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PDS
26-07-2007, 15:51
SDCC 07: Star Wars Battlefront: Renegade Squadron Hands-on (http://psp.ign.com/articles/808/808173p2.html)

http://pspmedia.ign.com/psp/image/article/808/808173/star-wars-battlefront-renegade-squadron-20070726000319944-000.jpg http://pspmedia.ign.com/psp/image/article/808/808173/star-wars-battlefront-renegade-squadron-20070726000319678-000.jpg

http://pspmedia.ign.com/psp/image/article/808/808173/star-wars-battlefront-renegade-squadron-20070726000319194-000.jpg http://pspmedia.ign.com/psp/image/article/804/804088/star-wars-battlefront-renegade-squadron-20070712004614773.jpg

PDS
26-07-2007, 15:53
Star Wars Battlefront may use 333MHz (http://www.pspfanboy.com/2007/07/23/star-wars-battlefront-i-may-i-use-333mhz/)


If there's one upcoming game on PSP that needs every ounce of power the system can produce, it's Star Wars Battlefront. The upcoming online multiplayer game is ambitious, even by console standards. But, so far we've been underwhelmed by its lackluster graphics and sluggish framerate. The slow performance of the game could be a hindrance to actual gameplay, which is worrisome.

In a E3 interview with Gamespot, it appears that a Lucasarts representative confirmed use of PSP's full 333MHz capabilities. (Watch video at the 7 minute mark.) "Well, we're teaming up with Sony, so absolutely it's going to take advantage of that."

But ... did he appear not to fully understand what he was talking about? Watch for yourself, and you'll see his somewhat shaky response. We hope Star Wars Battlefront will take advantage of everything the PSP can do -- it certainly needs it.