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PDS
19-09-2013, 12:39
Sony Plans To Launch Gaikai PS3 Library in 2014
Sony will use the cloud technology to provide PS3 games to stream to PS4 and Vita.
http://uk.ign.com/articles/2013/09/19/sony-plans-to-launch-gaikai-ps3-library-in-2014


In a roundtable interview at Tokyo Game Show today, Sony Worldwide Studios president Shuhei Yoshida said that Sony plans to launch Gaikai cloud services with a library of PS3 games in North America next year.

A selection of games will be available at launch, which will expand over time - Yoshida mentioned that users will want a good selection of titles to browse through from the beginning, like with Netflix, so the plan is to launch with a decent number of available games. They will be available to play through PS4, PS Vita and the recently-announced Vita TV.

Sony will launch this service in 2014 in North America. Asked about plans for European territories, Yoshida had no specific timeframe to share, but it is likely to be after the North American launch.

Νωριτερα απο οτι περιμενα.
Ειναι για North America βεβαια προς το παρον.

Μακαρι να ερθει συντομα Ευρωπη,να δουλευει καλα και να αγαπαει τους plus συνδρομητες.:p

PDS
19-09-2013, 14:26
Ελπιζω να δινει δωρεαν τα παιχνιδια του plus αυτο εννοουσα.

psx3
19-09-2013, 14:28
Εννοείς να streamάρει δωρεάν τα παιχνίδια του PS+; Γιατί και αυτό κοστίζει αρκετά.

PDS
19-09-2013, 14:30
Εννοείς να streamάρει δωρεάν τα παιχνίδια του PS+; Γιατί και αυτό κοστίζει αρκετά.

Ναι δλδ ναι μεν να πληρωσουμε κατι παραπανω,αλλα οι κατoχοι plus να εχουμε το δικαιωμα να παιξουμε τα Ps3 games που εχουμε παρει απο το plus.

Mokelle
19-09-2013, 17:47
^^^Έτσι ακριβώς. Δεν υπάρχει περίπτωση οι υπηρεσίες του Gaikai να περιλαμβάνονται δωρεάν στο PS+, ειδικά τώρα που το τελευταίο θα γίνει στην ουσία υποχρεωτικό...

psx3
02-12-2013, 16:14
Τελικά θα βγει το 2015 στην Ευρώπη...

Ξέρει κανείς τι θα γίνει με τα retail PS3 games που ΔΕΝ υπάρχουν σε digital μορφή; Θα υπάρχουν στο Gaikai; Και είναι πολλά που υπάρχουν μόνο σε δισκάκι...

Leon_DiZ
03-01-2014, 03:38
Sony Patents PlayStation Remix (Cloud-Based Emulation) (http://www.igameresponsibly.com/2014/01/02/sony-patents-playstation-remix-cloud-based-emulation/)

http://www.igameresponsibly.com/wp-content/uploads/2013/08/sony-gaikai-ps3-cloud-streaming2.jpg


UPDATE: This patent MAY be used to add elements to classic titles. From the description it sounds like PlayStation Remix would effectively swap between emulated and new content. Objectively, PS Remix may act as a sort of “wrapper” that could incorporate new content into emulated games.

We may be one step closer to seeing what PlayStation and GaiKai have been up to. Today a new patent has surfaced called PlayStation Remix. It was first filed on June 29th, 2012 and was finally published as of today.

A brief run-down of the service states that SCE filed a patent for “methods providing developers to ‘quite easily’ create mini-games within cloud-based, emulated legacy titles. It’s called ‘Suspending State of Cloud-based Legacy Applications’”
Moving forward the nuts and bolts of the application are as follows, “The present disclosure is related to video game emulation. Among other things, this application describes a method and apparatus for emulating a video game that includes generating snapshots that can be used for incorporating new content into the emulated video games.”

This application is presumably what will be used to stream classic games on the PS4. We’ll update this post with more information as it becomes available. The images below illustrate the application run-time environment.

A further description of the intention of the invention is as follows:

[0006] Finding new ways to play preexisting video games can increase the longevity of older games. Instead of replaying the same level or completing the same missions repeatedly, gamers often desire new challenges when replaying legacy games. In response to this need, game designers have begun to produce mini-games. Within a mini-game, the gamer can be instructed to complete new objectives or challenge their friends for high scores in a format that was not originally designed into the legacy game. Further, since the mini-game is derived from a legacy game, the gamer already knows the characters and basic components of the game, and is therefore more likely to play the mini-game.

[0007] Mini-games often do not begin at traditional starting points that were used in the original game. For example, the mini-game may begin near the end of a level, just prior to facing a final opponent, or the boss of the level. A boss is an enemy-based challenge which is found in many video games. Bosses are generally seen at the climax of a particular section of the game, usually at the end of a stage or level. Due to the climactic nature of fighting a boss, mini-game designers may choose to use this section of the game as their starting point. In order to make the mini-game more challenging than the original version, the game designer may also want to limit the number of lives a player may use, or change other game parameters such as the amount of health the main character has remaining Other game scenarios may be chosen as starting points for a min-game. For example a mini-game may begin with the game player being the batter in a baseball game where there are two outs in the bottom of the ninth inning and the batter’s team is down by one run.

[0008] However, in order to generate mini-games that start with these specific circumstances a game designer must reverse engineer the underlying code in each game and then rewrite the code to enable the mini-game to start under these specific conditions. This process is time consuming and expensive, because it may require multiple engineers to redevelop a single legacy game. Additionally since mini-games are shorter than full-length games, there is a need to produce mini-games in larger quantities.

Source: US Patent & Trademark Office (http://appft.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&p=1&u=%2Fnetahtml%2FPTO%2Fsearch-bool.html&r=1&f=G&l=50&co1=AND&d=PG01&s1=20140004957.PGNR.&OS=DN/20140004957&RS=DN/20140004957)


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