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WolfRathmA
15-06-2013, 14:30
http://www.youtube.com/watch?v=qoPOe4nY2yI

hakoo
15-06-2013, 16:16
Eκπληκτικη δουλεια στο καλλιτεχνικο κομματι. Το bastion ειναι ενα παιχνιδι που μου ειχε κινησει το ενδιαφερον και ηθελα να το παιξω, ισως το κανω μιας και αν δεν κανω λαθος μετα το live κυκλοφορει και σε PC πλεον.

Leon_DiZ
04-09-2013, 23:51
Hands-on with Transistor on PS4 (http://blog.eu.playstation.com/2013/09/04/hands-on-with-transistor-on-ps4/)


http://farm6.staticflickr.com/5466/9673392450_aefe597d27.jpg (http://www.flickr.com/photos/playstationblogeurope/9673392450/)

One of the most striking trailers to come out of E3 this year was that of Transistor (http://blog.eu.playstation.com/tag/transistor/), Supergiant (http://supergiantgames.com/)‘s upcoming PS4 action RPG. After watching it a few hundred times, I made it my personal mission to go hands-on with it at this year’s PAX Prime – and after waiting in one of the longest lines at the show (http://instagram.com/p/ds3xxaFZJB/), I did just that.



http://farm4.staticflickr.com/3789/9670163973_6d46cae258.jpg (http://www.flickr.com/photos/playstationblogeurope/9670163973/)

Transistor adopts a top-down, isometric view during gameplay, not unlike Supergiant’s previous title, Bastion (http://en.wikipedia.org/wiki/Bastion_(video_game)). The overall art style is similar as well, with vibrant colours just aching to burst through the screen. Transistor takes on a more modern aesthetic, though, with a neo-watercolour tone permeating the scenery we’ve been shown so far. This style really shines – both in cutscenes encountered in-game, and in real-world prints that you can get from Supergiant’s website (like the one to the right).

A moody, melodic score complements Supergiant’s luscious visuals – I’m looping the E3 trailer (http://www.youtube.com/embed/Ni02F7l4lAg) nonstop as I’m writing this – seamlessly weaving between exploration, combat sequences, and cutscenes, and highlighted by Ashley Barrett (https://twitter.com/ashbarrett)‘s mesmerizing vocals. In case you’re as entranced as I am, Supergiant has confirmed that a soundtrack for Transistor will be made available at launch, or shortly thereafter.

Combat in Transistor initially plays like a standard action RPG: attack enemies to gain experience points and level up your character. Things get interesting, though, when the “Turn” system is introduced. At any point during a battle, you can pull the R2 trigger to stop time around Red, Transistor’s protagonist. While her foes are frozen, Red can reposition herself and plan a series of attacks, all of which will be executed in quick succession when you press R2 again.



http://www.youtube.com/watch?feature=player_embedded&v=qoPOe4nY2yI

Each movement and attack depletes a meter at the top of the screen, so you need to think your assault through carefully — wiping out a field of monsters (The Process, as they’re called here) in one meticulously-planned onslaught is intensely satisfying. After time resumes and your attack is finished, your Turn meter takes a few seconds to recharge, leaving you vulnerable while your enemies seek to retaliate. This prevents battles from becoming too one-sided, which is quite a feat in a game where you can freeze time.

Four attacks were available in the demo I played: Crash, a standard, close-range attack; Breach, which is especially effective for enemies lined up in front of Red; Jaunt, a quick dash that will get her out of harm’s way quickly; and Spark, a cluster of bombs that will make short work of a crowd of smaller enemies. Mix these different attacks up after activating a Turn, and The Process will know not to mess with Red.


http://farm4.staticflickr.com/3805/9670164867_8a139732e1.jpg (http://www.flickr.com/photos/playstationblogeurope/9670164867/)

Transistor‘s story is driven forward by dynamic narration, provided by the titular blue sword Red carries. As the Transistor speaks, a blue light pulses from its more transparent areas, matching the metre and accents of its speech. In my favourite use of DualShock 4′s new technology so far, the light bar on the controller matches the pulsing light on screen. It’s a small addition that some might not even notice, but it’s clever touches like this that have earned Supergiant my confidence.

Supergiant says we can expect Transistor in early 2014. Until then, I’m going to go watch that E3 trailer another hundred times.

Leon_DiZ
03-10-2013, 22:31
Transistor and the secrets of DualShock 4 (http://blog.eu.playstation.com/2013/10/03/transistor-and-the-secrets-of-dualshock-4/)



http://www.youtube.com/watch?feature=player_embedded&v=Ni02F7l4lAg

While being part of a small independent studio like Supergiant (http://supergiantgames.com/) has its share of challenges, it’s got a lot of advantages going for it, too. For instance, one of the ironic differences I’ve experienced going from a very big game studio to a very small one is that things can often move a lot faster when there aren’t too many people around to say “no.”

This simple fact is core to our creative process at Supergiant. We like quickly coming up with, and trying, new ideas all through development. If you can loop through that kind of process quickly enough, it can start to produce great results, while the many inevitable failed experiments are easy to move on from, having taught you something.

Let me tell you about one unexpected example from recent months, involving a little trick we decided to try on a whim with the DualShock 4 (http://blog.eu.playstation.com/tag/dualshock-4/), when we first got our hands on it.


http://farm4.staticflickr.com/3805/9670164867_8a139732e1_c.jpg (http://www.flickr.com/photos/playstationblogeurope/9670164867/) http://farm8.staticflickr.com/7324/9122911755_6c5bc8b3f8_c.jpg (http://www.flickr.com/photos/playstationblogeurope/9122911755/)


The story of our game, Transistor (http://blog.eu.playstation.com/tag/transistor/), revolves around this woman called Red, who winds up with an extraordinary weapon that, among its mysteries, is able to speak to her.

When we tested early versions of the game on our friends, everybody noticed the voice, but not everybody could tell where it was coming from or who exactly was speaking. This was an important problem for us to solve, as there’s a fine line between feeling intrigued by the mystery of a thing, versus feeling bewildered.

So we started trying different things. We iterated on the introductory moments a bunch of times, until we felt like we had a scene that set up the relationship between these characters as clearly and succinctly as possible. We also developed a cool bit of tech that makes the Transistor flash in sync with the voiceover coming from it.


http://farm4.staticflickr.com/3775/10027883814_641c91b9bc_c.jpg (http://www.flickr.com/photos/playstationblog/10027883814/)

This flashing effect not only helps our main character stand out amid the colourful futuristic scenery, but because of it you instantly infer that the voice you’re hearing must be coming from that weird computer sword Red’s carrying around. We finally felt like we’d solved the who’s-talking problem. Then we started playing with the PS4 controller, and we had another idea.

See, among its many features, the DualShock 4 has this light bar on it, which can be programmed to display just about any colour. When Sony revealed the controller, they suggested this light bar could have a variety of uses, such as visually distinguishing between four players in a cooperative game and stuff like that. Sony didn’t suggest it could be used to indicate when an extraordinary weapon of unknown origin was speaking to you. We soon found, however, that the light bar works really well for that. We got it to match the exact turquoise hue of the in-game weapon, and the flashing effect was in perfect sync. When I played with this for the first time, it felt a little more like the Transistor was right there in my own hands.

Nevertheless, it’s a subtle enough feature so we didn’t really play it up. We don’t like talking about our games in terms of specific features anyway, plus we wanted to see if anyone would even notice. And sure enough, when we showed Transistor at PAX Prime recently, dozens of people who played it mentioned to us that they caught that little detail, and how cool they thought it was.


http://farm8.staticflickr.com/7444/8990611435_b0a3194be1_c.jpg (http://www.flickr.com/photos/playstationblogeurope/8990611435/) http://farm9.staticflickr.com/8405/8990618197_09e451b6ac_c.jpg (http://www.flickr.com/photos/playstationblogeurope/8990618197/)

Our use of the light bar took nothing more than a quick conversation and maybe a couple of hours of engineering time. But to me it’s a microcosm of our development process. If we can pull together little touches like this spontaneously and often, then Transistor will be filled with them. And I feel strongly that the small stuff in games – those fun and interesting little details you notice in your favourites – are just as important as the big stuff. It’s what gives the best games their distinctive character and personality, and it’s the stuff you end up remembering long after you’ve finished playing.

When you see a game like Transistor, know that it’s not the product of some grand vision or massive design document, where we mapped out every detail on paper and then spent the rest of the time building from a meticulous blueprint. It’s a much more fluid and intuitive process, a feedback loop of listening to the game and responding to what we think it needs over a long period of time, where a hundred thousand micro decisions eventually form the finished work. I love that we found opportunities to apply our process even to things like a light bar on a controller.

You know what? The controller has a speaker on it, too. We’re looking into that.

Feel free to check up on us at any time at
@SupergiantGames (http://blog.eu.playstation.com/2013/10/03/transistor-and-the-secrets-of-dualshock-4/www.twitter.com/supergiantgames/) on Twitter. Transistor is scheduled to hit PS4 early next year.

hakoo
10-04-2014, 19:59
Transistor (PS4/PC) launches May 20 - $19.99/€18.99/£14.99

http://supergiantgames.com/index.php...on-ps4-and-pc (http://supergiantgames.com/index.php/2014/04/transistor-arrives-may-20-on-ps4-and-pc/)/



Mark your calendar for May 20, 2014. In just a few weeks, our next game will be available for the PlayStation 4 and PC!
We’ve been putting the finishing touches on it and think it’s just about ready.


What platforms is Transistor coming to?
PlayStation 4 and PC.

Where will I be able to get the game?
On PSN for the PlayStation 4 version, and on Steam or our web site for the PC version.

How much is the game?
Transistor will be sold for $19.99 in North America, and €18.99 / £14.99 in Europe.

Will Transistor be available in my country?
We plan for a worldwide launch. Transistor includes English voiceover and text in English, French, Spanish, Italian, German, Russian, and Brazilian Portuguese.





Συμπαθεστατο και σε πολυ καλη τιμη.

Nek_Food
10-04-2014, 20:36
Εγώ πάλι γιατί το έχω συνδέσει με το plus αυτό το παιχνίδι, ενώ ξέρω ότι δεν υπάρχει επίσημα τέτοια ανακοίνωση (όπως υπάρχει για παράδειγμα για το secret ponchos). Σχεδόν βέβαιος είμαι, και το octodad μία από τα ίδια, μου έχουν καρφωθεί στο υποσυνείδητο ως plus games. Συμπαθητικό... Αλλά πάλι, δεν ξέρω άλλο ένα indie από τα δεκάδες που περιμένουμε φέτος. Ξέρω ότι έκανε μεγάλη στροφή η Sony σε αυτό το χώρο, ξέρω ότι πολύς κόσμος τα λατρεύει, εγώ όμως δεν καίγομαι και τόσο πολύ να πω την αλήθεια, ποτέ δεν τρελαινόμουν και τόσο πολύ κι ας ξέρω ότι υπάρχουν εκεί έξω διαμαντάκια.

hakoo
11-04-2014, 15:07
Γενικα δεν διαφωνω μαζι σου, εχω πει κι εγω πολλες φορες οτι καλα χρυσα τα indies αλλα καπου το να πλασαρονται ως κυκλοφοριες που υποστηριζουν επαρκως το λανσαρισμα μιας next gen κονσολας ειναι τουλαχιστον αστειο (αυτο ειναι κατι που γινεται κατα κορον). Απο κει και περα υπαρχουν indies και indies. Δεν μπορω ας πουμε να βαλω τουτο εδω στην ιδια κατηγορια με το mercenary kings, εδω μιλαμε για ενα παιχνιδι που εχει πεσει παρα πολυ καλλιτεχνικη δουλεια, ενα action rpg που εχει και mechanics κτλ. Η με το secret ponchos που ενεφερες ας πουμε.
Ακομα και στα indies υπαρχει μια κατηγοριοποιηση ΙΜΟ.

BillyFlo81
21-05-2014, 00:43
IGN (http://www.ign.com/articles/2014/05/20/transistor-review) 9/10 - GameSpot (http://www.gamespot.com/reviews/transistor-review/1900-6415763/) 8/10 - Polygon (http://www.polygon.com/2014/5/20/5714244/transistor-review-a-girl-and-her-sword) 8.5/10 - Game Informer (http://www.gameinformer.com/games/transistor/b/playstation4/archive/2014/05/20/transistor-review-game-informer.aspx) 9/10 - Eurogamer (http://www.eurogamer.net/articles/2014-05-20-transistor-review) 9/10 - Kotaku (http://kotaku.com/transistor-the-kotaku-review-1579004336) Yes - CVG (http://www.computerandvideogames.com/464143/reviews/review-transistor-is-a-sight-to-behold-review/) 7/10

Rock Paper Shotgun (http://www.rockpapershotgun.com/2014/05/20/transistor-pc-review/) No Score - PC Gamer (http://www.pcgamer.com/review/transistor-review/) 8/10 - USGamer (http://www.usgamer.net/articles/transistor-ps4-review-the-touching-tale-of-a-girl-and-her-sword) 4.5/5 - Destructoid (http://www.destructoid.com/review-transistor-274855.phtml) 8.5/10 - Gamereactor (http://www.gamereactor.eu/reviews/123374/Transistor/) 8/10 - Joystiq (http://www.joystiq.com/2014/05/20/transistor-review-functions-and-form/) 3.5/5

The Escapist (http://www.escapistmagazine.com/articles/view/video-games/editorials/reviews/11460-Transistor-Review-Red-Red-Fine.2) 3.5/5 - GameTrailers (http://www.gametrailers.com/reviews/ppvl9c/transistor-review) 9/10 - TheSixthAxis (http://www.thesixthaxis.com/2014/05/20/transistor-review/) 9/10 - Push Square (http://www.pushsquare.com/reviews/ps4/transistor) 9/10 - Digital Spy (http://www.digitalspy.co.uk/gaming/review/a572043/transistor-review-pc-lightning-strikes-twice-for-supergiant.html#%7EoEOT5U6nG3JK1Q) 4/5 - The Verge (http://www.theverge.com/2014/5/20/5734090/transistor-review) No Score

God is a Geek (http://www.godisageek.com/2014/05/transistor-review/) 10/10 - GamesRadar (http://www.gamesradar.com/transistor-review/) 4.5/5 - PlayStation LifeStyle (http://www.playstationlifestyle.net/2014/05/20/transistor-review-ps4/) 9.5/10 - Hardcore Gamer (http://www.hardcoregamer.com/2014/05/20/review-transistor/85396/) 4.5/5 - Quarter to Three (http://www.quartertothree.com/fp/2014/05/20/transistor/) 2/5

GameCloud (http://gamecloud.net.au/review/transistor) 9.5/10 - NeoSeeker (http://www.neoseeker.com/Articles/Games/Reviews/transistor_pc/) 10/10 - ZTGD (http://www.ztgd.com/reviews/transistor-ps4-review/) 9.5/10 - Digital Chumps (http://digitalchumps.com/game-reviews/352-playstation-4/transistor.html) 9.2/10 - RPGSite (http://rpgsite.net/review/3577-transistor-review) 8/10 - OnlySP (http://www.onlysp.com/transistor-review/) 9.5/10

Entertainium (http://entertainium.org/pc/transistor-review/) 5/5 - VG247 (http://www.vg247.com/2014/05/20/transistor-ps4-review/) No Score - Leviathyn (http://leviathyn.com/pc/2014/05/20/transistor-review-sword-gently-weeps/) 9.5/10 - Save/Continue (http://www.savecontinue.com/2014/05/review-transistor/) 9/10 - Game Revolution (http://www.gamerevolution.com/review/transistor) 5/5 - SpawnFirst (http://www.spawnfirst.com/reviews/transistor-review/) 9/10

Υψηλες βαθμολογιες για το Transistor..Δε του το χα...

litanies
21-05-2014, 13:17
ξέρουμε πότε θα είναι διαθέσιμο στο store?
δεν το βρήκα τώρα ή απλά δεν το είδα? :)

Kapa
21-05-2014, 13:56
ξέρουμε πότε θα είναι διαθέσιμο στο store?
δεν το βρήκα τώρα ή απλά δεν το είδα? :)

Υπαρχει απο χτες στο Store. Τουλαχιστον στο αμερικανικο που κοιταξα.

Valkyre
21-05-2014, 14:14
To παιχνιδακι φαινεται να τα σπαει ετσι...

litanies
21-05-2014, 15:17
έχω ένα λογαριασμό..λογικά στο ευρωπαϊκό...εκεί δεν το έχω δει...

Roy
27-05-2014, 03:03
Ωραιο επεισοδιο του Next-Player με Transistor on Studio και Unboxing του Gold Headset για το PS4!! Καλα που το σκεφτηκαν οι ατιμοι το συστημα μαχης? Καταπληκτικο!!!

Link:
http://www.antenna.gr/webtv/watch?cid=_vuoh_t_q_z_m_j_po%3d

4898

Valkyre
27-05-2014, 11:21
Eγω το αγορασα το παιχνδι και μπορω να πω απο τις 2 περιπου ωρες που επαιξα οτι ειναι μοναδικο και με ΕΚΠΛΗΚΤΙΚΟ soundtrack... μιλαμε για πολυ καλη δουλεια.

chronohill
27-05-2014, 12:25
Πραγματικα τα indies εχουν κλεψει την παρασταση.μακαρι να εβγαινε ενα πακετακι με 2-3 μαζι μου την σπαει το μονο downloadable...σιγουρη αγορα και αυτο οπως εγινε και με το child of light

Valkyre
28-05-2014, 13:56
Λοιπον παιδια το παιχνιδι ειναι γαμηστερο.

Το combat ειναι τοσο deep που πραγματικα οι συνδυασμοι ειναι απειροι. Το art style τα σπαει και προσδιδει εναν εντελως ξεχωριστο τονο στο παιχνιδι, το δε Implementation του speaker στο DS4 ειναι με μεγαλη διαφορα το καλυτερο εβερ.

Το παιχνιδι διαθετει πολλων ειδων challenges τα οποια ειναι εθιστικα και τελειως διαφορετικα μεταξυ τους.

Γενικα δεν ξερω κατα ποσο σας αρεσουν αυτου του ειδους τα παιχνιδια, αλλα η δουλεια που εχει γινει ειναι εξαιρετη. Ειναι μια μιξη RPG με real time αλλα και turn based combat system το οποιο εινια ακρως παρεμετροποιησιμο.

Επισης το soundtrack απλα σπερνει.

Το μονο αρνητικο ειναι -απο οτι ακουω- η διαρκεια του, καθοτι ειναι μικρο αν δεν ασχοληθεις με τα εξτρα. Ομως εγω το απολαμβανω τρελα.

Roy
28-05-2014, 17:37
Φοβερο Combat οντως! Θελω να ξελασκαρω λιγο απο δουλεια να κατσω να το λιωσω!

Sutorcen
16-06-2014, 17:33
Το τ-έλιωσα χτες, μετά από τρεις μέρες και είμαι στο δεύτερο playthrough. Ωραίο φινάλε. H δυσκολία του είναι όλα τα λεφτά σε αυτή τη φάση, οι πιο πολλές μάχες είναι σαν τα challenges. Δύσκολες (και με τα 10 restrictions) αλλά όχι αδύνατες.

Tip: Χρησιμοποιείστε Void και καπάκι Tap για τρελό damage συν life drain. Αν τους βάλετε και κάτι να τους ανεβάσετε το range τότε μιλάμε για πολύ damage. Βοηθάει πολύ και στα challenges.

Μαζί με το Child of light είναι από τα πιο όμορφα παιχνίδια των τελευταίων ετών.

Valkyre
16-06-2014, 18:22
Kαλα βασικα υπαρχει combo σπασμενο εντελως που εισαι pretty much immortal ακομα και με 10 restrictions. Αν θες μου λες και στο λεω, αλλα καλυτερα αστο εκτος και αν κολλησεις, διοτι πραγματικα μετα το παιχνιδι γινεται παντελως γελοιο.

geogoku
18-06-2014, 10:06
παιδες το combat system μοιαζει λιγακι με το parasite eve ή μου φαινεται?

φαινοταν εξαρχης τρομερο παντως κ ημουν σιγουρος πως θα ειναι τελειο

litanies
18-06-2014, 16:26
^Είχε και αυτό πάγωμα του χρόνου?


Sent from my iPad using Tapatalk

Valkyre
18-06-2014, 17:53
Ναι φερνει λιγο σε parasite eve μιας και εκεινο ειχε turned based παγωμα χρονου, ομως αυτο καθεαυτο το battle system ειναι παντελως ασχετο. Συν τοις αλλοις το τransistor μπορεις να το παιξεις και real time με το καταλληλο build χωρις να χρειαστει να κανεις ποτε παγωμα της δρασης.

litanies
18-06-2014, 17:58
^Το τερμάτισα πειραματιζόμενος με τις διάφορες ΄΄δυναμεις΄΄ σε κάθε σλοτ


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panos74gr
07-08-2014, 21:25
Ψηνομαι να το αγοράσω τωρα που με ps plus + summer sails παει στα 13€ στο store.

Τωρα που έχει καταλαγιάσει λιγο το hype και έχουν κατασταλάξει οι απόψεις, εσείς που το έχετε παίξει τι λέτε; αξίζει;