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NonBorn
20-06-2007, 20:59
Sonic Rivals 2 confirmed for PSP

Sega announced today that Sonic and his speedy rivals will return to PSP this fall in Sonic Rivals 2. This sequel to Sonic¢s first 2D action platformer on the handheld, which is also exclusive to PSP, features a revamped rival “jostling” gameplay system for tighter head-to-head competition.

A brand new Battle mode allows two players to jump into six different multiplayer challenges by sharing just one disc using the PSP system¢s Wi-Fi function. Rivalry is even further improved with upgraded power-ups and range weapons allowing players to attack or defend themselves regardless of their position.

Miles “Tails” Prower and other new characters have been added to the mix and players can now enjoy each level at their own pace in the new single-player Free play mode. Each character in the game will also have their own unique signature moves that fit their varied personalities.

Additionally, Card trading and collection in Sonic Rivals 2 has also been revamped with 150 more collectable cards enabling player to customize characters with new track suits, unlock PSP backgrounds, and unlock Cup Circuits.

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ÐçãÞ: http://www.gamingtarget.com/

SQP_GR
23-06-2007, 00:27
Sony Confirms Full PSP CPU Speed

SafeRat - contributor - Tipsed by: timmyp53
Published: 13 minutes ago | News | Sony PSP | Dev News
Info Report
5
A Sony Computer Entertainment representative has confirmed to Shacknews that developers can now take full advantage of the PSP's CPU following the late May release of the system's version 3.50 firmware. Rumors of the unlocking were initially reported by fansite PSP Updates via an unnamed source.

Previously, developers were only able to run the CPU at 266MHz rather than its full potential clock speed of 333MHz, though most games ran at only 222MHz. High Impact Games' Ratchet & Clank: Size Matters, released in February, is said to run at 266MHz. Hackers long ago discovered methods to run the PSP's CPU at full speed, the benefits of which include a smoother framerate for certain games, at the cost of reduced battery life. There is no word yet if this update enables previous PSP releases to run at 333MHz, something hacked PSP firmware has enabled in the past...

PDS
26-07-2007, 01:47
Sonic Rivals 2 First Look (http://www.gamespot.com/psp/driving/sonicrivals2/news.html?sid=6175592&autoplay=6175609&tag=topslot;link;1)
We meet with Sega to check out a one-level demo of Sonic the Hedgehog's next racing game.



Earlier this week, during a visit to Sega's San Francisco office, we were treated to a sneak peek at a one-level demo of Sonic Rivals 2. Currently scheduled for release on the PP toward the end of this year, Sonic Rivals 2 is a racing game in which the titular spiky-haired mammal and seven of his friends and enemies face off against each other in head-to-head speed challenges through environments filled with gold rings, power-ups, and plenty of obstacles to overcome. There's purportedly a story-driven mode in there somewhere, but Sega isn't saying too much about it just yet, save for the fact that it'll support all eight of the game's playable characters.

A couple of the playable characters are also being kept under wraps for the moment, but we can tell that the roster will definitely include Sonic, Tails, Shadow, Knuckles, Silver, and Metal Sonic. The basic controls for all of the characters will be the same, though each of them will be able to perform a unique signature move after collecting enough of the aforementioned rings. Pretty much the only other controls that you'll need to concern yourself with as you speed through environments like the Sunset Forest Zone, which we were shown, are a jump button, an attack button, and a power-up button. There are a handful of other, context-sensitive controls that you'll need from time to time, and instructions for these appear on the screen anytime you're going to use them. Examples from the Sunset Forest Zone level include hitting X to launch yourself from a cannon, alternately hitting X and O to scale walls, and pressing either X or O to move between a series of pads that the racers are drawn to like magnets.

The only characters who were playable in the early version of the game that we were shown were Sonic, Tails, and Shadow. We had an opportunity to see all three of them in action at one time or another and, having seen their various special moves, we reckon you'll each have one or two favorites based on your play style. Sonic's signature move is a huge speed boost that, if you use it to catch up with your opponent, ends with a powerful attack. Tails can fly to evade hazards or take different routes, and Shadow can send a nearby opponent into slow-motion for a short time. In addition to the signature moves and standard attacks, Sonic Rivals 2 will feature a number of power-ups that can be used to gain an advantage over your opponent. Only two had been implemented in the demo version that we saw: Mines that you drop behind you to slow down your rival and make them drop their rings; and magnets that circle around you, pulling in nearby coins.

http://image.com.com/gamespot/images/2007/205/reviews/941460_20070725_embed002.jpg


Fans of traditional Sonic the Hedgehog games will find plenty that's familiar in Rivals 2.

Based on our time checking out the Sunset Forest Zone environment, you'll find plenty that's familiar in Sonic Rivals 2 if you've played either its predecessor or pretty much any game with Sonic in it. There are gates that speed you up as you pass through them, there are loop-the-loops that you can only negotiate if you're traveling fast enough, there are pinball-style bumpers that shoot you around, and, well...you get the idea. Perhaps the most pleasing thing about the Sunset Forest Zone, and presumably the rest of the environments as well, is that it doesn't punish you too severely for mistiming jumps and the like. The environment design is such that staying at the top of the level appears to be one of the quickest routes through it, but anytime you miss a jump you simply fall down onto another route and keep going. Even in the brief time that we spent with Sonic Rivals 2 on this occasion, we saw several completely different routes through the same environment.

Although the goal of each race is, of course, to be the first across the line, you'll be awarded a score at the end based on how many rings you collected, your time, how many boosts you hit, and how many times you successfully attacked your opponent. We're not entirely sure how relevant the resulting overall score is going to be in the finished game, but at the very least you'll be able to brag about your performances after competing in the obligatory ad-hoc multiplayer races. We're told that races won't be the only events featured in Sonic Rivals 2, incidentally, but Sega isn't talking about any of the other gameplay modes it's planning to include just yet. We look forward to bringing you more information on Sonic Rivals 2 as soon as it becomes available.

PDS
28-07-2007, 13:00
Sonic Rivals 2 looks exactly like predecessor (http://www.pspfanboy.com/2007/07/28/sonic-rivals-2-looks-exactly-like-predecessor/)

No, you're not looking at footage of the original Sonic Rivals. This is the sequel -- and it looks exactly like its predecessor. Distressingly, the framerate of this video is choppy, and the gameplay seems even more barren than before. Maybe it was too early to show this, but our confidence in Sonic Rivals 2 has taken a huge hit.

22877

PDS
23-08-2007, 16:34
"New" footage of Sonic Rivals 2 (http://www.us.pspfanboy.com/2007/08/22/new-footage-of-sonic-rivals-2/)

YouTube - Sonic Rivals 2 for PSP

Compared to the first gameplay video from a few weeks ago, does this video look ... smoother? Either Sega is trying to make their dashing hedgehog look marginally better, or we're imagining things. At least this title is still staying true to its 2D roots. We wouldn't want our Sonic any other way -- too bad the gameplay still looks identical to the previous Sonic Rivals in every way.