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View Full Version : The Real Truth About the RSX's Power



WolfRathmA
26-07-2007, 09:13
LOOK AN TAKE HEED AN THINK ABOUT THIS FOR A SECOND...ANYONE WHO HAS SAID THE XBOX360 HAS THE BETTER GPU...

Talking an look at this

http://i94.photobucket.com/albums/l94/joeorc/rsxbandwidth.jpg

http://i94.photobucket.com/albums/l94/joeorc/introducingRSX.jpg

now notice this:
The polygon performance of the Xbox 360 is as high as 500 million triangles per second, which means the Xbox 360 can process aproximately 1.2 billion vertices per second. In comparison, the GeForce 6800 Ultra can process 600 million vertices per second. Want more numbers? The Xbox 360 has a pixel fillrate of 16 gigasamples per second using 4X multisampling anti-aliasing (MSAA) and a shader performance of 48 billion shader operations per second.

http://features.teamxbox.com/xbox/11...-Dissected/p6/

so this puts the xbox360 at 1.2 billion vertices per second about as much as 2
GeForce 6800 ultra's...

so than its a good thing:
the playstation 3
has this.... Grin

http://i94.photobucket.com/albums/l94/joeorc/rsxtransistor2.jpg

xbox360 = to 2 (6800 ultras)
playstation 3= more powerfull than 2 ( 6800 ultras)

This memory is equally accessible to both the VPU and CPU, conforming what is known as unified memory architecture (UMA) configuration.

you do know the playstation 3 operates the same way..... ...the split of the GPU 256 an the CPU 256 can be used by the CELL OR THE RSX...

an its :
playstation 3 = 100 billion shader operations per sec
compared to
xbox360's = 48 billion shader operations per sec

an read on:

playstation 3 the hardware is realy advanced for 2007....the games GRAPHICS are quite telling when your GPU IE: THE RSX has the following:
The GeForce 6800 Ultra is a feature-rich, high-performance GPU, which consists of the following features and specifications:

* 0.13 Micron Process Technology
* 256-Bit Graphics Processing Unit
* 256-Bit Memory Interface w/GDDR3 Memory
* Memory Bandwidth - 35.2GB per Second
* Fill Rate - 6.4 Billion Texels per Second
* Vertex Processing - 600 Million Vertices per Second
* Superscalar 16-Pipeline Architecture
* CineFX 3.0 Engine - Shader Model 3.0
* On-Chip Video Processor
* UltraShadow II Technology
* High-Precision Dynamic-Range Technology
* Full-Speed 32-Bit Color Precision
* Intellisample 3.0 Technology
* Full MPEG Support
* Advanced Adaptive De-Interlacing
* Video Scaling and Filtering
* Integrated TV Encoder
* AGP 8X Interface
* PCI Express Support
* Dual 400MHz RAMDACs
* Dual Single-Link DVI Support
* Unified Driver Architecture
* nView Multi-Display Technology
* Digital Vibrance Control 3.0
* DirectX 9.0 and OpenGL 1.5 Support




an the playstation 3 has a graphics chip that performs better than TWO OF THESE TOGETHER IN SLI mode..

that is TWO 6800 ultra's in SLI MODE...people who say the RSX is just a standard off the shelf GPU..come-on..the RSX by itself is better than TWO 6800 ultras..... Shocked

a single 6800 ultra :
http://www.nvnews.net/previews/geforce_6800_ultra/

simple


most of the developer's have "who are makeing playstation 3 games "who have made playstation 2 game's know it take's time to learn the hardware..most have never coded game's on multi-core CPU'S let alone a 9 core cpu system...people need to just chill out the playstation 3 will have like the playstation 2 ..great game's

UPDATE: JUST FOR THOSE PEOPLE FROM Wii60 forum...if you did some reasearch..you would know at the time when this info was released in 2005...it was the most powerfull GRAPHICS SYSTEM in 2005.... Wink ..BECAUSE THE graphics system of the playstation 3 is (the Cell processor+the RSX = the GRAPHIC'S SYSTEM OF THE PLAYSTATION NOT JUST THE RSX... Wink..the GPU in the playstation 3 is not just the RSX.. it's THE CELL + THE RSX = the GRAPHICS hardware in the playstation 3..not just the RSX by itself....!.

the xbox360's is 48 billion shader opps.....

Numbers

Now that we have given an overview to the main parts of the Xbox 360, it is time to bring in some numbers. The Xbox 360 GPU holds the memory controller, which is connected to the three-core CPU by a 22GB/sec bus, and to the SouthBridge (designed by SiS) and I/O controller via a 2-lane PCI-Express link. As we mentioned above, the eDRAM has a 256GB/sec bandwidth and is connected to the GPU via a wide bus running at 2GHz.

The Xbox 360 uses GDDR3 memory, which requires less power and runs cooler than previous memory types, running at 700 MHz with a 256-bit memory interface bus that has a bandwidth of 22.4 GB/sec. This memory is equally accessible to both the VPU and CPU, conforming what is known as unified memory architecture (UMA) configuration.

The polygon performance of the Xbox 360 is as high as 500 million triangles per second, which means the Xbox 360 can process aproximately 1.2 billion vertices per second. In comparison, the GeForce 6800 Ultra can process 600 million vertices per second. Want more numbers? The Xbox 360 has a pixel fillrate of 16 gigasamples per second using 4X multisampling anti-aliasing (MSAA) and a shader performance of 48 billion shader operations per second.

http://features.teamxbox.com/xbox/11...-Dissected/p6/

their ownTECH.team confirms the playstation 3 HAS THE BETTER GPU...



Γεια σας... και καλη σας μερα!!!

ps4
26-07-2007, 09:19
μπορει καποιος να μεταφρασει σε μια προταση ολο το ζουμι της υποθεσης;;;;

TopGunZ
27-07-2007, 18:19
Πολύ μπακαλίστικα, η κάρτα γραφικών του PS3 είναι καλύτερη από τη συνδιασμένη ισχύ δύο GeForce 6800 Ultra και ρίχνει στα αφτιά και σε αυτήν που έχει η θερμάστρ... ε, το X360.

WolfRathmA
27-07-2007, 19:20
Πολύ μπακαλίστικα, η κάρτα γραφικών του PS3 είναι καλύτερη από τη συνδιασμένη ισχύ δύο GeForce 6800 Ultra και ρίχνει στα αφτιά και σε αυτήν που έχει η θερμάστρ... ε, το X360.


:rofl::rofl::rofl::rofl:

:rofl::rofl::rofl::rofl:

ΧΑΧΑΧΑΧΑ....

Μην σου ξεφευγουν τετοια σε παρακαλω :p

SPOWN
27-07-2007, 19:29
Το ps3 εχει πολυ δρομο μπροστα του, ακομα δεν εχουμε δει τιποτα..Αντιθετα το 360 ηδη δειχνει καποια σημαδια κοπωσης, δες forza ανυπαρξια AF , καΙ AA να το κλαινε οι ρεγγες... Ειδωμεν στην ποριεα ομως...

WolfRathmA
27-07-2007, 20:26
Αυτα να τα πεις σε κατι στραβους εκει εξω που νομιζουν για το forza οτι ειναι το θεϊκο παιχνιδι ολων τον εποχων μη χεσω... :p

ps4
27-07-2007, 20:41
το 360 εχει 2 καρτες γραφικων δηλαδη;;;

WolfRathmA
27-07-2007, 21:03
οχι ρεσυ. απλα συγκρινουν αυτες τις δυο καρτες για να δωσει και καλα να καταλαβεις την ισχυη που εχει σαν συνολο. οχι οτι εχει δυο καρτες. οτι εχει την δυναμη αυτων των δυο καρτων.

SQP_GR
27-07-2007, 21:20
ntooooinnnnnnnnnn