NonBorn
14-06-2007, 20:51
Time Crisis 4
Light gun games have been around for some time, and easily one of the most successful and popular franchises in the genre is Time Crisis. Well Namco Bandai Games isn't leaving its latest title in the arcade as it's headed exclusively to the PlayStation 3 this fall. And of course, you can't have a new Time Crisis on a new platform without a new GunCon to play it with.
One of the biggest technical features that long-time fans of the series will love to hear is that Time Crisis 4 will be compatible with any display type. Be it a hefty CRT, a flat-panel LCD or plasma set, a rear-projection display or even a projector, Time Crisis 4 will work thanks to its new set up. Rather than having the GunCon take a snapshot of the screen, the GunCon 3 setup utilizes two sensors that you place atop your display and the gun then reads them to know where it's pointing. The sensors are small squares, maybe an inch or two in length on each side, that simply need to be aligned at the top of the set but not necessarily at the corners. So those of you with 120" projection screens need not worry.
http://ps3media.ign.com/ps3/image/article/796/796324/time-crisis-4-20070613042236353.jpg
The GunCon 3 itself has a bevy of new features, including the ability to sense forward and backward movement, along with a small amount of tilting. These movements will play a part in the some of the weapons, though specifics here are being kept under wraps as it sounds like some of the secret unlockable weapons will make the most use of it.
Aside from that, the GunCon 3 also features two analog sticks that you can use in Time Crisis 4's new FPS mode. Working like a real-deal first-person shooter, one stick will control your movement while the other will control the camera. You can then use the gun to shoot anything on-screen. Namco Bandai said that it hopes other developers will make use of this ability and implement it into their own shooters.
The analog sticks will also play a role in the main arcade-esque mode of the game where you'll use them to choose a path or even focus point from time to time. For instance, one section we saw had the player on his back and having to take out a massive amount of swarming beetle-like bugs. The player could swap between looking forward, left and right on the fly, and swapping between views was required to keep the thousands of bugs at bay.
http://ps3media.ign.com/ps3/image/article/796/796324/time-crisis-4-20070613042244806.jpg
This main mode looks to be very similar to what we've seen in past Time Crisis titles. Any of the buttons on the GunCon can be used to peek from behind your cover, and you simply move from spot to spot as you take out enemies. There are a couple new things to be seen here, such as the flashlight that you'll have attached to your gun during some levels. Using the gun's sensors, it points on the screen wherever you point your gun, allowing you to see in darker areas like the cave scenario we saw.
Aside from part of the game taking place in a cave and another being in an office building of some sort, Namco Bandai is being rather tight-lipped on story or setting details. We were told it had something to do with the government and bugs, but that's all we got out of the representative.
Time Crisis 4 is slated to hit store shelves this fall exclusively for the PlayStation 3. To see the first trailer for the game, head over to our video page right here (http://media.ps3.ign.com/media/896/896236/vids_1.html).
Άλλες photos:
http://ps3media.ign.com/ps3/image/article/796/796324/time-crisis-4-20070613042235196.jpg
http://ps3media.ign.com/ps3/image/article/796/796324/time-crisis-4-20070613042237556.jpg
http://ps3media.ign.com/ps3/image/article/796/796324/time-crisis-4-20070613042240009.jpg
http://ps3media.ign.com/ps3/image/article/796/796324/time-crisis-4-20070613042242399.jpg
http://ps3media.ign.com/ps3/image/article/796/796324/time-crisis-4-20070613042243603.jpg
http://ps3media.ign.com/ps3/image/article/796/796324/time-crisis-4-20070613042241228.jpg
http://ps3media.ign.com/ps3/image/article/796/796324/time-crisis-4-20070613042246103.jpg
Light gun games have been around for some time, and easily one of the most successful and popular franchises in the genre is Time Crisis. Well Namco Bandai Games isn't leaving its latest title in the arcade as it's headed exclusively to the PlayStation 3 this fall. And of course, you can't have a new Time Crisis on a new platform without a new GunCon to play it with.
One of the biggest technical features that long-time fans of the series will love to hear is that Time Crisis 4 will be compatible with any display type. Be it a hefty CRT, a flat-panel LCD or plasma set, a rear-projection display or even a projector, Time Crisis 4 will work thanks to its new set up. Rather than having the GunCon take a snapshot of the screen, the GunCon 3 setup utilizes two sensors that you place atop your display and the gun then reads them to know where it's pointing. The sensors are small squares, maybe an inch or two in length on each side, that simply need to be aligned at the top of the set but not necessarily at the corners. So those of you with 120" projection screens need not worry.
http://ps3media.ign.com/ps3/image/article/796/796324/time-crisis-4-20070613042236353.jpg
The GunCon 3 itself has a bevy of new features, including the ability to sense forward and backward movement, along with a small amount of tilting. These movements will play a part in the some of the weapons, though specifics here are being kept under wraps as it sounds like some of the secret unlockable weapons will make the most use of it.
Aside from that, the GunCon 3 also features two analog sticks that you can use in Time Crisis 4's new FPS mode. Working like a real-deal first-person shooter, one stick will control your movement while the other will control the camera. You can then use the gun to shoot anything on-screen. Namco Bandai said that it hopes other developers will make use of this ability and implement it into their own shooters.
The analog sticks will also play a role in the main arcade-esque mode of the game where you'll use them to choose a path or even focus point from time to time. For instance, one section we saw had the player on his back and having to take out a massive amount of swarming beetle-like bugs. The player could swap between looking forward, left and right on the fly, and swapping between views was required to keep the thousands of bugs at bay.
http://ps3media.ign.com/ps3/image/article/796/796324/time-crisis-4-20070613042244806.jpg
This main mode looks to be very similar to what we've seen in past Time Crisis titles. Any of the buttons on the GunCon can be used to peek from behind your cover, and you simply move from spot to spot as you take out enemies. There are a couple new things to be seen here, such as the flashlight that you'll have attached to your gun during some levels. Using the gun's sensors, it points on the screen wherever you point your gun, allowing you to see in darker areas like the cave scenario we saw.
Aside from part of the game taking place in a cave and another being in an office building of some sort, Namco Bandai is being rather tight-lipped on story or setting details. We were told it had something to do with the government and bugs, but that's all we got out of the representative.
Time Crisis 4 is slated to hit store shelves this fall exclusively for the PlayStation 3. To see the first trailer for the game, head over to our video page right here (http://media.ps3.ign.com/media/896/896236/vids_1.html).
Άλλες photos:
http://ps3media.ign.com/ps3/image/article/796/796324/time-crisis-4-20070613042235196.jpg
http://ps3media.ign.com/ps3/image/article/796/796324/time-crisis-4-20070613042237556.jpg
http://ps3media.ign.com/ps3/image/article/796/796324/time-crisis-4-20070613042240009.jpg
http://ps3media.ign.com/ps3/image/article/796/796324/time-crisis-4-20070613042242399.jpg
http://ps3media.ign.com/ps3/image/article/796/796324/time-crisis-4-20070613042243603.jpg
http://ps3media.ign.com/ps3/image/article/796/796324/time-crisis-4-20070613042241228.jpg
http://ps3media.ign.com/ps3/image/article/796/796324/time-crisis-4-20070613042246103.jpg