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NonBorn
28-06-2007, 05:42
Θυμάστε τον Ιάσωνα, την αργοναυτική εκστρατεία και το χρυσόμαλλο δέρας της ελληνικής μυθολογίας που μας μαθαίνανε όταν είμασταν μικρά?Ε μετά το God of War ήρθε η ώρα για τον Ιάσωνα να γίνει video game!! Και από ότι φαίνεται και πολύ καλό... Καιρός να μάθουμε λίγο καλύτερα τη μυθολογία μας. :giggle:
Το review που ακολουθεί είναι από το ign.com


Pre-E3 2007: Rise of the Argonauts

"I really want to play this game." That's the phrase that kept popping into my head during our recent non-playable demo of Codemasters' original PC, PS3, and Xbox 360 IP, Rise of the Argonauts (http://ps3.ign.com/objects/901/901023.html). Developed by the Dragonshard guys at Liquid Entertainment, the scheduled-for-2008 RPG looks like it has a lot of promise -- even if it is only running on PC dev stations right now.

Loosely based on the Greek mythological hero, Jason of Iolcus, Rise of the Argonauts resurrects one of the world's most famous parables. Rather than following the popular myth beat for beat, however, the creative team has taken several liberties to tell the story they want to tell. Instead of Jason pursuing the Golden Fleece because of a plot to kill him by his evil uncle Pelias, for example, Jason now seeks the Fleece to restore the life of his dead bride who was murdered on their wedding day (no word yet as to who the bride is; be it Jay's first spouse Medea, his second wife Glauce [who we suspect it is], or a completely fictional woman created for the videogame).

http://ps3media.ign.com/ps3/image/article/799/799820/rise-of-the-argonauts-20070627011255949.jpg
Jason and his Argonauts is a legend older than some religons.

Once the journey's underway, though, there are plenty of familiar sides to the story. Take Jason's magnificent galley, the Argos, for instance. It's a central part of the plotline and acts as a means of travel between the game's 15 different islands and as a "floating trophy case." But the prizes that beautify the Argos aren't just in the visual categories (which represent specific accomplishments unlocked in each land), but also of the practical type. In other words, the boat is completely customizable to reflect the player's progress and it can inherit priests, blacksmiths and other NPCs that provide upgrades and other special needs. Think of it as a buoyant Suikoden fortress and you'll get the general idea.

Of course, with an "Argos" there are "Argonauts" (After all, they are in the title) and selecting the proper companions for each task is all part of the game's strategy. In our demonstration, we were introduced to two of them, Hercules and Atalanta, but learned that Achilles and Odysseus (Ulysses) will be selectable as well. We're assuming that we'll see Philoctetes, Orpheus and Euphemus too, but until Codemasters confirms anything, that's just conjecture on our part.

http://ps3media.ign.com/ps3/image/article/799/799820/rise-of-the-argonauts-20070627011254387.jpg
Artemis always was a snappy dresser.

One thing we know for sure, though, is that in battle Hercules and Atalanta are invaluable teammates. Combat happens entirely in real time with moves taken right out of competitors like God of War and The Mark of Kri. Hercules, for example, is a giant mountain of muscle that's capable of ripping his enemy's arms off (with appropriate blood fountain in tow) or deracinating half-ton objects to use as weapons. Atalanta is the exact opposite -- opting for a speedy long-range bow attack that keeps her pretty face from getting too close to the action. In total, players will be able to select up to two support buddies for Jason at a time and we're told that each and every one of them will be "totally badass."

To prove it, Codemasters fired up a sequence that showed what a typical quest in Rise of the Argonauts is like. After getting through a lengthy cutscene that sees our heroes conversing with the goddess Artemis (who boasts a sweet "Horse-meets-plant" character design), the crew is tasked with hunting down the newly transformed huntsman, Adonis. But in another reinterpretation of popular mythology, you needn't kill Orion's former apprentice with the tusks of a boar -- as he has in fact become a giant boar himself. Why? It's Artemis' punishment for deflowering and killing a virtuous dryad, and should the trio defeat him, they'll earn Orion's magical belt as a reward. It sounded like a pretty good excuse to see the team in action to us, and with that the three were on their way.

Rather than trekking through the forest, fighting baddies and saving the woods' hunters from precarious situations, our demo leads went straight to the big boss himself instead. Had the team decided to explore the island and rescue those who were in trouble, however, they would have paid back that favor by surrounding the impressively huge pig that used to be Adonis to pepper him with projectiles. But as it turned out having Hercules as a backup was more than enough for this scrap...

The key was the big man's strength. As Adonis charged the entire party, Herc stood right in front of him like a half-human roadblock and grabbed the swine by its tusks. This is exactly the opportunity that Jason was waiting for, as he proceeded to hack and slash at Adonis' exposed side before the boar wrestled free to regroup. At the same time, Atalanta hung back and sprayed the pig with her own arrows as a supplement to the archers already present. Eventually, Adonis falls, the day is saved, and the belt is theirs.

http://ps3media.ign.com/ps3/image/article/799/799820/rise-of-the-argonauts-20070627011251246.jpg

What's particularly cool about this boss sequence is the highly cinematic way in which it played out. Liquid wants weapons to affect enemies just as they do in real life, and therefore, hacks and slashes of Jason's sword cut and tear Adonis' flesh in real time. Every stroke and stab made left a mark on the boar's increasingly bloody body, but don't think that's a special exception -- every last enemy in Rise of the Argonauts (http://ps3.ign.com/objects/901/901023.html) will sport a highly-advanced procedural animation routine with accompanying textures so that they can react as convincingly as possible. If you smack some dude in the belly with a blunt object, he's going to topple over and respond to it. Every major limb on the body, from the head and torso to the arms and legs, will move independently of each other. It makes for a very realistic effect even at this very early stage.

Making the combat even more interesting is the fact that Codemasters and Liquid want to keep menus and other interface conventions to a minimum. Weapon selection, hit point restoration, and other familiar RPG minutia is supposed to happen onscreen and in-game with little need to break away from the primary view. It's a cool concept for sure, and it will be interesting to see how well the developers can pull it off by ship time.

http://ps3media.ign.com/ps3/image/article/799/799820/rise-of-the-argonauts-20070627011243902.jpg

Other intriguing concepts being thrown around? How about a character development system that's tied to how well you interact with the Gods? Apollo, Ares, Athena, and Hermes are Jason's four main benefactors in Rise of the Argonauts and successfully completing deeds that please those gods increase your skills in various categories. Of course, you can piss a God off just as easily as you can please one, so finding the right balance and skill tree for you is all part of the fun. Also fun should be the inclusion of offline and online co-op multiplayer modes, but no other details in that area have been mentioned. Still, we like the sound of that already.

Then again, that last sentence sums up how we feel about Rise of the Argonauts quite well. With so many similar action games and RPGs out there, it's refreshing to see one with a couple of new ideas on an old concept. We were especially impressed by the visual strides that Liquid is already making (character faces that are used now were shown side-by-side with the eventual facades, and let me tell you -- the difference in detail was fantastic). In short, pay attention to where this one goes as it has some truly great potential.


Εδώ θα βρείτε και το video με έναν από τους δημιουργούς να δίνει πληροφορίες και να παρουσιάζει το παιχνίδι: http://media.ps3.ign.com/media/901/901023/vids_1.html

NonBorn
22-07-2007, 20:54
Joystiq impressions: Rise of the Argonauts (http://www.joystiq.com/2007/07/21/joystiq-impressions-rise-of-the-argonauts/)


Liquid Entertainment's Charley Price describes Rise of the Argonauts (http://www.joystiq.com/2007/06/28/rise-of-the-argonauts-screenshots-revealed/) as an "RPG without the clutter." Menus and detailed statistics are absent from Jason's mythological quest to find the Golden Fleece, thrown overboard in the developer's attempt to focus on storytelling. Though Liquid's track record (featuring Battle Realms (http://en.wikipedia.org/wiki/Battle_Realms), some Dungeons (http://en.wikipedia.org/wiki/Dragonshard_%28computer_game%29), Dragons and, err, Desperate Housewives (http://www.joystiq.com/2006/03/27/desperate-housewives-to-despair-on-pcs/)) is somewhat uneven, the proclaimed prioritization of plot is certainly commendable. When we ask if removing "clutter" from a role-playing game doesn't simply yield an action game, Price explains that an RPG is marked by a "depth of experience" and a player's ability to "impact story and character." We'll meet him halfway and call it an action RPG.

And there is action, just so you know. The combat is classically themed and has a sense of lethality, with swords clanging against shields and spears perforating enemy soldiers in notably unpleasant ways. "We're sick of games where you stab a guy ten times before he falls down," comes the corresponding quip. Jason's party, here comprised of Atalanta and a comically proportioned Hercules, will automatically join the fray, fending for themselves and even holding down enemies for Jason to skewer. It's hard to tell how much depth there is to the fights without playing, but they're presented in the same bold style that permeates much of the game's richly colored graphics. Once the argonauts defeat a gigantic wild boar, we're reminded again of the game's clutter-free ideals -- there's no summary screen displaying experience points and potions.

Interestingly, Jason's abilities and his leveling revolve around his standing with the Greek gods, none of whom are "old men in togas," assures Price. Performing well in battles will gain their favor and new skills, as will completing quests and responding in certain ways during conversation. Equipment and weapons are gained from defeated foes, though you shouldn't expect to pick up thousands of slightly different swords and shields. Gaining a new weapon is an important event in the overall journey, each one visible and fitting on Jason's attire. Price views equipment as a visual documentation of Jason's quest, a more coherent approach compared to the typical RPG's mix-and-matching. "You end up looking more like a clown than a hero."

Rise of the Argonauts promises to approach its "creative retelling" of Jason's quest in an "episodic" format, splitting the overall story into self-contained sequences taking place across the islands comprising the game's world. Sailing on the Argo (both a ship and a mobile base) to each new environment, Jason will become involved in a major story arc and, if things go well, add another argonaut to his crew. "Argonaut" as in the warrior, not the octopus (http://en.wikipedia.org/wiki/Argonaut_%28animal%29). (Though the latter would certainly make an excellent throwing weapon. Make it happen, developers!)

Currently scheduled for a release on PC, PS3 and Xbox 360 during 2008, Rise of the Argonauts, much like Jason himself, still has a long and surely perilous road ahead of it. If the final product is as dedicated to storytelling as its developer seems to be, it'll be a journey worth taking.

NonBorn
11-09-2007, 18:39
Νέες εικόνες... Η ιστορία θα 'ναι καλή σίγουρα... (Ελληνική Μυθολογία :D) Θέλω να δω το συγκεκριμένο παιχνίδι...

http://img.hexus.net/v2/gaming/screenshots_xbox360/argo/argo1_large.jpg
http://img.hexus.net/v2/gaming/screenshots_xbox360/argo/argo2_large.jpg
http://img.hexus.net/v2/gaming/screenshots_xbox360/argo/argo3_large.jpg

tasioskis
11-09-2007, 19:31
καλουτσικο φαινεται αλλα για το ps2 οχι για το ps3.

geogoku
27-02-2008, 22:02
rise of the argonauts Preview

Rise of the Argonauts looks to be steadily coming into the woodwork as of late, with more details emerging about this action-RPG every day. Developer Liquid Entertainment is excited about offering a truly rich and original title set around the mythological backdrop of Jason and his popular Golden Fleece. But as the game is set for its future 2008 release, just how great is Rise of the Argonauts shaping up to be? We at Gamer 2.0 take you on a first-look journey of this RPG-in-the-making.

http://images.ampednews.com/news/screenshots/2295/16/t_44296.jpg (javascript:screen('/screenshot.php?image=47023'))With so many recent games being based on ancient mythology, Rise of the Argonauts sets to make itself known by offering an original take on the story of Jason of Iolcus. While his adventures regarding his Golden Fleece are well known, Liquid Entertainment chose to offer a back-story you have not heard anywhere else (and you haven’t since it is entirely fresh and original). Rise of the Argonauts follows Jason as he travels to find the famed Fleece, but instead of using the Fleece for personal gain, he is now searching for it in an attempt to revive his dead wife. Liquid Entertainment is being very hush-hush about some of the main stars in the game, but those of you history buffs out there can probably figure out who Jason’s heart melts for.

Although the game focuses on these original story points, many of Jason’s archetypal facets will make appearances throughout the game. His massive boat, the Argos, is used as the most prominent means of transportation throughout the game. Fixtures on the boat, such as blacksmiths, vendors who fix armor and items, and even priests become fluent as you progress through the game. The upgrading mechanics are similar to those in Kingdom Hearts and the Gummi Ship, just much better and intuitive. The Argos has more bearing on the story than most travel vessels tend to do, so expect it to be as important to Jason as his many characters.

After securing the Argos, Jason will soon meet his devoted Argonauts, a group of fighters that are said to be some of the most fearsome and devoted followers in all of Argos. Naturally, you will find your occasional heavyweight icons such as Achilles and Hercules abound, as well as lesser known heroines such as Atalanta and Odysseus. The range of characters playable in the game has not yet been confirmed by Liquid Entertainment, but they have said it is at least ten, which is a good number of characters to choose from in a large-rounded RPG.

Combat in Rise of the Argonauts happens in real-time, meaning you are free to fight and issue commands whenever you want during battle. Similar to the title Marvel: Ultimate Alliance, the game flows freely during combat, and offers button segments that allow you to perform high-performance moves, ala God of War. Also like Marvel, characters portray a different array of skills and maneuvers during battle. Achilles relies on his battle adrenaline to offer devastating melee kills; Hercules has super strength and can turn any object into a makeshift weapon, and Atalanta uses her bow and speed to attack from afar. The many possibilities of how you arrange your trio of fighters to battle alongside of Jason is engrossing.

As you progress through the game, you will earn experience points for upgrading weapons, skills, etc, as well as favor for the gods. Jason is aligned with four different deities in the game (Apollo, Ares, Athena, and Hermes), all of whom can grant him special powers for favors performed. A “god tree” of sorts is set up in the menu for players to choose their own path and please whichever god they choose. You can follow one route on the tree and totally omit the other, which will please one god and anger the other. The choice is up to you and making the right choice of what you prefer is always a fun and engaging option to decide. It is not certain what these special skills earned might be, but judging from who the gods are they might reflect their specialties. For example, Hermes’ favor tree might resemble skills that improve quickness in battle (since he is the god of Flight and Speed) while Ares’ (we all know who he is the god of) tree might improve battle strength. Again, these options are still up to debate and may not be known until the game is nearer to launch.

The favor given to the gods is more than just earning skills, as you even earn valuable resources during your journey. As you progress through the game, you will come across damsels in distress, civilian inquiries, and people who just need your help. Exercising your time to lend a helping hand will definitely please the gods, and by doing so will give you items that will give you the upper hand when fighting monstrous bosses. An example would be projectiles that could have been used against Adonis when fighting him during one level. Of course, boss battles can as sure be won without any of these special items from the gods, but it makes your life a lot easier if you have them at your disposal.

http://images.ampednews.com/news/screenshots/2295/16/t_44287.jpg (javascript:screen('/screenshot.php?image=47014'))Another fun quip that Liquid Entertainment has proposed is the reduction of menus and interfaces. A staple to RPG games, especially on consoles, players usually need to tend to their character’s needs and abilities by lavishing through an expansive and ordeal menu. Rise of the Argonauts changes that, with weapon and item selection, experience point distribution, and other notable attributes that happen on-screen with no pause in the game. The only need to head to the menu for upgrading seems to be with the gods’ favor tree system. It will be interesting to see how Liquid Entertainment can master a control scheme to balance this sort of unique presentation out, and hopefully they can create a system that could be used in games to come.
Rise of the Argonauts is shaping up to be a truly dynamic game. With so much potential thrown on the table, Liquid Entertainment created a thriving world full of immense splendor with a truly original, gripping story. The gods have aligned so far from what we have seen, so let’s hope things only get better as the game nears launch later this year. Plus, with expected online and offline co-op multiplayer modes, what more could you ask for?

NonBorn
06-03-2008, 12:33
Rise of the Argonauts heading for Q4


Codemasters has told Eurogamer that Rise of the Argonauts will be released on PC, 360 and PS3 in Q4 2008.

The action role-playing game had fallen rather quiet after its unveiling last April, but the publisher has assured us all is well and Argonauts should be ready to show to press soon.

The title retells the familiar story of young warrior king Jason, whose adventures were stop-animated to fame on the big-screen in 1963. However, the emphasis here is on exploring ancient Greece and all the perils that go with it.

Rise of the Argonauts also makes some bold claims. It wants do away with monotonous combat where one hit can kill if a sharp bit finds its way to soft flesh. And it wants to move away from good, evil and neutral paths by introducing four gods that are influenced by the consequences of nearly every action you make.

Technically it is looking to push boundaries as well, with a procedural animation system that has your sword and shield react independently depending on the area of attack, plus computer-controlled companions such as Hercules who can trigger co-operative attacks when they are in the near vicinity.

Pop over to our Rise of the Argonauts interview (http://www.eurogamer.net/article.php?article_id=80712) with developer Liquid Entertainment to find out more. Πηγή: http://www.eurogamer.net/article.php?article_id=94038

NonBorn
18-06-2008, 10:39
Rise of the Argonauts PlayStation 3 Trailer - The Rise: http://ps3.ign.com/dor/objects/901023/rise-of-the-argonauts/videos/argonauts_trailer_062807.html

atomsk
18-06-2008, 12:47
παπατζιλίκι φαίνεται :frog: εγώ περιμένω τα Soul Calibour, Star Wars Force Uleashed, και LBP ...μέχρι τότε MGS4 :yay:

pictorino
18-06-2008, 21:07
καλό που ασχολούνται με την ελληνική μυθολογία αλλά μόνο το gow το έχει κάνει με τον τρόπο που της αρμόζει:έπος

NonBorn
11-07-2008, 23:26
Nέες εικόνες...





http://www.worthplaying.com/press/288/RiseOFTheArgonauts_027_small.jpg http://www.worthplaying.com/press/288/RiseOFTheArgonauts_028_small.jpg http://www.worthplaying.com/press/288/RiseOFTheArgonauts_029_small.jpg http://www.worthplaying.com/press/288/RiseOFTheArgonauts_030_small.jpg

http://www.worthplaying.com/press/288/RiseOFTheArgonauts_031_small.jpg http://www.worthplaying.com/press/288/RiseOFTheArgonauts_032_small.jpg http://www.worthplaying.com/press/288/RiseOFTheArgonauts_033_small.jpg http://www.worthplaying.com/press/288/RiseOFTheArgonauts_034_small.jpg http://www.worthplaying.com/press/288/RiseOFTheArgonauts_035_small.jpg




Link: http://www.worthplaying.com/article.php?sid=53760

michael92
13-07-2008, 17:03
Καλό φαίνεται όχι για να το αγοράσω πάντως, το πολύ πολύ να το νοικιάσω για κανά Σαββατοκύριακο...

kyrtzo
13-09-2008, 19:55
Κανενα νεο γιαυτο το παιχνιδι?
Εμαθα οτι βγαινει αμερικη 14 Οκτωβριου. Καλο φαινετε Action/RPG!
Κατι διαφορετικο απο τα πολλα FPS θα περιμενω καποια Review και κατα τα Χριστουγεννα οταν τελειωσω το Fallout

YouTube - Rise of the Argonauts Trailer From Codemasters

SQP_GR
13-09-2008, 20:22
gameplay exume?

pictorino
14-09-2008, 10:58
το βίντο είναι καταπκληκτικό αλλά χωρίς gameplay δεν μπορούμε να πούμε τίποτα!

Stevepredator
14-09-2008, 12:28
Το game κατά τη γνώμη μου είναι ένα άλλο ένα wanna be God of war αφού άμα το συγκρίνεται με το god of war 2 δεν το συζητάμε για το 3 τότε θα καταλάβετε ότι είναι λίγο μούφα

pictorino
14-09-2008, 16:39
δεν ξέρω αν πρέπει να το συγκρίνουμε με το god of war πόσω μάλλον με το 3 που θ κυκλοφορήσει ένας ... Δίας ξέρει πότε,μπορεί να είναι και καλό,να έχει την δική του ταυτότητα

music_lover
13-12-2008, 14:18
Ακόμη δεν έχουν βγεί reviews αλλά το παιχνίδι φαίνεται πολλά υποσχόμενο,κάτι σαν god of war και προσωπικά δεν με χαλάει καθόλου να παίζω κλώνους του αφού είναι το αγαπημένο μου είδος! Μακάρι να κυκλοφορούσαν περισσότερα τέτοια games,που να μοιάζουν με το god of war.

djpar
13-12-2008, 14:27
distixws omws apo ta video exw dei ligo xeperasmena grafika...makari na mhn isxyei giati to paixnidi thelw na to paixw kai to perimenw pws kai pws na bgei

personGR
13-12-2008, 14:40
Πολύ φοβάμαι ότι θα πάει από κει που 'ρθε, ειδικά αν σκεφτούμε ότι ο Φλεβάρης που έρχεται θα είναι ίσως ο πιο ...πυκνοκατοικημένος των τελευταίων χρόνων, ειδικά για τους κατόχος και των τριών.
Εγώ δε θα το πάρω, δε με συγκινεί το ότι ασχολείται με την Ελληνική μυθολογία...

plakas
13-12-2008, 15:08
παιδια κυκλοφορει 3 μερες τωρα αν σας αρεσε το GOD OF WAR ειναι κατι παρεμφερες το gameplay φοβερο οχι ομως και τα γαρφικα,το καλο ειναι οτι καθε οπλο εχει και τα δικα του,με λιγα λογια..............πολυ αιμα....................και πολυ δραση.................(τον Ηρακλη μην κανα γιγαντα.......................και τι στον κοσμο

Giannis7
13-12-2008, 15:21
παίζει να το νοικιάσω..

grip
13-12-2008, 15:31
Εγώ το κατέβασα για pc.
Εάν με ενθουσιάσει, τότε θα το τσιμπήσω και για το ps3. :)

nikolaszax
13-12-2008, 16:47
Ειχα παει στο seven να νοικιασω κανα παιχνιδι.Προς εκπληξη μου το ειδα ετοιμο για ενοικιαση(λεγανε φλεβαρη θα βγαινε ευρωπη...τι εγινε και βγηκε νωριτερα?).
Οι εντυπωσεις μου μεχρι στιγμης:
Gameplay:Στον τομεα τον μαχων το παιχνιδι δεν λεει κατι το ιδιατερο.Ειναι ψιλο επαναλαμβανομενο και διχως combos δεν λεει πολλα.Παρολα αυτα ειναι διασκεδαστικο και οι θεικες δυναμεις του δινουν καπια ποικιλια στο στυλ μαχης.Στον τομαε του rpg (διοτι αυτο ειναι το παιχνιδι ουσιαστικα)οι developers εκαναν αυτο που ελεγαν,δηλαδη να μην δωσουν ενα συνιθισμενο rpg.Αντι λοιπον για gold,exp κτλ το παιχνιδι σου δινει σχεδον σεολλους τους διαλογους δυνατοτητα να επιλεξεις την απαντηση σου και αναλογως σε ανταμειβει με τιτλους(που αποτελουν τα exp του game)τους οποιους με την σειρα τους τους απονεμεις στους θεους που θελεις να υποστηριξεις(νομιζω πως καποιοι τιτλοι δινουν περισσοτερο favor σε συγκεκριμενους θεους αναλογα με το ειδος πχ.αριθμος εχρων που σκοτωνεις δινει περισσοτερο χπ στον Αρη,διατηρηση ταξης στην Αθηνα κτλ.).Αναλογως με το favor μπορεις να παρεις δυναμεις απο αυτους και οι διαλογοι σου δινουν και αλλες επιλογες σχετικες με τον καθε θεο.
Ιστορια:Μεχρις στιγμης φιανετε πολυ ενδιαφερουσα και ομολογω πως με εχει συγκινησει ιδιατερα ο αγωνας του jason για την αγαπημενη του(δεν ειναι λιγες οι φορες που μου ερχοταν να κλαψω και δεν μου το πετυχαν πολλα games αυτο).Μπορεις ευκολα να ταυτιστεις με τον jason και οι διαλογοι του να σου μεταφερουν την συγκινηση του και το τι νιωθει.Σημειωση πως η ιτσορια δεν εχει καμια απολυτως σχεση με την ελληνικη ιστορια για αυτο να περιμενετε πολλες αλλιωσεις και ψεμματα.
Γραφικα:Πολυ μετρια.Ελλειψη λεπτομερειας και αρκετα framedros και texture pop-in.
Μουσικη:Καποια κομματια ειναι εκπληκτικα και θυμιζουν επος και αρχαια ελλαδα,καποια αλλα ειναι μετρια.

Αρκετα θετικες εντυπωσεις αλλα δεν το κοβω για αγορα,οχι τωρα τουλαχιστον.Αν πεσει λιγο η τιμη του τοτε πιστευω πως αξιζει και αν εχει εναλλακτικα φιναλε ή μεγαλες αλλαγες αναλογα με τους θεους που διαλεγεις(δεν μπορω να τα γνωριζω αυτα) που θα του δωσουν replayability τοτε ειναι ενας λογος παραπανω.

jimtaras
28-12-2008, 13:35
Το νοικιασα να δω τι λεει και μπορω να πω οτι δεν το περιμενα τοσο ενθουσιωδες...
Ναι μεν μπορει να μην εχει και τοσο σχεση με την ελληνικη ιστορια σε καποια πραγματα(λογικο ειναι ποτε τα εχουν βγαλει σωστα?)αλλα εχει πλοκη το παιχνιδι...σε κραταει να το παιξεις και οχι να το αφησεις για το ραφι..
Μαζευεις εσυ τους αργοναυτες και επιλεγεις για μερικους ποιοι θα σε ακολουθησουν...
Τωρα για αγορα δεν το νομιζω...καλυτερα ενοικιαση πιστευω!

TopGunZ
29-12-2008, 18:11
Καλά το θέμα με την Ελληνική μυθολογία δε μας πειράζει και πολύ, μυθολογία είναι άλλωστε, με την ιστορία να μην τα μπλέκουν είναι το θέμα και να μην κάνουν τρελές παπάντζες. Π.χ. οι γνωστές σειρές Ηρακλής και Ζήνα δεν ήταν δα και τόσο φοβερές μέχρι που μπλέξανε Ινδίες, αρχαγέλους, ντισκομπάλες και άλλα (μη) συναφή! Τέσπα για να μη φεύγω οφτόπικ, θα δω μήπως το νοικιάσω κι εγώ.

elysianwarrior
30-12-2008, 23:24
Το επαιξα στο pc ειμαι ξεκαθαρος δεν αξιζει για αγορα ισως σε σε καπιους να αρεσει αλλα το μονο σιγουρο ειναι οτι δεν εχει διαρκεια σαν παιχνιδι για να το παιξεις ξανα οτι σε καπια σημεια πεφτει ξυλο οντως και με το κανταρι αλλα τιποτα περισοτερο τωρα οι διαλογει ε ενταξει δεν ειναι και ακριβως οπως τα λεγανε οι developers.Τωρα για τα γραφικα βασικα εχω βαρεθει να βλεπω αυτη την unreal engine δεν μου αρεσουν καθολου οι φωτισμοι και οι αντανακλασεις του φωτος και τα texture τα δειχνει καπως πιο φτωχα in game γενικα σε οτι τιτλο εχω δει που χρησημοποιει την unreal engine εκτος gears of war,τωρα τα γραφικα του rise of the argonauts μπορω να πω οτι ειναι απο τα πιο μετρια αυτης της γενιας κονσολον.

nikolaszax
30-12-2008, 23:41
Παιρνω πισω οσα ειχα πει για το παιχνιδι.Δεν το ειχα τερματησει για να εχω ολοκληρωμενη αποψη αλλα τωρα που το τερματησα μπορω με ασφαλεια να πω οτι ηταν κακιστο.
Ολα τα θετικα που ανεφερα γινοντουσαν αρνητικα.Οι διαλογοι απλα υπαρχουν για να υπαρχουν και δεν παιζουν ρολο οι απαντησεις που θα δωσεις στην εξελιξη της ιστοριας.Η ιστορια αν και θα μπορουσε να ειναι ενδιαφερουσα εχασε την μαγεια στο μεσο του παιχνιδιου και δεν την βοηθανε οι τελευταιες μαχες(απλα αστειες).Οσα favors και να παρεις απο τους θεους παντα νιωθεις ή αδυναμος ή πανισχυρος και γενικα οι δυναμεις δεν βοηθανε σχεδον καθολου.
Για να μην μιλησω για ενα bug του παιχνιδιου στο οποιο για καποιο λογο το life μου επεφτε στο 1(ενα hit πριν πεθανω) σε τυχαιες στιγμες κατα την διαρκεια μιας μαχης με εχθρους οταν τους πλακωνα στο ξυλο...