως μηνα κυκλοφοριας????

WolfRathmA
04-05-2008, 17:15
Οχι ακομα. Και φοβαμαι οτι κατι λεγανε οτι θα μεταφερθει η ημερομηνια κυκλοφοριας του για το 2009....

modecris
04-05-2008, 17:24
Ωραίο φαίνεται,αν και λίγο γρήγορο για τα γούστα μου.
Μοιάζει πολύ στο crackdown ή είναι η ιδέα μου;

WolfRathmA
04-05-2008, 17:28
Ωραίο φαίνεται,αν και λίγο γρήγορο για τα γούστα μου.
Μοιάζει πολύ στο crackdown ή είναι η ιδέα μου;

Ναι! Και σκεφτομουνα με ποιο μοιαζει...

Παντος δε με τρελενη εμενα πολυ το βιντεο... θα δουμε στη πορεια.. Πολυ νωρις ακομα..

Ixor24
04-05-2008, 18:19
εμενα ο μαγκας μου μοιάζει με τον Altair
πεταει περα δοθε σαν τον spider man σε διαγωνισμό Par Kur
την εχει δει hulk
και ειναι βίαιος σαν τον Kratos.
Σε συνδιασμο την ελευθερια του GTA IV
τα γραφικα του Assassins
και το κλασσικο story ''just kill 'em all''
μου αρκει...:bgrin2::bgrin2::bgrin2:
απο πλοκή και αλλα τετοια δεν περιμενω κατι γιατι ειναι σαν να αφηνεις τον leonaidas σε ενα μερος με Περσες και να περιμενεις να παιξουν ταβλι!!!!
απλα θα εχει ΠΟΛΥ ΠΟΛΥ ΠΟΛΥ ξυλο τπτ αλλο...

obione
05-05-2008, 03:04
oti nanai mou fenete...toulaxisto apo to video...

Ixor24
05-05-2008, 03:54
oti nanai mou fenete...toulaxisto apo to video...

εντελώς οτι να ναι!!!
θα δείξει το μελλον

Valkyre
05-05-2008, 05:01
wtf?!!???!Φαινεται απιστευτο!!!!Ξερουμε ακριβως μηνα κυκλοφοριας????


?? Τι ακριβως φαινεται απιστευτο βρε παιδια?Εμενα μου φαινεται επιεικως αισχος...και μιλαμε για πολυ επιεικια...

PDS
30-06-2008, 22:09
356443557235570

NonBorn
30-06-2008, 22:12
Ας τα δουν αυτά στην Take Two.....

akis88gr
09-01-2009, 18:19
44142
44140

likudeez
10-01-2009, 03:15
απλα δεν πεθαινεις ποτε? εγω απογοητευτικα..

μονο για ενοικιαση.κριμα και μου φαινοταν πολλα υποσχομενο!

haramanai
12-01-2009, 12:04
Το παιχνίδι φαίνεται να τα σπάει. Το μονό που με ανησυχεί είναι ότι παντού δείχνουν την έκδοση για 360. Άντε να δούμε τι frame rate θα έχεi και τι ανάλυση.